1.1.0 Patch Notes - Sacrifice of the Vaal
" How about less whining about it and more working on it on your end like using Autohotkey? Seriously, demanding a game company to fix something that cannot be fixed easily or it would have been fixed a long time ago is no way to conduct yourself. |
|
Okay, it looks like there are too many complaints over nothing. Although not all of the issues were addressed in this patch, you can be sure that it's not the last patch out there. Besides, changes that have been made seem quite logical and balanced to me.
First of all, cast on crit builds (and many other way too high DPS builds), 99% of which rely on vaal pact just to be able to survive a single barrage of spells against reflect packs, have got themselves a pretty well-deserved nerf. Imo, reflect should be a punishing mechanic regardless of the build you use, should your DPS go ridiculously high, and you should never be able to steamroll everything in PoE - I guess, it's fairly evident for its entire playerbase. Now, the totems have a really large upside of taking all the reflected damage for themselves, as well as diverting monsters from you, which also helps your survivability, and replacing 30% decreased cast/attack speed for 30% less isn't that huge of a nerf anyway: it's only 9% slower with 30% increased cast/attack speed and 14% slower with 60% increased cast/attack speed. Since not too many builds are stacking cast speed or attack speed way past this value, it won't affect totem users drastically. And even then everyone seems to be assuming that the magnitude of the modifier remains at 30%, which isn't stated in the patch notes - it could be changed to, say, 25% to balance it (okay, I doubt it myself, but anyway, too many people are complaining without seeing the full picture). Changes to how leech works might seem too severe, and they kinda are from the perspective of multi-target attacks, especially through mid-game, but the way leech is capped at 20% max health/second, with right gear (don't forget new implicit mods on items from corruption) and passives it will still be barely noticeable. And yes, you won't be recovering health seconds after fight if you're overcapped on leech and rely on fast attacks/multistrike, but that's what the potions are for, isn't it? Or everyone here wants to have everything handed to them on a damn plate? Just use LGoH if your attack is multi-target, you'll be surprised. On a final note, there are buffs and quite many new features in this patch as well, you know? P.S. Before I start being thrashed for fanboyism or gods know what else - I'll be happy to see many of you make your own game and have it balanced and polished to the tiniest details, be able to live up to any expectation an please every community member regardless of their itelligence, logic and rationality. And even more happy to see you fail horribly. I neither support every single decision GGG has made, nor am I blinded by this game not to notice its weaker points, but so far I really like the general direction in which both GGG and PoE are heading. And this is more than enough for me. |
|
NERF ALL THE THINGS!!!!
| |
" I laughed so hard. [Removed by Support] http://i.imgur.com/8fqgfAh.png Last edited by Kieren_GGG#0000 on Mar 4, 2014, 11:19:49 AM
|
|
" BEHRERGE Pants of Textile
|
|
" Gues i'll be put to guag or executed by majority. Hate community since Aug A.D.2012. Distrust developer since 0.11.0.
|
|
Interesting....
Personally that nerf to life leech is getting me pretty worried... The way I see it unless you have vaal pact or are using slow and powerfull (crit)? skills, I get the feeling that leech is going to become abysmall. What happens when you're a freeze pulser with GMP? You'll only ever be regenerating from one of the pulses at a time... Honestly there are enough ways to die from burst damage as is ingame. Leveling past 85 without being a bullwark AND with the new life leech sounds like a VERY painfull experience... more so then it was before. And there I was happy regarding the skill tree changes... But that change alone may very well kill any motivation that may have given me. Last edited by cryalen#5873 on Mar 4, 2014, 11:19:08 AM
|
|
Can you please GGG allow us to switch off weather effects? My graphic card hates them :)) Also Dominus fight is like 5 FPS... I know its not your fault but rest of the game is fluent (except royal gardens). THX, GJ
Playing marauder @ Hardcore leagues
|
|
" +1000000000000 Tried D3 with Loot 2.0: There no challenge at all to play the game and reach the so called "endgame" - you always get the gear you need to surpass the next step, i.e. Torment and so on. Even canceled my preorder for RoS - it's just too easy after a while of POE More or less D3 is designed for 5year olds, POE for players who actually like to be challenged by the environment and don't get everything they need with a regular playthrough. Back to Topic: Can't wait until tomorrow :) ign: CycloneThatBitch
|
|
" I'm not really too concerned about the new players, as poor players regardless of how long they've played are going to be hurt the worst. GGG is not only removing increased quantity mods from items that aren't unique, but they're stopping 'increased item quantity' gem from dropping. Whether or not that means existing gems are being deleted or not is uncertain. What this means, of course, is that those who struggle getting stuff (currency especially) are now going to struggle even harder. I've never been a rich player, and often I've complained about my lack of wealth since closed beta, but now this nerfing of item quantity is going to make me even poorer. And it's not like GGG improved RNG and item/currency drops either. I can only hope the reason behind this change is to entice people to use vaal orbs, which has much more chaotic changes to items. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
|