Content Update 0.5.0 — Path of Exile 2: Return of the Ancients
|
LET IT RIDE
|
|
|
Cool
|
|
|
Key nerf to the Sorcery Ward. I think it needs to be nerfed even further, so that the barrier is 5% of armor and evasion, and the character's armor and evasion are reduced by 90% too as the lad said.
Necessary nerfs to warrior and shield builds too. The warrior abusers will be sad from now on |
|
" Brother, i hate fubgoon with all my heart, but snipe ice shot is whatever. Good campaign speedrunner, sure, shit endgame. Trust me, its not a good endgame build and he will never play it after campaign. Lack of Twisters nerfs however, AND MELEE NERFS XD well, screw ggg:) Last edited by napartymateusz#2922 on May 22, 2026, 5:48:32 AM
|
|
|
*Pop*...Noiceee ^^
|
|
|
Every BM main now
![]() |
|
|
Nice update!
But why nerf melee splash? And how much of a nerf is this to whirling? "Melee Attacks can now only apply Splash Damage once per damaging area. Some Attacks create multiple damaging areas during use. For example, Whirling Assault creates multiple damaging areas around you as you move." |
|
|
ES and +1 Sill levels slapped on the wrist.
|
|
|
Attacks got nerfed hard while Comet only minor nerf.
Lol |
|
|
The Plaguefinger glove changes are the biggest kick in the nuts to me out of all of this.
I managed to create my own Werewolf Poison that capitalized on Lunar Blessing and the moonbeams in order to effectively clear and give myself a bit more survivability with the chill slows. You've basically killed ANY form creative use of those gloves now outside of "Oh, Element damage can poison now", especially when stacking Physical damage will still be miles better than stacking elemental. |
|




































