Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

"Expedition Explosives now wait to explode until most of the monsters unearthed by the previous Explosive have been killed."

Thats a joke right? Expo is dead on arrival lol
Thank you for the league, but the Comet/CoC meta is getting frustrating

First of all, thank you for all the hard work on the new league and the game overall. The effort you put into development is highly appreciated.

However, I feel incredibly frustrated with the current state of the endgame meta. I sincerely don’t understand why the Comet and Cast on Crit (CoC) builds from last season were left completely untouched.

Right now, nearly 20% of the player base is trivializing all content using these exact same builds. They are vastly superior to almost everything else out there, completely overshadowing other playstyles. It really hurts build diversity, and I strongly believe they need a significant tuning down to level the playing field.

Please, look into this. We need a meta shift.
Out of ALL the possible changes man, why would you remove the curse mechanic from Inevitable Agony? Chronomancer, literally the least played class is getting nerfs. Sad stuff.
Looks bitchin!!!!!!!!!!! I actually played twister huntress last league, I am in like flynn
"
why the Comet and Cast on Crit (CoC) builds from last season were left completely untouched

ehm..good luck with triggering comet in coc with no hp/mana leech lmao
its not dead but its not OP as is now since you just cant spam trigger it
RIP time of need.
endgame looks insane for the most part (expedition bomb delay? why?) can't wait! campaign changes should be convenient as well!
There is a problem with bell skill, when bell is moved by monsters/unique monsters into structures or corners of the map/arena we can hit it (there is animation) but there its not dealing any damage... fix it pls for future martial artists XD
i hope your team is happy that you stole all the console players money and didnt give them the advertised things. you dont deserve praise for your lies.
no thanks.
3.29 waiting room
Last edited by furfur404#5551 on May 22, 2026, 9:10:38 AM
Across all classes

Druid: 24% (mostly comet 16% and Bear)
Witch: 21% (mostly comet or spark 17% and minions is the rest)
Sorceress: 10.7% (mostly comet and Frost bomb)
Monk: 6% (mostly Charged staff)
Ranger: 15% (mostly poison bow stuff 12% and ice shot)
Huntress: 8% (mostly ice shot)
Mercenary: 6.3% (mostly explosive grenades)
Warrior: 9% (mostly titan with various stuff 6%)

Across all abilities

27% Comet
19% Spark
15% Frost bomb
13% Pounce
9% Poisonburst arrow/toxic growth
7% Shred
5% Ferocious Roar/Walking Calamity
5% Thrashing vines/entagle plant build stuff
3% shield wall
3% flicker strike

This is what people have actually been doing and playing. I just don't feel the patch notes represent that in a similar way.

To give one example, Warrior doesn't seem like that much of a problem. But Comet and CoC jumps out a lot more.

I'm not part of any beta testing so I can never say with certainty why they make certain decisions, but it feels weird for sure.

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