Reave
I find that the stacks wear off to quickly. I think the stack duration needs to be increased by one second, allowing you to reposition when needed.
IGN - Specteri
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" It depends on whether the skill has its own base AoE or it uses weapon range to determine it. I'm interested too which one is the case? My guess would be predefined AoE, arena and daresso would double the AoE otherwise (that brings me to something I never checked up on... Based on how the other bonuses stack, aoe mods should multiply arena and daresso bonus but i never saw any confirmation of that). Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
Lotta stuff to dig through, so i dunno if this has been posted or not. But I'm pretty sure Life on Hit is bugged with reave right now. Regardless of how many mobs I hit with the gem (Level 17 Atm, which is 38 per hit) I only gain about 10 hp. With my actual set-up (Multi-Double-Splash-Life on hit with Bringer of Rain) i gain almost 2-300 per second with how many mobs I end up hitting. Even with the rediculous AoE of reave the leech is terrible. Also I think the hit box is kinda wacky. It seems to miss enemies that are within the visual pretty badly.
Shop thread/592423
IGN : Hypnotix_Toad | |
" noticed the same thing. | |
Love the concept behind the skill, but it seems like it lacks the "spunk" alot of people were expecting.
1) Buff timer is too short to sustain any comparable pace to previous builds. 2) Desync seems to occur much more aggressively with this skill when Shift+attacking. 3) The area of effect from the wave seems inaccurate with the animation (Speaking about the tail end of the wave not doing damage at times) Unrelated suggestions :D Lots of people are complaining about the lack of dual-wield viability, and some others are complaining about the lack of a full 360 degree damage effect. Why not combine the 2 and add a function of "If the character is dual-wielding, a projected wave will shoot out the back of the character as a factor of offhand DPS or the damage wave will be broadened to cover 360 degrees around the character" or something. Single weapon DPS seems fine, but I can see how this would upset alot of people having a skill deemed virtually useless for dual wield. Stacking crit via 2x dagger implicit mods or life leach from 2x claws was something that was looked forward to by many I've spoken with (myself included). But if all the player has to gain from using 2x weapons is explicit global stats, then it seems the only way to go is throwing on a shield (unless you're desperate for accuracy or global crit (multi)). Needless to say, 78% attack block and 70% Spell block with 20k DPS is pretty fun atm. Great job so far Mark! edit:Tested this as a 72 block/crit CI dagger Shadow. Was using Reave + Multistrike + Added Fire dmg + Melee Phys dmg + Melee Damage on Full Life + Concentrated Effect life leach from a 20Q blood rage is awesome... Last edited by Xercyst on Aug 21, 2013, 4:06:10 AM
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Mark, as the AOE for reave is effected by the AOE nodes, would the AOE be effected by inner force as well?
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" Reave gets superior if you go crit dagger route. You can't just switch from cleave to Reave and expect things to work better; you need to switch build and weapon lol. This message was delivered by GGG defence force.
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" AoE increase is not a 'buff on yourself', it's a variable mod on skill, similar to stages on incinerate. If by any chance it is affected by inner force it's a bug and should be fixed. However, if there existed an aura that gave you % more AoE, inner force would affect it. " No alternating skills can ever trump Dual strike, same attack speed, double damage. I vote for damage penalty, 20% at least. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on Aug 21, 2013, 4:43:28 AM
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I must say, this skill is abit of a disappointment ._.
It has such a small initial AoE, and you have to stand there channeling it before it gets any good (which is something you just can't really do vs stronger enemies) The buff duration is too short also, it falls off all the time :( I made a few dagger/claw chars in anticipation of this skill, but I think I'll just stick with melee splash dual strike for now :( P.S I'm lvl 35 crit dagger shadow atm. I have a 5L so I will do some more testing today and try to make it work, but I think this might just be another 'searing bond' case where GGG is out of touch with the reality of how good certain skill gems actually are (re: "searing bond is viable for mapping" chris quote) xD IGN: Xiandrii Timezone: London, GMT Last edited by xiandrii on Aug 21, 2013, 4:33:45 AM
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" Given that you can reach 6 attacks per second rather easily with endgame dagger build, isn't that fast enough to quickly build it up? This message was delivered by GGG defence force.
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