1.1.0 Patch Notes - Sacrifice of the Vaal

Well, I like most of the patch and am really psyched for the new leagues. Though, I don't understand some things:

1. Leech. Why did they nerf it this way? It's no worse for builds with high attack speed because they will repeatedly hit before the initial leech ends. This is especially problematic for mana leech since fast attack builds have more problems with mana most of the times. If it doesn't cue anymore the leech won't reg your mana until the next mob group... I don't like this change.

2. Vaal Pact. Uh? Instead of making it more on par with normal leech they give it a slight buff and a hard nerf while nerfing leech (without Vaal Pact) as well to make them on par? Meh.

3. All Support Gems now support values up to level 30. What does this mean? I don't understand it.

4. Nerfing Spellblock and moving +max ress away from Marauder/Templar/Duelist? I feel the Pain for Melee's against Temple Piety/Storm Heralds. I think there should be more Options to attain higher max ress.
"
Fruz wrote:
I've seen what good summoners can do, and it's definitely efficient enough as it is anyway.


Without snapshotting, summoners are rather so so. And I have quite high level summoner. Or I had, because after totem changes, she will again will rest in Sarn.
Anticipation slowly dissipates...
"
Fixed bugs with font keming.


Why do you taunt us like this?
"
Mr_Bill wrote:
Patch note check list for 1.1.0

Patch notes late - check
Buffs - check
Nerfs - check
People not realizing that some nerfs are negated by some buffs - check
Some nerd rage themselves into probabation - check
Mandatory hand wringing about legacy items - check
Mandatory, OMG this game is Hard Core - check
Mandatory asking for skill tree ahead of patch - check
Explaining that skill tree is based on live server - Not completed yet


Rofl
Somehow I do not understand why Marauder seems to have a huge passive skill rebuild. Nothing was wrong with Marauder imho, it is a good class to start with PoE, compared easy to play and equip and you can play solo/selffound with no issues, perfect for beginners imho.
Dies GGG has a problem with that? For example, it makes no sense to move Elemental Adaptation away from the Marauder because HE is the basic Melee class that needs these increased resists the most. GGG is already very restrictive to "give" players resists for whatever reason, see the nerf of the all resists Shields. I just can't see any logic in making the Game even harder (for certain builds and playstyles).

Please explain.
"
Mr_Bill wrote:
Patch note check list for 1.1.0

Patch notes late - check
Buffs - check
Nerfs - check
People not realizing that some nerfs are negated by some buffs - check
Some nerd rage themselves into probabation - check
Mandatory hand wringing about legacy items - check
Mandatory, OMG this game is Hard Core - check
Mandatory asking for skill tree ahead of patch - check
Explaining that skill tree is based on live server - Not completed yet



Love you. (not in weird way)
I need to understand something.

If life leech is not queued, then it makes no sense to queue reflection, either. Here's how VP works now when you kill 3 enemies at once:

Leech
Reflect
Leech
Reflect
Leech
Reflect

Now, how is it going to work?

Leech
Reflect
Reflect
Reflect

OR

Leech
Reflect
Leech
Reflect
Leech
Reflect

because it's instant?

If the former, it should really, really NOT queue up reflection as well, or else anybody who is not single-target is going to feel some major pain, even with Vaal Pact.

Edit: This question also applies to life gain on hit, which would heavily impact speed-based melee splash life-gain-on-hit folks.
IGN: Fiona_Falconstrike, Geldar_the_Barbarian, Natalie_Fellshadow
Last edited by InsaneWallaby#6740 on Mar 4, 2014, 8:41:57 AM
"
Chris wrote:

Fixed bugs with font keming.


Lulz
Hardcore: TweetyAsplodeYou
Bloodlines: TweetyManMode
the only real big question behind vaal pact is now:

will it help against reflect


in my opinion this was the only reason why i take vaal pact, if vaal pact dont help anymore against reflect, its senseless.
I also would like to know if this new leech mechanic is actualy a nerf or a buff compared to the old mechanics. ^^"

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