Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

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xeron#1569 wrote:

give reading the patch notes a try sometime if you are going to comment on it


It's okay kiddo, not everybody is able to read nowadays haha
Last edited by indrek888#5573 on May 28, 2026, 6:05:41 AM
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xeron#1569 wrote:
and for all of you who say that bows were untouched

of course act like pb pathfinder wasnt gutted the hardest while it was nowhere near being as op as coc comet, and they made lighting arrow basically unusuable even tho no one played it. They also gutted the best endgame scaling for all bow builds by nerfing quiv bonus to 1 levels (you now get 1 more level every 100 quiv bonus instead of 50). they nerfed the most used bow base too and lets act like subterfuge wasnt gutted with ghost dance and they did not nerf snipe and ice shot on the initial patch notes(they had around 1 - 2 percent usage last league). like bruh😒

also you are literally using 7 skills to use snipe (ice tipped arrows ,barrage, ice shot, freezing salvo, escape shot, frost bomb,snipe) and if you miss the perfect timing you deal literally 0 dps and try to freeze the boss again which becomes way harder to do so each and every time.

but yeah bows were untouched🤓


You are kidding me right? The 7 buttons are early stage of the build, by act 4 you will probably just need to barrage only before sniping the frozen boss. Even in most guides it's pointed out that ice tipped, freezing salvo and escape shot are band aids until you have enough freeze build up from tree to not use them.Endgame Ice Shot is a one button build that runs around on Roah and clears the whole screen.
To clarify, despite Spell Totem having the Spell tag, summoning the totem itself is not a spell

Come here..... <SLAP>. I dont know what you mean. Does it work with Archmage but takes archmages mana, im ok with that, or does it not? Or work at all?
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xeron#1569 wrote:
and for all of you who say that bows were untouched

of course act like pb pathfinder wasnt gutted the hardest while it was nowhere near being as op as coc comet, and they made lighting arrow basically unusuable even tho no one played it. They also gutted the best endgame scaling for all bow builds by nerfing quiv bonus to 1 levels (you now get 1 more level every 100 quiv bonus instead of 50). they nerfed the most used bow base too and lets act like subterfuge wasnt gutted with ghost dance and they did not nerf snipe and ice shot on the initial patch notes(they had around 1 - 2 percent usage last league). like bruh😒

also you are literally using 7 skills to use snipe (ice tipped arrows ,barrage, ice shot, freezing salvo, escape shot, frost bomb,snipe) and if you miss the perfect timing you deal literally 0 dps and try to freeze the boss again which becomes way harder to do so each and every time.

but yeah bows were untouched🤓


You are kidding me right? The 7 buttons are early stage of the build, by act 4 you will probably just need to barrage only before sniping the frozen boss. Even in most guides it's pointed out that ice tipped, freezing salvo and escape shot are band aids until you have enough freeze build up from tree to not use them.Endgame Ice Shot is a one button build that runs around on Roah and clears the whole screen.




so where is the rampage bear nerf? it one shots 6 man arbiter and runs around with extra movement speed bonus(which rhoa doesnt provide) and no move speed penalty exploding whole screens with insane tankiness
and it only got buffs thanks to armour inc.

also you are not freezing the boss if you dont have ice tipped arrows at least.
you are investing into freeze buildup on the tree sacrificing dps/tankiness
so you can simplfy the build a bit. math is mathing ikr? nerf math. Btw you still need to time the shot perfectly and shoot the boss quick enough(3 seconds if you took the buildup node) because you deal no damage if boss defreezes or you miss the timing.

and yeah act like roah is a free skill which doesnt cost 100 SPIRIT lmao
Last edited by xeron#1569 on May 28, 2026, 6:37:20 AM
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xeron#1569 wrote:

give reading the patch notes a try sometime if you are going to comment on it


It's okay kiddo, not everybody is able to read nowadays haha
i thank you for your honesty unc
Terrible change to ancestral bond.... basically nurfs some totems and buffs others. Now dark effigy is terrible again. I am assuming it was just a shotgun change without much pre thought. Maybe leave ancestral bond how it was and make it so the archmage doesn't interact with it. BECAUSE THAT IS OBVIOUSLY BROKEN!
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xeron#1569 wrote:
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xeron#1569 wrote:

give reading the patch notes a try sometime if you are going to comment on it


It's okay kiddo, not everybody is able to read nowadays haha
i thank you for your honesty unc


NP, you can ask me help anytime.

Snipe: Now deals 121-312% of Attack Damage at Gem levels 3-20 (previously 133-343%), and Explosion now deals 484-1449% of Attack Damage at Gem levels 3-20 (previously 454-1358%). Icy Blast now deals 764-3067% of Attack Damage at Gem levels 3-20 (previously 913-3062%), and now has 33-50% more damage with Hits for explosions originating from a Unique enemy at Gem levels 3-20 (previously always 50%). Icy blast Explosion radius is now 3 metres (previously 3.2).

Buffs are highlighted red!
Last edited by indrek888#5573 on May 28, 2026, 6:37:45 AM
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Please patch unlimited damage build today!
Yes, you need remove spell cost of spells inside of spell totem!

Already 10th of thousand ppl gatekeeping it, and ready to start it....

SPELLS IN TOTEMS (not totems itself) DO NOT USE THEIR COST BUT INCLUDE THAT COST IN DAMAGE CALCULATION

Archmage or Burden of shadows or both etc...
+
Indigon
+
spell totem

Most buildcrafters-streamer talked about that interaction for the last 4 days few time each, palsteron,ziz etc on a big cast ...

Dont ruin start for the ppl who think its intended and then later patched
and for ppl who dont wanna compare their builds to that absurd

https://www.youtube.com/watch?v=6W2WS2UgaAE




Not an expert, but im pretty sure as it is for now you can just summon your totems and spam curse, and not be able to summon new ones because the life cost of them will be impossible to cast.

EDIT* not only that but you have comment in the video you posted, done by creator, that this worked based on regen from a rune which got obliterated and not working anymore xD
Last edited by napartymateusz#2922 on May 28, 2026, 6:46:29 AM
It isnt.
Snipe: Now deals 121-312% of Attack Damage at Gem levels 3-20 (previously 133-343%), and Explosion now deals 484-1449% of Attack Damage at Gem levels 3-20 (previously 454-1358%). Icy Blast now deals 764-3067% of Attack Damage at Gem levels 3-20 (previously 913-3062%), and now has 33-50% more damage with Hits for explosions originating from a Unique enemy at Gem levels 3-20 (previously always 50%). Icy blast Explosion radius is now 3 metres (previously 3.2).

Buffs are highlighted red!
[/quote]




so 150 attack damage nerf on early game and 5 percent increase on the late game is a buff

thanks for proving your point.

you cant ask me for help about reading tho
not arguing with you any further

not to mention base multiplier got nerfed Snipe: Now deals 121-312% of Attack Damage at Gem levels 3-20 (previously 133-343% in the endgame too which probably means it still is a nerf in the endgame even if you account for the other incs .[/quote]

Last edited by xeron#1569 on May 28, 2026, 6:55:33 AM

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