Enki's Arc Witch Memorial Page

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ncmdanger wrote:
Hello :) Can you guys suggest what should I go for now?



I have 4.1k life, 1k ES, 8k mana, capped ele res, -40% chaos res.

I was thinking about crafting new wand with Trigger a Socketed Spell and % chance to deal double damage while focused or going for 6lvl corrupted awakened supports for Arc. Is there anything else worth upgrading now?


Get the Arcane Cloak enchant on your helmet.



I still also need to do that, thank you for the reminder.
I equipped Pure Talent yet I wasn't able to proc the +25 to all Attributes (Scion Start) and lack dex to equip my cloak of defiance and usage on one of my gems

UPD: Nvm missing points
Last edited by neozazn on Feb 2, 2021, 1:57:31 PM
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BuckFutter9 wrote:
How is everyone feeling about having Mindfulness on their small cluster or clusters? The mana regen has not been feeling great, the gloves with 30/30 make it feel a lot better but when you get unlucky and go dry there isn't anything they can do. I only had one cluster with Mindfulness and then tried it with a second, mana regen was still not great.

I am going back to one and will have Openness in the other for a mana pool boost. I am thinking about getting Openness for the other as well. My thinking is that the more times you can cast your spells within your mana pool the less likely you are to get unlucky with the 30/30 gloves and go dry.

Here is the difference according to POB

Two Mindfulness clusters: 10,557 total, 5,648 regen
One Mindfulness and one Openness: 10,879 total, 5,235 regen

With a pool of 10.5k it just doesn't seem as though 400 regen is going to make much of a difference.

One potential note, I am not sure POB is calculating mana regen correctly with Mindfulness, nothing changes when I mess with the "Are you stationary" tag. I did look within PoE with one Mindfulness on, no movement mana regen is 2270, moving it drops to 1960 for a 15% penalty.

Finally got a large cluster with Disorienting Display, hoping that will also up survivability.


Mindfulness is no good. We simply are not spending that much time in place if we're playing optimally--mapping should be tap-zoom-zoom, and certainly you also want to keep moving in boss fights to avoid getting one-shotted.

When I dropped 2x Mindfulness from my setup, I didn't notice any difference in my mana sustain, but when I finally got the 70% boot enchantment, I noticed a significant difference, which is quite telling. Logically, this makes sense: the situation you care most about mana regen in is the one where all your mana is gone, and the last thing you should be doing in that situation is standing still. I imagine it's more useful if you're running Pledge of Hands, but even then, I'm skeptical it's the best choice.

Openness or Scintillating Idea are both definitely better options.
Last edited by WorderMostFoul on Feb 2, 2021, 2:36:46 PM
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ncmdanger wrote:
Hello :) Can you guys suggest what should I go for now?









I have 4.1k life, 1k ES, 8k mana, capped ele res, -40% chaos res.

I was thinking about crafting new wand with Trigger a Socketed Spell and % chance to deal double damage while focused or going for 6lvl corrupted awakened supports for Arc. Is there anything else worth upgrading now?


What BuckFutter said. Also:
1. Level 21 Vaal/Anomalous Arc. Easy additional 15% more Arc damage.
2. Corrupt your support gems, and yes, start going for Awakened versions.
3. Wands can easily be upgraded. Look for ones with 150+ mana and at least 2 other high-tier damage or utility rolls.
4. 20% quality on amulet.
5. How's your crit chance? I have to imagine you're not procking EO very consistently.
6. Belt with increased mana recovery rate.
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BuckFutter9 wrote:
And watch out for maps with curses you think you will be able to keep cleared with your flasks combined with sextant mods on watchstones that give instant life or mana if that's where the curse immunity is coming from. Just absolutely wrecked my progress to 95 running a map I "had" to complete with elemental weakness on it. A couple of hours wasted because I got stubborn and didn't just let the map go after the first death.


