Content Update 0.5.0 — Path of Exile 2: Return of the Ancients
" u are trolling right? 913-3062 to 764-3067 is literally nerf lol. |
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It's good to know that the GGG can be influenced by outside individuals - and not for the better. That builds trust.
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"The Ancestral Bond Keystone Passive now has: Your Totem Limit is doubled, No Charge requirement for placing Totems, Totems reserve 75 Spirit each. To clarify, despite Spell Totem having the Spell tag, summoning the totem itself is not a spell so costs added to spells are not added to summoning a Spell Totem."
Breaking builds just the day before of the patch release. Thanks GGG |
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" 4h if you are SPEEDRUNNER, man. This guy can do it under 5h on 80% of other builds. Even streamers who plays POE all their lives running campaign on twisters in 5 hours, not even talking about t15. Again, we are not talking about speedrunners, guythatdies running acts everyday half a year. |
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well, I wanted to make a cool totem build and your latest update kills it and my enthusiasm for 0.5 along with it. Why would you introduce a drastic change like this a day before launch? I am at a loss
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There still time to cut snipe DMG effectiveness into half. Yeah you have to make a set up a combo, but first freeze on bosses is too easy to achieve.
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Speak with your wallet gentlemen, if you have an issue with patch notes just stop buying skins and supporter packs.
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Makes totems actually playable to then immediately nerf it because of fucking whiners GG... or more like GGG. If we can have focus on the better game, POE 1, can we at least have a playable game without bow skills?
Last edited by Drackenith#6414 on May 28, 2026, 9:36:19 AM
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ggg why kill support players?
Many supporting interactions already do not work as it says they do for yet another league. Clearly, you do not patch them either unknowingly or intentionally. (I assume unknowingly) Now you kill the rarity bot, why? It was a perfect build to support late-game players. When you reach end end game, where everything dies instantly, there is no need for extra dmg, nor extra survivability. So the only way you can make your teammates happier is by increasing loot. Now, you break this interaction, which was the only reason for endgame players to play with others on maps. It seems like you don't want your players to play together at all. Could you just not do it, please? I am in a guild where we have many good players. By the time I can gear normal support, all my friends don't need me anymore, so rarity was the only way for us to rally and play together. If you want to nerf rarity, that's not the way. remove modifiers from gear, keep it only on uniques. That way, rarity bots will need to use Andvari rings, which are risky for them at the beginning. Okay, I am just salty, as one of my ways to play with friends just got broken. Like usual, you do you and we shall see where it takes us. still love the game, just a little less now. |
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can't wait to see what gets gutted today! :)
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