Snapshotting

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robmafia wrote:
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gingasteve wrote:


You have one 6-link chest or two-handed weapon to socket your raise spectre gem in, you summon your first 2 spectres (offensive) 5 support gems used, you then switch 3 of these support gems for 3 different support gems for your defensive spectre, then another 2 swapped for your utility spectre. That's 5+3+2=10 support gems used + raise spectre meaning you essentially have an 11 link chest. Because whilst you have all these spectres you are gaining the effects of all the support gems you have used. Yes it is more fun for you, yes it clearly gives you an advantage. Which is why i for one am glad to see the back of snapshotting.

\o/




when exactly does each 5L supported spectre magically become a '10 support gem spectre?' or an "11 link chest?" are they like voltron or mecha shiva, where you think having 2 5L spectres magically means you have 10 support gem spectres?

please, by all means - explain how having 4 5L spectres = a "11 link chest." exactly when do the spectres combine/multiply their links with each other? are they titan maximum? the destructicons/devastator?

...wtf are you talking about? i love how the biggest critics of summoners HAVE NO IDEA what spectres are.



If i think i understand what your post was i think he thinks it to (and everyone else?)

If you have 4 specs out all 6l then that is 6+6+6+6 gems used to summon each new one (unless you want the same ones then don't count them)
And by doing this anyways its still snapshotting so it wouldn't work

If by what you meant was 4 items with 4l specs then its not adding more its the same
If the changes makes summoner still viable for the Vaal Metagame i will upgrade my support pack.
It will mean that GGG actually cares for their players.
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Then use all slots available like 4L gloves, boots, helmet. Max socket shield and weapon and a 4L or 5L armor. Or do you think you need to run a lot of auras in addition to using the minions because i dont think people need that many auras for minions to work.


*facepalm*

it's safe to say that 99% of us have already been using all available 4Ls.

max socket shield?! are you serious? that's 3 sockets. not 4. and who the hell uses a shield with less than 3 sockets?!

and lose auras, too? HAHAHA. ok. so the minions get nerfed AND we're supposed to nerf them with less aura support, too? BRILLIANT!

...you don't know what you're talking about. at all.
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Last edited by robmafia on Jun 19, 2014, 9:30:58 PM
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I expect nothing less of people who use an exploit and call it legitimate.


please explain how it's an "exploit" to use 2 sets of weapons/shields. you know, the same ones we have equipped. you know, pressing the "X" key.

gooooooood luck.
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Last edited by robmafia on Jun 19, 2014, 11:02:51 AM
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Mark_GGG wrote:
It doesn't actually check that though - the code only ever looks at your life.


I'd like to see that changed into "stops at 0 ES and 1 life", because CI players want to use RF too, and i see no reasons to forbid them using RF.
IGN: MortalKombat
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That is not power
"
robmafia wrote:
"

I expect nothing less of people who use an exploit and call it legitimate.


please explain how it's an "exploit" to use 2 sets of weapons/shields. you know, the same ones we have equipped. you know, pressing the "X" key.

gooooooood luck.


They should remove the weapon swap too.
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MortalKombat3 wrote:
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Mark_GGG wrote:
It doesn't actually check that though - the code only ever looks at your life.


I'd like to see that changed into "stops at 0 ES and 1 life", because CI players want to use RF too, and i see no reasons to forbid them using RF.


But it already stops at 1 life. That already works for CI.
Time to sell your righteous fire gear and summoner gear while you can. Prices will plummet shortly.
Lab is 0 fun. Free the ascension points from lab
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They should remove the weapon swap too.


lolz. 1996, is it?
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"
Mark_GGG wrote:
Technical stuff:[...]
So the RF action-in-progress in this case keeps its pointer to the obsolete skill. That skill contains all the stats of the skill gem and support gems that make it up, and also is linked to your character's stats. Since the skill is no longer tied to a gem, changes to the gem can't update the skill (including changes to what's linked to the gem). Because the skill is still linked to your character's stats, it will still update based on changes to those (gear, passives, etc).
Making it lose all the support gems would require that instead it created it's own new skill, based on the one it has, but without the supports included, and then kept a pointer to that. But creating a new skill is technically more challenging and would cause some problems.

We're currently looking into some solutions like keeping the part where it burns yourself, but removing the enemy burning and/or spell damage, so you couldn't escape burning yourself, but do need to keep the gem socketed to get actual use out of it. At this point I can't say if that's the path we'll take or not, or even if anything will change from the article before 1.2.0. As I said, I'll do my best to keep you guys up to date.

I don't know how the whole game has been designed of course, but : if there already is a special execution for RF so that the null pointer does not erase the current obsolete RF one ... there should be a way to replace it with a "RF-burn-only" pointer, or something like it, should it not ? :) ( I know that putting "exceptions" like it are not ideal but ... since there seem to be already one ^^ ... unless there is enough abstraction to have the "RF pointer not erased by Null" part not being an exception, but I might be somewhat hard to understand there I guess ).

So now, is it a game design or technical matter, or both basically ?


Anyway, it's awesome to see such things done, that should only make the game greater, cleaner, and more "fair" ( if Wraeclast has ever been fair ! I mean from a game design point of view of course ^^ ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Jun 19, 2014, 12:21:06 PM

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