1.1.0 Patch Notes - Sacrifice of the Vaal

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PhreEkGarden wrote:
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danonon wrote:
Any good uniques left now?


All of the uniques they just nerfed are still good.

I mean come on. BoR still has a lot of health on it, and you basically get a 7 link of it.

It's not as good, meaning it's not OP now, but it's still a fantastic unique.

Aegis Aurora is still fine, you just need high(er) armor. Nothing wrong with that.



Well lvl 12 faster attacks no quality 36% attack speed lvl 20 faster attack speed 20% quality 54% attack speed. That's a huge difference.
Yo. So if I divine my Aegis after the patch, will it change the block shield replenish thing or will it only change the AR/ES and WED mods?
MikeyYeahThatsMe - 87 DualStrike/Spectral Throw Duelist
Messhitsu - 70 Incinerate Scion
_BrotherSyn_ - 83 CI/Aegis Marauder
Thanks GGG. I can wait to check out the new passives.

Rather surprised IR didn't get touched, but very pleased to see the Scion life wheel reduced. It was incredibly limiting since most life builds had to end up there to be viable.

Great job.
Timetable:
1. Get skill tree calculator and compare old performance with new one.
2. Try how new VP/ LL mechancis works.
3. A] If all works fine stay in the game and continue to put pressure on ggg to incrase base drop as a compensation for lowered item quanity on gear. Some scumbag money earned on legacy items serve as delicious dessert.
B] If all works crap as patch noted indicates- tactical retreat. It also means no microtransactions earnings. See you in July perchance then.

[Removed by Support]
Last edited by Kieren_GGG#0000 on Mar 4, 2014, 11:15:46 AM
Very interesting patch notes. Can't wait to try out my new set of characters in the new leagues.
IGN: Arrows_and_Morality

A man whose errors take ten years to correct is quite a man
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Cragwell wrote:
GGG,

I really do love your game by the way. So take this comment with that in mind.

For the love of god, fix the desync issues if its at all possible. Really that's the one major flaw in this game that kills more builds and characters than any single other issue.

I won't even consider a hardcore league because of the desync problems. I applaud the brave souls who are willing to expose themselves to that most fickle of mistresses. There is nothing more annoying than shutting down a build idea simply because "I will desync like a senior citizen trying to get Obamacare"


How about less whining about it and more working on it on your end like using Autohotkey?

Seriously, demanding a game company to fix something that cannot be fixed easily or it would have been fixed a long time ago is no way to conduct yourself.
Okay, it looks like there are too many complaints over nothing. Although not all of the issues were addressed in this patch, you can be sure that it's not the last patch out there. Besides, changes that have been made seem quite logical and balanced to me.

First of all, cast on crit builds (and many other way too high DPS builds), 99% of which rely on vaal pact just to be able to survive a single barrage of spells against reflect packs, have got themselves a pretty well-deserved nerf. Imo, reflect should be a punishing mechanic regardless of the build you use, should your DPS go ridiculously high, and you should never be able to steamroll everything in PoE - I guess, it's fairly evident for its entire playerbase.

Now, the totems have a really large upside of taking all the reflected damage for themselves, as well as diverting monsters from you, which also helps your survivability, and replacing 30% decreased cast/attack speed for 30% less isn't that huge of a nerf anyway: it's only 9% slower with 30% increased cast/attack speed and 14% slower with 60% increased cast/attack speed. Since not too many builds are stacking cast speed or attack speed way past this value, it won't affect totem users drastically. And even then everyone seems to be assuming that the magnitude of the modifier remains at 30%, which isn't stated in the patch notes - it could be changed to, say, 25% to balance it (okay, I doubt it myself, but anyway, too many people are complaining without seeing the full picture).

Changes to how leech works might seem too severe, and they kinda are from the perspective of multi-target attacks, especially through mid-game, but the way leech is capped at 20% max health/second, with right gear (don't forget new implicit mods on items from corruption) and passives it will still be barely noticeable. And yes, you won't be recovering health seconds after fight if you're overcapped on leech and rely on fast attacks/multistrike, but that's what the potions are for, isn't it? Or everyone here wants to have everything handed to them on a damn plate? Just use LGoH if your attack is multi-target, you'll be surprised.

On a final note, there are buffs and quite many new features in this patch as well, you know?

P.S. Before I start being thrashed for fanboyism or gods know what else - I'll be happy to see many of you make your own game and have it balanced and polished to the tiniest details, be able to live up to any expectation an please every community member regardless of their itelligence, logic and rationality. And even more happy to see you fail horribly. I neither support every single decision GGG has made, nor am I blinded by this game not to notice its weaker points, but so far I really like the general direction in which both GGG and PoE are heading. And this is more than enough for me.
NERF ALL THE THINGS!!!!
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el_hombre_loco wrote:


[Removed by Support]


I laughed so hard. [Removed by Support]
http://i.imgur.com/8fqgfAh.png
Last edited by Kieren_GGG#0000 on Mar 4, 2014, 11:19:49 AM
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reitaaaxD wrote:
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Barrage: the attack speed penalty has been removed.


ERMAHGERD


BEHRERGE
Pants of Textile

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