1.1.0 Patch Notes - Sacrifice of the Vaal

"
Evelyus wrote:
I don't understand this patch ...

You wanna make mass legacy to destroy standard, like that all player go new leagues ... ok .., do that if you want, but seriously, 3 version of rainbow?

"
Chris wrote:

Vaal Pact no longer suppresses life recovery from flasks



Mmmm ... ok, you wanna only life build with vaal pact, we understand ...


"
Chris wrote:

and now also reduces your leech by 60%.


Ok, so now vaal pact kill you vs reflect map ... nice idea ...

"
Chris wrote:

The way leech applies to the player has changed. If you leech additional life while currently leeching, it no longer queues after the current leech.


Ok, so if we have a desync we don't leech? So cyclone will become more letal for us? Nice idea again ...


"
Chris wrote:

Technically, where multiple leeches are stacked, the largest one is used.


I'm not sure understand that ... If i've 10% life leech on blood rage and 4% on crown of eyes, i'll have 10% life leech, the crown will be ignored? If it's that, nice idea again, really, make an item mod completly useless, nice.
If it's not that, can you explain please?

"
Chris wrote:

Desecrate: the maximum level of a created corpse has been changed to being higher than the required level of the skill. This scales up to a monster level cap of 100 by level 20 of the gem.


Seriously? Donalf's build is not enough op? You really need triple his dps?

It's not a troll message, I really wanna understand why you did that.


If that is how you understand game mechanics, I can only weep for you.

1 Hit with all your leech gets applied. If your new hit has more leech for whatever reason, the new leach gets applied as soon as it happens and isn't queued. If your new hit has less leech than the 1st (while the 1st leech is still in effect) then it doesn't happen and isn't queued either.

One possibilty is, that it works with the Remaining Leech. That if your 1st hit has 200 life leech and by the time only 60 life leech of that is remaining your next hit with leech gets applied as long as it is >60 Life. This, needs clarification.
“Demons run when a good man goes to war"
Last edited by Sneakypaw#3052 on Mar 4, 2014, 7:48:05 AM
"
dlrr wrote:
life VP is actually a thing now and not just a kripp dream. discharge CI VP on the other hand... guess this is an indirect buff to the EB/MoM/AA combi


Yup, my CI gear will be used to respec into EB/MoM/AA. GG GGG, we need such "diversity".
Anticipation slowly dissipates...
People crying about nerfs, silly really. All they do is focus on the negatives.

You know lets focus on my current build and items...OMG they been nerfed.

Lets not focus on the new Vaal gems and the potentials they bring to new builds and what Vaal orbs can bring to mod your items and bring in even more potential. There are also new unqiues which will enable new builds.

And complaining about new players not wanting to play? If your a brand new player, you wouldnt care less about legacy items, its not someting that has ever effected you as a new player.

Good job as always GGG
IGN: Munkehboi
Last edited by Munkehboi#6500 on Mar 4, 2014, 7:39:10 AM
"
Evelyus wrote:
I don't understand this patch ...

You wanna make mass legacy to destroy standard, like that all player go new leagues ... ok .., do that if you want, but seriously, 3 version of rainbow?

"
Chris wrote:

Vaal Pact no longer suppresses life recovery from flasks



Mmmm ... ok, you wanna only life build with vaal pact, we understand ...


"
Chris wrote:

and now also reduces your leech by 60%.


Ok, so now vaal pact kill you vs reflect map ... nice idea ...

"
Chris wrote:

The way leech applies to the player has changed. If you leech additional life while currently leeching, it no longer queues after the current leech.


Ok, so if we have a desync we don't leech? So cyclone will become more letal for us? Nice idea again ...


"
Chris wrote:

Technically, where multiple leeches are stacked, the largest one is used.


I'm not sure understand that ... If i've 10% life leech on blood rage and 4% on crown of eyes, i'll have 10% life leech, the crown will be ignored? If it's that, nice idea again, really, make an item mod completly useless, nice.
If it's not that, can you explain please?

"
Chris wrote:

Desecrate: the maximum level of a created corpse has been changed to being higher than the required level of the skill. This scales up to a monster level cap of 100 by level 20 of the gem.


Seriously? Donalf's build is not enough op? You really need triple his dps?

It's not a troll message, I really wanna understand why you did that.


Can only agree
"
Sneakypaw wrote:
Passive Tree is a Work in Progress until the patch goes live. So even if you get a snapshot of it now, it won't be the same when the patch goes live.


It would be similar enough less than 2 days away that we could at the very least get a better idea of possible builds.

"
Sneakypaw wrote:
Also, the Skill tree on the web page is linked to the one in game. They change at the same time, which is, when the patch goes live.


Developer of the offline skill planner can, if given access, provide it for us...
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
Last edited by Redblade#3843 on Mar 4, 2014, 7:40:58 AM
I've always played on Standard League because I like to stick to my favorite characters and play them for more than 4 months. However, my level 81 dual sporker witch is sitting there idly for so long while I try better builds that I might as well give it a shot at the new leagues and start fresh. It's kind of underwhelming when you invest so much time in a build and then it's effectiveness is cut in half with no better option of using it other than a complete respec (spark and totem massive nerf = retired witch).

But I'm enjoying this game very much anyway and congratulate the developers. If anything, I can still use my standard level 60-80 chars to test new builds before trying them in the new leagues, in the hopes of making a HC character that will survive long enough to reach end-game content in the HC league (and remain there).

On a side note, I'm rolling a summoner in the new leagues, so lol @ recent nerfs (inb4 summoner nerfs)
nice
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
Last edited by Dan1986#1261 on Mar 4, 2014, 7:43:27 AM
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allbusiness wrote:

I'm gonna go out on a limb here and pretty much declare Diablo 3 a better ARPG experience under the new patch until further notice. That's pretty sad considering how bad Diablo 3 really is despite all the massive overhauls.


And Titan Quest, Diablo 2, and various other ARPGs including Nox/TL2/Sacred kick Path of Exile's teeth in.


You went so far out on a limb that the twig broke and dropped you on your head.
"
Sneakypaw wrote:


1 Hit with all your leech gets applied. If your new hit has more leech for whatever reason, the new leach gets applied as soon as it happens and isn't stacked. If your new hit has less leech than the 1st (while the 1st leech is still in effect) then it doesn't happen and doesn't stacked.

In old mechanics leeches are queued right? How long can be the queue right now? If I understand it properly, old mechanics provided some time deleyed leech from queue. So even if stoped hitting mob some life can be leeched back. In new mechanics that ability will be lost? Never educated my self in details of LL tbh. Doing in right now.

And what about leech form multiple targets now?
Hate community since Aug A.D.2012. Distrust developer since 0.11.0.
Last edited by el_hombre_loco#3405 on Mar 4, 2014, 7:47:06 AM
So much nerfs
just one more map

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