[outdated] Caustic Arrow Solo Map MFer (20/300+)

"
as a Deadeye Ranger I took Rupture after killing Uber. seems more worthwhile to have "Moving while Bleeding doesn't cause you to take extra Damage" than an additional 10% projectile damage.


Yep, that's perfectly acceptable as well, really depends on your attentiveness. If you're more or less just cruising and kinda turning your brain off, that's cool, but if you're more focused, you're running a Seething Staunching flask anyway, and if you're keeping your eyes on your punctures, you should almost never die to it.

It's only a 10% additive damage difference, so however you prefer.

"
Explain "can allocate passives from the rangers starting point"


Exactly what it sounds like.

I.e., so you start as Scion, right? Your passives begin at the "Scion starting point," just like all other classes respectively mean you can only allocate passives from that particular classes' starting point on the tree.

Path of the Ranger allows you to bypass this restriction and allocate passives at the Ranger's starting point.

It's perhaps more clearly illustrated in this tree. As you can see, there's a gap where passive nodes aren't allocated from Scion on the highway between Ranger and Duelist.

Instead, Path of the Ranger is taken which allows us to conserve those passives and allocate nodes from Ranger's starting point, effectively eliminating travel nodes we would otherwise be spending connecting to the Ranger area.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Jun 21, 2016, 4:40:59 PM
Off-topic:

For all the initial "vendor trash" remarks Nuro's Harp got when it was first released:

I'm having tons of fun with it.

18k split arrow right now, level 68 Assassin with Normal/Cruel labs done. Lots of gem levels and nodes to pick up yet.
Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:
Off-topic:

For all the initial "vendor trash" remarks Nuro's Harp got when it was first released:

I'm having tons of fun with it.

18k split arrow right now, level 68 Assassin with Normal/Cruel labs done. Lots of gem levels and nodes to pick up yet.

Nice. The new uniques are certainly making new/novel builds viable which is nice to see. Are you sticking with Nuro's for end-game or moving on to a different bow?

Update on my character number 2 for this league:
Spoiler

We'll see how this one ends up.

It's:
Duelist - Slayer
Triple ranged attack totems (thanks to the Skirmish quiver - and no downside to the third totem unlike Soul Mantle) with Chin Sol. Coupled with point blank, it's doing 3 times tooltip DPS at close range. 3 totems = 3 times once more for a total of 9 times tooltip. Currently getting about 7K tooltip at level 80 with all buffs up for roughly 63K DPS (also 15% more or so on top of that due to poison). I hope to hit 10K tooltip once I 6-link my Cospri's Will.

Currently I'm using a Tabula with poison gem and Southbound gloves so that I get kill credit in spite of using totems. I'm generating frenzy charges with Blood Dance boots.

Originally I wanted to go dual curse with Heretic's Veil using Star of Wraeclast amulet and some increased radius aura passives to automatically curse the entire screen - this would enable me to nicely leverage the "poison cursed enemies on hit" from Cospri's Will without having to manually curse. But equipping 2 more uniques, and having to give up on Hatred and Herald of Ash (big DPS loss) is too much of a sacrifice. I'll probably end up going curse on hit.

Slayer is amazing - I'm getting automatic stun on low life/full life, chance to double stun, permanent onslaught while clearing maps, permanent 20% more damage, 20% increased radius of skills (will be 40% increased radius once I do uber labs), reduced stun threshold... oh, and I cull enemies at 20% life.

Slayer Ascendancy has nerf bat written all over it. Hell, even for caustic arrow which can't leverage most of the bonuses, 40% increased area of effect makes it at least worthy of consideration. For rapid farming Tier 5-12/13, that 40% increased radius and the movement bonus from onslaught... might make it even better than Scion (in the end-game, we're just bloodraging and kill-kill-kill as fast as possible, never cursing except occasionally in which case Scion gets us another arrow which probably isn't nearly as good as 40% increased AOE radius - anyhow, food for thought).

Armor and life aren't going to be amazing, but that stun stuff coupled with dual curse and of course the intrinsic safety of totems is proving to be really nice. Using a couple of Lioneye's Fall jewels I'm picking up 5% additional increased radius of skills, more stun and a bunch of increased damage.

Right now I'm non-crit but I may end up going crit in the end.

I think I'm going to pick up a bunch of stun nodes next to see how powerful that turns out against bosses. Right now in my Tabula at level 80 with 4.2K life and almost no armor, I'm having no trouble with Tier 10 maps. I think I can run just about every mod but to avoid incredibly slow play I'll skip the chain mod maps.

Up next is farming on Noxic for enough fuses to 6-link my Cospri's and 5-link my Chin Sol.

As a benchmark, I was getting roughly 130 million experience/hr in Dried Lake leveling which I think is best (or nearly so) of any character I've played so far.
====

My third character in the league will be a highly experimental self-cast, crit, dual or tripple curse lightning warp build. Heretic's Veil will play a role in this build... but beyond that I've no clue about how I'll gear and gem it... not even sure what class to play.

Last edited by hankinsohl#1231 on Jun 22, 2016, 6:21:02 AM

So how is it going guys? I was able to buy those 2 very good Andvariuses quite cheap, and I am running at something like 19/230 now.

Still, I am nowhere near 0.5 ex/h, actually nowhere near 0.1 ex/h to be honest. I am not complaining, I love the build and MF immensely (I have already dropped numerous uniques that I have never seen drop in 4+ years of play but they are all worth 1c unfortunately :)

But there seems to be a huge gap between my income and what some of you have been describing here, so I must be doing something wrong. I haul 2-4 inventories of rares from every map, depending on RNG, that's probably around 10 alts on average. I'm not counting 6S and currency drops.

