GGG has given up on meaningful combat?

I challenge anyone to name a game with good combat and bosses that ever expects you to fight five random ones at the same time. There's no real way to approach that style of encounter without just waiting until you have a build strong enough to insta-kill. And if the map bosses are that soft and irrelevant, then the gameplay for the vast majority of play hours might as well not exist. At least before, I could self-limit my power with stuff like HCSSF and blue-item-only self-challenges, but now that stuff like Rite of the Nameless is required to prog the Ritual pinnacle, Citadels might spawn two bosses at once, and Delirium mirrors map bosses, that's not really an option.
What happened to the 0.4 Q&A where they talked about being able to really scale into effectiveness on the upcoming Atlas tree? Surely GGG doesn't think that a few dozen effectiveness% from explicit mods on maps is enough after seeing juiced temples also get annihilated.
Genuinely the most disappointing change I've seen since starting PoE1 in 2013, not because Ritual can't be avoided, but because it suggests the pitch for meaningful combat was a total bait-and-switch. The game still peaks in Act 1, and it seems like everything that makes Act 1 so good GGG considers a mistake.
Last bumped on May 26, 2026, 1:45:42 AM
"
Owlert#7729 wrote:
I challenge anyone to name a game with good combat and bosses that ever expects you to fight five random ones at the same time. There's no real way to approach that style of encounter without just waiting until you have a build strong enough to insta-kill. And if the map bosses are that soft and irrelevant, then the gameplay for the vast majority of play hours might as well not exist. At least before, I could self-limit my power with stuff like HCSSF and blue-item-only self-challenges, but now that stuff like Rite of the Nameless is required to prog the Ritual pinnacle, Citadels might spawn two bosses at once, and Delirium mirrors map bosses, that's not really an option.
What happened to the 0.4 Q&A where they talked about being able to really scale into effectiveness on the upcoming Atlas tree? Surely GGG doesn't think that a few dozen effectiveness% from explicit mods on maps is enough after seeing juiced temples also get annihilated.
Genuinely the most disappointing change I've seen since starting PoE1 in 2013, not because Ritual can't be avoided, but because it suggests the pitch for meaningful combat was a total bait-and-switch. The game still peaks in Act 1, and it seems like everything that makes Act 1 so good GGG considers a mistake.


First of all, meaningful combat was always bound to be campaign only, since PoE 1 and PoE 2 were supposed to be one game and they would have merged into one big endgame.

But yes, the meaningful combat only is for people playing warrior now, anyone else can just go for the one button playstyle and be happy.
"
Owlert#7729 wrote:
I challenge anyone to name a game with good combat and bosses that ever expects you to fight five random ones at the same time. There's no real way to approach that style of encounter without just waiting until you have a build strong enough to insta-kill.


Yeah i'm pretty sure they gave up, that ritual changed in specific is one of the worst things they could've possibly done imo, it's basically saying "i give up, screw meaningful combat. We're going the safe route, cookie clicker simulator from poe 1, that's what we're good at."

I don't expect pinnacle or uber bosses to be challenging, because players would complain about it otherwise, they want to "break the game" after all.
Last edited by Vyend#2601 on May 25, 2026, 11:05:54 AM
If those bosses are anything similar to the full-difficulty-atlas, tablet-effectiveness-juiced, map-mod %inc. life-enhanced t16 bosses that we can fight now, most players are going to certainly die.

I doubt most players can - or have - allocated all of the boss difficulty nodes. I wonder if the new atlas will similarly buff bosses in a different manner.

I foresee a lot of indiscriminate AoE skill spam and "one-shots" if it's anything like the juicy bosses now lol.

HC is about to feel the pain.

Who am I to say anything, I don't respect my time either.
It doesn't look cool in promotions. You get a lot more $ if you show 8 second boss melts and flashy screen clears.

They tried to do something that looks like it, but just for the appearances and only once. Talking about Parry.

Delirium, Breach, Temple, Spirits, Abyss, Ritual, Expedition. All these things are horde nuking activities. They are also the full list of the main activities available. Also Atlas tree, Tablets and Waystones, if you've seen what things you get in those, you know what you know.
Last edited by InvRnd#4436 on May 25, 2026, 12:25:23 PM
"
InvRnd#4436 wrote:
They tried to do something that looks like it, but just for the appearances and only once. Talking about Parry.


And everyone hated it lol.
They talked about it in the interview on saturday, those 5 boss ritual encounters spawn the bosses one by one, not all at the same time. So you have some time to kill each boss individually unless your damage is low.

Always best to wait and play the patch first before jumping to conclusions!
Last edited by Argonlo#6237 on May 25, 2026, 12:42:11 PM
There never was a 'meaningful combat' in end-game. The moment maps start, the monsters are playing by POE1 rules where they swarm you fast, and if you get some Atlas points, everything is going full ridiculous mode. You either explode the whole screen with one click or die.
"
There never was a 'meaningful combat' in end-game. The moment maps start, the monsters are playing by POE1 rules where they swarm you fast, and if you get some Atlas points, everything is going full ridiculous mode. You either explode the whole screen with one click or die.


I know that. I for once just wonder why they fucked warriors and maces just so hard in that regard.

Most people I hear saying warriors are fine referring to either shield wall, which got heavily nerfed or people which play completely different weapon archetypes on warrior, which is a possibility, but shouldn't be the standard.
The only meaning in video games, is to increase profits.

Report Forum Post

Report Account:

Report Type

Additional Info