0.11.0 Patch Notes

So when Chris said "These are not the complete notes!!!1!!1!" about the Alpha leaked notes, he really meant "This are the exact notes, but with bad grammar"?
IGN @Jalamin
now old RF build that use pure life for damage is useless, why GGG not consider about this build? because most of people not use this build?

this is really confusing while low life RF build being buffed every patch with new unique that support it, even when this low life RF build already being most OP build atm

so GGG is forcing people that using RF to play low life? and erase the opportunity to use another RF variation that using pure life? this is really a bad news, especially for minority people that using pure life RF build, like me

iam already stopped playing for a month now while waiting new patch that can interest me to play again, but now...my pure RF build is useless, no more reason for me to play...too bad...
has anyone thought about how much this is gonna affect merc pvp? end game pvp is already, for the most part, quick fights that usually ends in one person getting killed in under 5 seconds. and with the increase in crit chance nodes/physical dmg nodes alot more people will go to the already popular CI dagger shadow. i believe this patch could possibly break the game for this build since ive seen someone with 11k hp be killed in 2 crits pre-patch(crits that also applied a dot that matched the dmg of the initial hit when you moveing (puncture)). i realy hope this patch doesnt ruin pvp since thats the aspect of this game i enjoy most atm.
IGN: High____Lander | xDominus

40 Arena pvper: Bleed_Pig

Guild: <HERB> THC
Last edited by oowarpigoo#5382 on Jun 3, 2013, 11:33:53 AM
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Jalamin wrote:
So when Chris said "These are not the complete notes!!!1!!1!" about the Alpha leaked notes, he really meant "This are the exact notes, but with bad grammar"?


seems so, and we have no %'s on life, dmge, monster dmge, nerfs to skills..... we just have to gusse, i gusse... lol
Last edited by danny868686#3811 on Jun 3, 2013, 11:33:27 AM
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derbefrier wrote:




cant wait to try this patch out!
Hey...is this thing on?
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tmaciak wrote:
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eichlot wrote:
+ the crit nodes they mentioned


Yeeessss, terrific... unless you have Resolute Technique ;) And without resolute technique you have invest heavily into accuracy, so again, there will be probably no points left for those crit nodes...

What we need, is numbers to decide if we have StI paradox or not. Probably, we have.



Peoplw who don't do math assume resolute technique beats crit+acc build during lv90+ endgame. :/
This message was delivered by GGG defence force.
Deleted


Im not going to bother defending or arguing with closed minded ppl :)
Last edited by Karlash#5758 on Jun 3, 2013, 11:37:59 AM
Reading the Patch notes made me happy. Reading the first dozen or so pages of comments almost made me cry.

Really, why can't people take their time and read the notes before starting to rant about this and that getting nerfed? *sigh*

Chris' post were my thoughts exactly; no nerfs but balance. To my understanding one of the main goals of PoE was to maximise the amount of builds and the build diversity. I thought it was the very thing that inspired people to play this game on the first place; the freedom of creating a unique build and see it grow.

EK,FP,Spark, RoA "nerfed"? Good, now I'll see more new interesting builds when playing the game, not the same five builds all over again.

Thank you GGG! Can't wait for Wednesday and hoping to see some numbers myself.

(PS. Not a native language user so please excuse the grammar)
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tmaciak wrote:
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Faerindel wrote:
If I were Chris, 0.12 patch notes would be an drawing of a giant middle finger.


If my calculation regarding my templar damage and defense after Wednesday will be be proved, this ones are very similar in my feeling. It's quite easy to estimate how much impact nerf of Inner Force or Static Blows will have on your DPS.

So, you have lower DPS, lower HP so lower regen & life leech and although monsters will do less damge, will have the same amount of HP so it will took longer to take them down and you will be longer exposed to threats.

To be honest, the more I simulate situation after 0.11 patch, the more I think that maybe it's time to eventually buy Dragonborn. I'm a little tired with canceling my few months work and forcing me to start anew. It's not my kind of fun and I don't like to be told, where the fun is.

And what pisses me most, is that if I knew those notes before weekend, I would not be willing so much to spend another dollars to buy more GGG points, as I did.



Except that GGG hasn't given all the numbers on what they are changing and exactly how much. They actually havent said anything about Monster Health. For all we know that is most likely adjusted as well. Hoping anyway. Only way to know how it will be is to play it when it hits.
I used to play Diablo 3, then I realized it doesn't have a Shabby Jerkin.
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salchabig wrote:
OMG

this path have make my Righteuss Fire Marauder useless... i cant keep the skill on..


I TOTALLY AGREE WITH THAT THEY RLY SHOULD FIX RIGHTEOUS FIRE TO MATCH WITH THOSE LIFE AND RESISTS NERF. THIS BUILD IS NOW RLY USELESS AND BROKEN. PLZ FIX THIS.

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