Content Update 0.5.0 — Path of Exile 2: Return of the Ancients
" The warrior is now the strongest because everyone else was defending through ES and he was weakened, which means the warrior is now the most durable in the game. warrior's are stronger at the expense of weakening others Last edited by Becoul#8922 on May 22, 2026, 7:43:25 AM
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" for armor evasion idk i think that they think because of gemlings new node things magically got fixed? they did state armor/eva had higher flat on bases late game. i do agree that the nerfs to ES really contradict comments/broken promises. |
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Poe2 patch notes but its all poe1 concepts, items, and ideas.
Still refusing to give us charges without making us jump through hoops and then back through said hoops. No optimization. Definitely sounds like another skip. |
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gj on killing whirling assault, as usual
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lol twister league
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Why did you guys buff Gemling and Chronomancer and you completely ignore the Invalid Of Chayula? Why did you create a whole suite of skills for one monk ascendancy and gave zero skills to play with for the other one. I just don't get it. Either remove Invalid Of Chayula or give him something to play with. Flames of Cha-Cha-yula do give some nice effects but slow progression because instead of killing monsters or progressing you are playing a minigame. It would be a great change if you give each ascendancy which clearly specialises in certain types of damage (chaos for instance in the case of Chayula), skills that utilise that type of damage. Chaos Quarterstaff skills, Unarmed skills, Shield skills for warbringer, Minion command skills for Tactician, time control spells for Chronomancer, demonic skills for Infernalist, blacksmith like attack skills for the Smith and so on. These skills would usable by all other classes but now you would at least have options to play with as specialising classes. Or you could just add a skill of each damage elemental and non-elemental type so people can experiment with whatever they want. This was always the most fun part about PoE1, the infinite variabilities and choices that are given to you and you are not simply just tunnel visioned into meta skills while other skills like Flicker ”strike” or other support skills see no use except for very niche use cases like endgame movement.
Hollow Palm compared to regular Quartersterstaff just feels pointless and you decide to nerf that too? Unless you have made major changes to Unarmed skill tree there is no point to even consider Hollow Palm. Am not trying to blame you but this makes no sense. Atleast give us more options to circumvent the negatives of choosing playstiles like Hollow Palm or underperforming ascendancies. At this point there is a clear ascendancy meta when you look the distribution on playbase across ascendancies, both endgame and early game. Pls buff underperformers instead of nerfing or ignoring them. Last edited by Celestrion#5048 on May 22, 2026, 8:24:16 AM
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" Wouldn't this change make Arjun's kinda clunky to play with? I mean sometimes I would reload 1 in 4, 1 in 2, 1 in 8, etc. It's not static like 1 in 4, it's 25%. Is this support useful in this state? |
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lookin forward to it
Last edited by JohnnyFrijolin#0144 on May 24, 2026, 1:01:13 PM
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Warriors got plenty of good shit incoming. We're gonna have an ascendancy, the carian knight, he's going to spawn magical hovering, homing swords, also cast big blue moon magical swords that swings by themselves. A viking homie summoner warrior that will rain down magical axes from the heavens along with plenty of other magical axe spawning shit that will strangely have an attack tag on them even though it behaves like some kind of magic.
Also another monk ascendancy in which he keeps casting the fist spell, just like in dungeons n dragons |
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hope they touched darkness for chonk..
like maybe from the old node, add the additional damage based on your current DR just hope secret chayula is giga |
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