GGG has given up on meaningful combat?
" True. You can't have "meaningful combat" when 50+ mobs are rushing you and anyone of them could get a lucky crit that would kill you or stun you (aka kill you) POE's late end game is just not compatible with it and that's ok. "Meaningful combat" means you can't be fighting more than 4-5 mobs at a time grand maximum (think Dark souls, No rest for the wicked, Hades) preferably in a controlled environment. POE will throw swarms of mobs at you for hours and hours, your job is to explode as many of them as fast as possible and this is what most people like about this game. If you want slow and meaningful, you should petition for a ruthless mode in poe 2, or possibly play another game |
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They realized that making a completely new game takes a massive amount of time, so they just pivoted back to what they know. A much more accurate name for the game would just be PoE 1.2.
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The point of ARPGs is to accumulate whatever tier of power allows you overcome the tedium of combat and optimize your loot farming. Trying to make the combat overly complicated and "meaningful" is out of touch. Players will simply find what overcomes the "meaningful" combat and copy it, chasing the meta.
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I can’t tell for sure because I haven’t played it but looking at all the endgame systems changes coming I think they did gave up.
All of these modes are asking the player to kill as many monsters as fast as possible. Which means, everyone has to play the same way no matter the class; clear speed and massive AOE. And if you actually think of it, that’s exactly what they showed in all of their videos lately. So it sadly kind of checks out. Last edited by rifraf-_-#9478 on May 25, 2026, 7:10:03 PM
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" There goes build variety. |
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Regarding the bosses, my "hot take" is that if I can kill a boss in just a few seconds, it's not a boss.
And that is not dependent on how good my build is. If I can roflstomp the boss then you may as well just put a white rarity mob there and stop pretending the game has bosses. A boss fight, being a boss fight, should take a notable amount of time to beat. Boss fights should be measured in minutes, not seconds. If the content attached to a given boss, the dialogue, the animations, the move set, phase switches, arena changes, anything that can happen during that boss fight, if it would take, say, 3 minutes to see it all, then 3 minutes is the fastest kill time that should be achieved. The time done when the best players use the best builds. Lesser players using lesser builds would need more time. Boss fights should take longer and have less one shots. So yea, anything that is built on saying "fight these 5 bosses all at once!" is definitely poor design, and also reinforces that the bosses themselves are poorly designed. |
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The problem with you types is you simply don't like POE in any form and aren't able to admit it to yourselves.
What you want is to be fighting 1-3 slow, boring ass enemies like you would in Skyrim or Elden ring and GGG has never ever stated that's what POE2 would be. You hate one button being good but every time a multi button, combo build like twisters comes along you all freak out. Time to come to terms with the fact that this isn't for you. If they cut pack sizes by 1/4 it wouldn't be enough for you. If they cut them by 1/2 it wouldn't be enough for you. POE is never going to be grim dawn or no rest for the wicked and it was never going to be. :)
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Maybe if monsters had better AI along with half the damage and ten times the hp
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Path of OneShots
-ether YOU one shot -or u get One shotted pretty meaningful IMO |
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" If the broader gaming audience actually liked the chaotic, off-screen one-shot mechanics of the original game as much as you think, the player numbers would reflect that. It doesn't. Mindless, screen-clearing map blasting is exactly why the franchise stays isolated to a hardcore niche. The reality is that the casual audience wants actual visual clarity and mechanical interaction, not a zoom-zoom stat-check simulator where mechanical skill doesn't matter. That specific design friction is exactly what keeps the player base limited. |
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