Woof, that's rough. I definitely experienced this last league, and it's why I put the warding suffix on my quartz flask this league. Save staunching or curing for mana (or life) flask(s).
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xiyeareborn wrote:
Seriously, I tried both Arc and ball lightning, in the end I found that ball lightning was performed better on boss killing and survivability.


Could you theoretically switch out Arc for Ball Lightning, changing literally nothing else, and perform better?

Or have it be Arc for mapping and Ball for bossing?


You'd want Pledge of Hands for BL, so it wouldn't be a simple swap. Also, BL really needs a projectile support gem to shine, either multiple (mapping) or slower (bossing). Plus there's a threshold jewel and helmet enchantment that both give additional projectiles to BL, you'd definitely want those. So you'd have to change more than just the skill gem, although there is a huge amount of overlap, to be sure.

Totally disagree on survivability statement, you're a sitting duck when you're firing BL (assuming you're running PoH). BL absolutely has better potential boss damage, but I just don't find it as much fun overall. If you're not satisfied with your boss-killing ability, I think you're better off investing in your Arc damage or running a different build.
Last edited by WorderMostFoul on Feb 2, 2021, 3:05:23 PM
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BuckFutter9 wrote:
And watch out for maps with curses you think you will be able to keep cleared with your flasks combined with sextant mods on watchstones that give instant life or mana if that's where the curse immunity is coming from. Just absolutely wrecked my progress to 95 running a map I "had" to complete with elemental weakness on it. A couple of hours wasted because I got stubborn and didn't just let the map go after the first death.


Woof, that's rough. I definitely experienced this last league, and it's why I put the warding suffix on my quartz flask this league. Save staunching or curing for mana (or life) flask(s).


I just have to look at the sextant mods and avoid that one. I love having it on an enduring mana flask because you get so many charges. One of my least favorite map mods is temporal chains, especially on delirium maps where you have to go back and pick stuff up and there are no enemies to refill your flasks. Boots with 35% move speed make the game so much more enjoyable, the Omeyocans with permanent onslaught are also great. The amount of movement speed is perfect, using boots with less or maps with temporal chains really try my patience. On the other side I used a HH in Harvest and the movement speed from that felt like crap on the opposite end of the spectrum.
SO IM currently running an Arc build but not this exact one for some reason - I found a 4 comment arc build and went that route - but basically the same idea. Any ways I keep getting reflecting killed I think and cant figure out why. Ive read the first 50 pages of this thread and havent found anything discussion reflection rips. Currently lvl 84 and using items Ive found along the way. Is this normal to get reflection killed all the time ??

In game since Minotaur League..
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Hellzwraith wrote:
SO IM currently running an Arc build but not this exact one for some reason - I found a 4 comment arc build and went that route - but basically the same idea. Any ways I keep getting reflecting killed I think and cant figure out why. Ive read the first 50 pages of this thread and havent found anything discussion reflection rips. Currently lvl 84 and using items Ive found along the way. Is this normal to get reflection killed all the time ??


I am not sure, you have Bastion of Elements so you should be immune to elemental reflect. Perhaps it is physical damage from Wave of Conviction? That doesn't seem to make sense either though as it is only level 5.

Without Bastion of Elements, any map or boss with elemental reflection has always been instant death for Arc witches.
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Hellzwraith wrote:
SO IM currently running an Arc build but not this exact one for some reason - I found a 4 comment arc build and went that route - but basically the same idea. Any ways I keep getting reflecting killed I think and cant figure out why. Ive read the first 50 pages of this thread and havent found anything discussion reflection rips. Currently lvl 84 and using items Ive found along the way. Is this normal to get reflection killed all the time ??


It's in the actual guide.
Check the ring section and the endgame bosses section.

But basically, keep your WOC at lvl 1, equip a Sibyl's Lament on your left ring slot and switch your minor god to Yugul.

Or do a pro-gamer move, get Bastion of Elements Ascendancy and forget about it.

Actually, you have it, so yeah you shouldn't be dying to reflect damage.
Maybe it's chaos damage and you think it's reflection?
Last edited by DeuxQ on Feb 2, 2021, 5:37:09 PM

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