1.0.1 Patch Notes

...With a rate its going on, Cast on Stun wont work with block very soon... Oh, and its works with % proc...
at least revert total damage scaling on cast when damage taken gem...
because what gem now can do its only to grant power charges for discharger with ice spears lmp/gmp combos, because u cant cast molten shell u cant cast endurance charges u cant use curses...THATS IS ONE A HELL OF LOT NERF...yes u done this gem and its seemed must have.. BUT BUT BUT DONT FORGET U ADDED A LOT OF NASTY MONSTERS WITH SOME NASTY AFFIXES.
Last edited by thgz#2786 on Nov 12, 2013, 9:46:37 AM
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ShinoRagnar wrote:
I personally use 4xCwdt gems but i still don't feel that the nerfs are such a big deal. There are still many ways to utilize it:

* Get loads of HP or ES and get rid of all armor, evasion and block.
* Link it to an additional skill (CwDT->Spelltotem->The Skill you want to cast)
* Use low level gems (Doesnt matter too much for many curses etc) and/or curse on hit.

The only skill which is a bit hard to cast via CwDT is Molten Shell. Low life can still use "Cast when Stunned" though.


Yup, the best way to make use of CwdT now is to go for hp nodes only while ignoring armor and evasion especially if you need to use high level CwdT for certaing gems like molten shell.
Fixed a bug where a wagon could block the path through the Barracks.


cheers





also hope u guys get around to fixing all the spots u can get stuck in when leap slamming thru lunaris lvl3
got to be good looking because im so hard too see.
Nice will the Skillpoints also reset after the new update ?
Tbh the cwdt gem should not be fixed damage taken, it should be % of max hp or es (the one that is highest at max, or maybe just combined hp + es?).

That way it would be equally usable for those with insane gear and hp/es and those struggling along.

The way it is currently set up it gets better the more hp you have, but it also gets less needed (since you would then have better gear), making the scaling of the gem itself weird.

This is my main issue with this gem.
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passthebone wrote:
just cast ur stuff like 2 weeks b4? people act like molten shell and stuff is being removed from the game or something like that..


this gem alone made melee play smoother and more enjoyable than ever before. but for whatever reason ggg decided to push things two steps back, making us cast EC, MS, curses every 2 seconds, interrupting whatever we are doing and ruining playing experience.
not saying codt was fine as it was, but nerfing it like that ? meh.

so how about instead of giving us smart advices, you go back to riding your stupid totem.
Well done making COTD useless
ah bummer about the CwDT gem. game has never felt this fluid for melee in the years i've been playing and i felt like a lot of it is attributed to the current state of that gem. i'd rather it didn't get nerfed even though it's a bit OP. it just makes the game more fun to play especially for melee.
i <3 minesweeper
at least revert total damage scaling on cast when damage taken gem...
because what gem now can do its only to grant power charges for discharger with ice spears lmp/gmp combos, because u cant cast molten shell u cant cast endurance charges u cant use curses...THATS IS ONE A HELL OF LOT NERF...yes u done this gem and its seemed must have.. BUT BUT BUT DONT FORGET U ADDED A LOT OF NASTY MONSTERS WITH SOME NASTY AFFIXES.
PEOPLE ARE UNHAPPY WITH NERF PLEASE DO SOMETHING ABOUT THIS GGG

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