So the only thing I can think of is that I run maps WAY slower than what Serleth is describing, due to backtracking, opening all containers, shooting destructibles, etc. That or you know, having more IIR to actually haul 6 full inventories from every map, I guess.

On a positive note, I dropped an exalt two days ago, yay :) Funded the 2nd, near perfect Andy.

EDIT: I just realized that the 0.5 ex/h calculation does include 6S and chaos recipes, duh. So I might be actually running a bit better than I thought. I am dropping an insane amount of rings and amys, incomparable to what I saw running a 0 IIR build last league.
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
Last edited by Jadran#7994 on Jun 22, 2016, 6:06:09 AM
"
Jadran wrote:

Still, I am nowhere near 0.5 ex/h, actually nowhere near 0.1 ex/h to be honest.

Keep plugging away.

Things really start to snowball once you have a 6-link +1/+2 and can just pop bloodrage and run around in Tier 5-13 maps like an idiot one-shotting most everything except bosses as fast as you can. Once you hit that stage income starts to roll in a lot faster and your game really starts to improve as you begin to focus on efficient map pathing, not doubling back, quickly ID'ing and vendoring items, etc.

That said, the exalts/hour estimate was computed some time ago based on standard league prices for alts/jewelers/fuses. In temp leagues, exalts are much more expensive in terms of other currency and hence the number of exalts/hour we can farm decreases. Still, it's very profitable even in temp leagues.
Last edited by hankinsohl#1231 on Jun 22, 2016, 6:16:12 AM
"
Jadran wrote:
So the only thing I can think of is that I run maps WAY slower than what Serleth is describing, due to backtracking, opening all containers, shooting destructibles, etc. That or you know, having more IIR to actually haul 6 full inventories from every map, I guess.


Currency generated /hr factors in anything and everything worth more than a transmute orb, and like Hank alluded to, is based on older Standard exchange rates (which, aren't that off these days still).

In Challenge leagues you can expect that /hr income rate to be closer to around 0.3-0.35/hr ish.

Either way:

backtracking

Will put a big dent in your hourly generation. The only time I shoot destructibles is if I'm waiting for things to die. If I run past a chest, I don't double back. If I misclick a chest, I don't double back. I keep pushing forward and murdering things.

But it DOES factor in using all six portals, so that's less a factor than you think, unless by that you're referring to the actual time it takes you to id your haul and figure out what you want to try selling. I take the bare minimum time, probably, while I expect your average player takes 2-5 times as long as I do to sort each haul.

I've been doing solo map MF builds long enough where my mouse just kinda clicks everything itself and my eyes auto-pilot the loot. ;)
Jul 27, 2011 - Sept 30, 2018.
Guys, how about Cospri's with vulnerability/temp chain (enfeeble)? I know that CJ is the best min/max solution but we run a little bit squishy for T12/T13. Yesterday I did 2 waterways (almost 20k buffed cloud dmg) and you have to be really cautious, therefore slowing clear speed.
"
tgodoy85 wrote:
Guys, how about Cospri's with vulnerability/temp chain (enfeeble)? I know that CJ is the best min/max solution but we run a little bit squishy for T12/T13. Yesterday I did 2 waterways (almost 20k buffed cloud dmg) and you have to be really cautious, therefore slowing clear speed.


Hank was trying this out a little earlier in the league. On paper it sounds really strong, assuming you have your resistances figured out.
"
ChronoExile wrote:
"
tgodoy85 wrote:
Guys, how about Cospri's with vulnerability/temp chain (enfeeble)? I know that CJ is the best min/max solution but we run a little bit squishy for T12/T13. Yesterday I did 2 waterways (almost 20k buffed cloud dmg) and you have to be really cautious, therefore slowing clear speed.


Hank was trying this out a little earlier in the league. On paper it sounds really strong, assuming you have your resistances figured out.


Now I don't have the currency to purchase one but I'll probably try later. Besides the advantages that I mentioned, we can switch the frenzy 4L for a full CWDT or another QoL setup. Although that can be bad since we would run without charges on long boss fights with no adds.

Since we are talking about min/max, gonna link my gear so you guys could provide me some info about where to go next:



What do you think:

20/20 gems (21/20 CA), Drillneck +1 or 6Linking the bow?

Resists are caped, 4.5k life, ~19,5k dmg with full charges.
Last edited by tgodoy85#4726 on Jun 22, 2016, 1:41:33 PM
"
tgodoy85 wrote:
Guys, how about Cospri's with vulnerability/temp chain (enfeeble)? I know that CJ is the best min/max solution but we run a little bit squishy for T12/T13. Yesterday I did 2 waterways (almost 20k buffed cloud dmg) and you have to be really cautious, therefore slowing clear speed.

a) It depends on whether or not you're selling T14+ maps
b) In all honesty, with how hard map prices have tanked this league, I don't consider T13+ worth running.

T14s are only 9-11c, and I personally think T12s are fine to run without additional defensive options.

Most people pushing 93+ are just running Gorge/Plateau due to the nature of the changes to the experience penalty, where it's just as fast to level running linear maps you can clear quickly as opposed to higher level maps which you need to play with more caution. That's why map prices aren't as high as they used to be.

I can speed-run two Tropical Islands in the time it takes me to safely clear a T14, and I'm a vet that tends to clear those maps with relative speed. I'm probable to make 8-9c in those two Tropical Island runs, while I might end up dropping a T14 to sell in the higher level maps.

With the amount of high ilvl items up on poe.trade now (good luck selling 83/84 bases for 1c), you would need to be stopping to identify all the good bases in hopes of getting a well rolled magic base to sell for more than that.

Imho, stick to T10-T11 maps (T2 offensive rolls = 77, T1 defensive hybrid rolls = 78) and you'll be fine.

But that's just my opinion.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Jun 22, 2016, 1:44:24 PM

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