Reave
" are you sure that Concentrated Effect affects the HIT (single target) part of the skill? because im not so certain about that. if reduces the AOE and AOE damage, but is the very hit considered AOE dmg? and do not trust the paper dps to see if it works or not |
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" I 100% rather leap slam to whirling blades, i find whirling blades kinda slow compared to leap slam and with leap slam i feel i can control alot more where i land than with whirling blades. I do not use another skill for single target since my highest dps is reave and changing skill everytime for single target would just be plain annoying and boring. Rampage: xGyoX
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" works as any other skill does, if you feel you arent leeching while u are hitting, then either your not leeching enough or your skill is taking too much mana. Rampage: xGyoX
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" there is no "single target" part of reave, reave is an aoe skill at its base, so yes it is affected by conc effect. Boosts my dps by like 5K and it reduces the aoe effect on reave. Rampage: xGyoX
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do you have anything besides 'i think' to support this? paper dps means nothing same as skill showing as 'affected by' conc. effect.
any dev comment on that? i guess ill have to do some testing myself tested - indeed it works. good to know, however how it makes any sense - i do not know.. Last edited by sidtherat#1310 on Aug 27, 2013, 4:05:59 PM
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Currently Reave, when at full aoe stacks still acts as melee range.
ie: 8 stacks of aoe, you click on a mob and it puts you into melee range instead of at the range like cleave would. Kind of redundant to have a ranged aoe melee that forces you into close melee range. As is, the only way to take advantage of its range is to manually attack from a distance, and most likely be out of range of your target and thus losing your stacks. Am I making any sence? |
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" I'm fine with the aoe forcing you into melee, it's supposed to be a melee ability and even if it has an effect added which allows you to back off it's still a melee skill so I can't complain. It's actually completely possible to get up your 8 stacks and then back up and range mobs down anyways, I do it all the time using the shift key. There is definitely an issue with this ability not hitting enemies it should be hitting though, and I'm going to make a thread about it on the bug report forum. It's not as simple as desync, I can assure you that. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Aug 28, 2013, 12:12:11 AM
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Anyone else feel like the stacks reset just a bit too quickly? It seems like every time I feel like I'm getting going, there's just barely a big enough gap to cause Reave to reset, even if the 8stack wave kills an enemy.
IGN: Frostveil
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" why? dagger and claw will be more dps and more effective than using this with a shield. |
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"i don't dw in this situation for the 10% more attack speed. i wanted a cleave/dualstrike synergy type skill in order to get benefits of both adder's touch on dagger crits and the 12% life leech with claws. due to mechanics my refusal of still going ahead and do my dw build is pointless because each weapon crits independently still. making adders touch still only work with the dagger portion of the damage, however it would be more... consistent with a dual strike based attack. the 12% extra life leach with claws are just an added benefit and also only applies to the claw portion of the skill's damage. tl:dr no important reason i didn't but i might as well get more survivability via shield. dps doesn't matter when it'll already be strong. i don't need to be dealing 6k damage per hit (not dps). |
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