0.11.0 Patch Notes
" Because i need to play to understand that IR will be absolutely OP now instead of REALLY OP like in it's current state ? Build diversity ? lol Inner Force has always been 100% more "optional" to me than IR but they nerfed only IF. Do i need to play to see a problem here ? I have a lot of char , and after the patch i'm goin to reroll em all the same , do you think i whine cause i like to or what ? Last edited by fraz81#7436 on Jun 3, 2013, 11:20:29 AM
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more balance on its way imo!
now that i paid a compliment; whats the deal with bloodrage´s quality? will this be fixed, adjusted or untouched? it would be nice if it got fixed but it would be even nicer just to know what to expect in the future in order to adjust leech with other expensive ítems. 18% reflect is still a big factor |
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Great job GGG you brought a nice balance into the game. The changes to the monster damage and health/ES was really good. This makes armor nodes useful with the +10 strength too.
But I do have a few questions : 1. When will you work on desync? 2. Will you optimize the game for lower spec pc's anytime in the development phase or will the optimization be introduced when the game is fully developed? 3. Will there be an all - round class or any new classes? 4. Will there be a gender option in the future? Thanks GGG for these patch notes :) |
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Ehhhhhhhhhh...can understand some of the nerfs for sure, even though I'm using Inner Force and a few other things mentioned for my LA/EH Duelist. Would've preferred a 10% nerf to the Inner Force cluster overall instead of 12%, which just seems kinda odd in terms of a numbers, but ah well.
I'm still a bit skeptical about all the changes to the monster damage, life nodes, and the supposed 'buff' that armor will be getting. If the formula hasn't changed and large hits will still be able to 'crush' through armor then I'm not really seeing much of an improvement unless monster damage has really been toned down a good deal. That along with the nerf to Granite Flasks...ehhhhhhh...I'll wait to see on this one but part of me is saying that this isn't going to be as good as people are thinking it will be. |
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sooo.
it's 11:20 a.m. where I am. what time was this actually released because I made some changes this morning to my passives and I would really like to start over on my passive tree. I remember a button that says something about passives but it doesn't say to reset all passives. ( not in the game ATM) | |
" It's unfortunate this item isn't automatically upgraded/rerolled like it should be. The patch renders the current values useless, requiring players to spend expensive currency to make them valuable once again. It would be easy to script an upgrade to unique items like this during the patch downtime/upgrade process. Diablo 3 made a big mistake by not upgrading existing legendary items, instead calling them "legacy". This generated a plethora of worthless items. I hope PoE evolves unique items appropriately. All that and a bag of chips!
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Where is the news on Auras & Graphics options. We need more options for our pretty auras! Eye candy does not lead to diabetes ;)
Fantastic Patch Notes. Can't wait to play. Thanks GGG. Keep it up! IGN: DivineMatter
"Over thinking, over analyzing separates the body from the mind." |
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Edit: woops double post.
IGN: DivineMatter "Over thinking, over analyzing separates the body from the mind." Last edited by iHeXeNi#4895 on Jun 3, 2013, 11:21:32 AM
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" patch hasnt hit yet. Ign: Elestrasza(Anarchy)/YoloSparkler(Standard)
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So, how many people will we see playing onslaught and then trading to a new character to bring those special items into standard? Then selling them at outrageous prices? Yeah, that should be fun.
Pacific (GMT -8) Time
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