GGG has given up on meaningful combat?
" It's not as simple as this for many players. I personally enjoy fast 1 button builds in end game but I'm also happy to start out slow and weak. I'm happy to progressively get stronger over many hours of grinding. I do not want campaign skip, in fact I enjoy the slower starts of campaign runs for what they are. But yeah I ultimately want to get to point in end game where my build is destroying the screen easily. |
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What do you think meaningful combat means?
ppl just cry in here and do not even know what they cry for. |
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" Well, that kind of complex build diversity needs alot of different power vectors that can be combined and that leads to zoom zoom. The only way to have meaningful combat is to destroy build complexity, or else it leads to "zoom zoom", its natural. As a example, a player fights a monster, the fight should take ten seconds, the monster have 1000 hp. That means that all builds should do 100 DPS at that level fighting that monster. Now add a thing such as investment in damage and health with skills and items, and the system starts to break down. If a player manage to double his damage to 200 dps that means he will get 100% more loot, experience and wealth. Add Area of effect skills, critical strikes and multiplier, Curses, Auras, Damage increase, More damage multipliers, support gems... it is impossible to have this many damage multipliers. You would have to remove alot of them or neuter them completly. PoE 1 have damage intervals from 50k damage to billions in the lategame because of build diversity. Some builds demands alot of time, some needs special rare items and setups, some need special lategame support gems. And if combat is homogeneous in relation to time, explain to me, why play hard to create builds, the time it spends in combat is equal to a very easy build? And why grind for more power? |
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