Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

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They balance melee and proj +levels but dont touch caster +levels.

Plus no change to Cast on X spam. LOL

Another caster screen vomit meta I guess...

And yes, there are ways to sustain it with cost efficiency and mana regen. I played it last league with no blood magic on stormweaver.


Yup this is exactly what I thought.

I'm fine with these random attack nerfs eventho most melee are still in bad place.

But spells that have been vastly dominating the game goes untouched? wth

People are saying leech control as if attacks doesn't rely on leech.
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Disappointed, same meta shit again, CoC comet unchanged the reduced dmg on comet its nothing, fubgun again gonna play same shit for 5 leagues in a row ice shot with snipe,deleting all content with 1 shot any boss on any difficulty they seem to love fubgoon they actually buffed snipe, on the other hand they nerfing melee like wtf is this, nothing interesting in this nerfs/buffs gonna be the exact same boring meta again, where is the snipe nerfs , the ice shot nerfs, the twisters, the actual cast on crit nerfs?


You have no idea what you are talking about. How do you sustain cost for comets with leech nerf now? Posion PF heavily nerfed. When was snipe or iceshot a problem?
Also there is tons of new stuff. Surely some of it gonna be really strong.
And why would you care about meta anyways. If you dont like the builds, dont play them.
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So lets sum it up:
- no nerfs to Blood Mage


It clear thast you don't understand from the game you play at all. Yet you list so many stuff like you understand everything.

Blood mage didn't receive nerf directly but Leech is nerfed to the ground, instant leech is done as well. Biggest point of blood mage was how op you can make it with Leech. Constantly leeching all sources, life - mana - es. Now you can only leech one resource at a time and there is now a cap which is 40k damage, and now there is no instant leech anymore.

What are you even talking about?
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Valreth#3368 wrote:

You have no idea what you are talking about. How do you sustain cost for comets with leech nerf now?


I've noticed a few people not understand the comet spam came from life leech. They just ctrl+f = cast on crit, then get angry
"For players using click to move, clicking to move while channelling a skill that can be used while moving will no longer interrupt channelling. This should significantly improve the usability of skills such as Flame Breath and Incinerate on click to move."
I hope you didnt forget that crossbow skills require same treatment, I mean I'm pretty sure you forgot, but you still have time to fix it.

And I dont see changes to mirage archer not being triggered by blink(when it replacing dodge roll). You didnt read bug reports?
Good stuff! looking forward to the release.
Steam: teemu92
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Valreth#3368 wrote:

You have no idea what you are talking about. How do you sustain cost for comets with leech nerf now?


I've noticed a few people not understand the comet spam came from life leech. They just ctrl+f = cast on crit, then get angry


That's literally 90% of the playerbase sadly. This is why GGG don't listen playerbase too much on balance changes. They understand nothing.
I am waiting for the massive patch notes. The one with the new weapons, added campaign, maybe new class. This just looks like updates to mid level content. PLease, tell me this is not the plan for the entire summer.
Holy, that is a PATCH NOTE
Also, six seven
Last edited by Sheiden4#3666 on May 22, 2026, 6:32:49 AM
At first, I thought CoC wasn't touched, but it requires a huge amount of resources to use, and Leech seems to have been nerfed a million times over, as it seems like any resource leeching can no longer be instant. The amount leeched depends only on the Leech percentage; damage and DPS alone won't change the cap. In general, any build that spams massive resource leeching is greatly nerfed. Furthermore, defenses in general seem to have dropped significantly, for everyone, because health or mana leeching was the foundation of defense. On the other hand, Runic Ward is being added to the game, and it's unclear how it will balance this.

My understanding of the balance is that all glass cannons that typically rely on either ES or leeching have been significantly nerfed in terms of survival, plus spamming with massive DPS will now be much more difficult because there's no instant resource leeching, and leeching itself is now capped and from a single source, completely changing the effectiveness of leeching.

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