1.1.0 Patch Notes - Sacrifice of the Vaal
We want NEW SUPPORTER PACKS for the expansion!!!
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Completed 8/8 Challenges Ons/Ana
8/8 Challenges Nem/Dom #1 Templar Nem/Dom 6/8 Challenges Invasion/Ambush #1 Templar 2 Week Race 8/8 Challenges Beyond/Rampage & Bloodlines/Torment #1 Templar BL (lvl100) IGN: BeerBeastTheBurninator | 8/8 Temp/Warb | 32/32 TalismanHC | 40/40 PerandusHC |
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I don't understand this patch ...
You wanna make mass legacy to destroy standard, like that all player go new leagues ... ok .., do that if you want, but seriously, 3 version of rainbow? " Mmmm ... ok, you wanna only life build with vaal pact, we understand ... " Ok, so now vaal pact kill you vs reflect map ... nice idea ... " Ok, so if we have a desync we don't leech? So cyclone will become more letal for us? Nice idea again ... " I'm not sure understand that ... If i've 10% life leech on blood rage and 4% on crown of eyes, i'll have 10% life leech, the crown will be ignored? If it's that, nice idea again, really, make an item mod completly useless, nice. If it's not that, can you explain please? " Seriously? Donalf's build is not enough op? You really need triple his dps? It's not a troll message, I really wanna understand why you did that. Last edited by Evelyus#3421 on Mar 4, 2014, 7:29:38 AM
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Most of the balance changes are probably decent-good ... I like the change to LL dymanic and Vaal Pact, skill gem changes (rather minor). Some are dumb (totems). Legacy crap, who cares about that tbh, you should know by now how it works, is a lame way to decide how to balance the game but it is how it is.
But my complaint is that nothing is being done to address core problems, from technical issues to 'economy-game experience balance'. Is more of the same, with rehashed content, some one-shoot fest bosses, etc. Why not changing (at least try, like you tried with IIQ)/removing IIR? Why not removing eternals & mirrors? Why not implementing real craft (and trade) systems? Why not fix the 'pay currency for content access' bad currency sink? Why not make changes to be more barter oriented (this hurts rmt/botting more than any other change) instead of monetized (currency exchange) game (GGG given up on barter economy)? Why not address risk-reward (the lack thereof) problems? Not to get started with technical issues, or even obvious crap like zones layout (are level designers even aware of desync? Please force them to play on live servers!). You know, some of us have been playing the game long enough to realize this crap getting old. Most of the real long-term problems of the game have not do with petty balance changes (to these you can adapt and add some sort of meta, even if sometimes GGG approach is kind of amateur) and more with how the core game design of the game is. And some additions are already bad in design, again, like the vaal orb mechanics; is just stupid, more rng is what we need... |
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" ok i can craft taming in standard but i cant get the ingredients? |
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" Seriously? It's one of the most OP items in the game. It got a slap on the wrist. And if I ever find one myself, it will STILL allow me to make the most powerful melee character I have ever made. |
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Glad I bought an Aegis last month... -_-
Not like it matters, though. I'll be playing the new leagues. Changes look pretty good. I am psyched for new leagues tomorrow. :D Last edited by vindictive#1103 on Mar 4, 2014, 7:32:59 AM
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Will lucky me....OR NOT.
So yesterday i was talking to a friend of mine who wanted to pr order the new diablo 3 expansion and trying to convince me to get it also so we can play together. Long story short i connived him to download POE and play with me....left it along time ago cuz of nerfs. Today i log into the forums and find this patch.....They decrease IIQ? lol lol lol :D Will i'm not gonna play D3 but i think i'll pass also POE this time....i don't have all the time in the world to double my farming to get the same results. Last edited by Fargali#6965 on Mar 4, 2014, 7:32:55 AM
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" If you played the game, you'd see that IIQ isn't really needed anymore. Honestly, if you haven't played in a while, you should give it a go. The game has changed a lot, mostly for the better in my opinion. |
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" When the efficiency of a build is based on abuse of bugged mechanics, the build isn't good to begin with. Summoners haven't been OP in years, not since their first onslaught of official nerfs. Summoners only exceled in one aspect: soloing. Even then, there were other builds that rivaled their speed and efficiency. Right now, summoners don't really rival the speed and efficiency of other popular options. It's a dying build. It has been for years now. Nerf after nerf for years is bringing it to its knees. I'll respect the fact that you started 2 weeks ago and finally made it to Cruel, however, some of us have been playing the build for years and know a lot more than you do. If I wanted unrivaled speed and efficiency, summoner wouldn't be my choice. If I wanted a cheap build to solo with, summoner still wouldn't be my choice. If you're reading this, I'm probably on another year-long ban.
Thanks GGG. |
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