Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

Please delete dash from twister
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xeron#1569 wrote:
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Snipe got slight buff but not enough! Snipe is still pretty weak especially when you are trying to one shot a boss wink wink...

Twister... oh man this skill is bad, it took some guy 4 hours to get from lvl 1 to tier 15 maps, too slow imo



it was literally nerfed what buff are you talking about?


Fubgun said it got buffed that means it got buffed.
They really want 99% to play twisters/ice shot.
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rotony1#4828 wrote:

Don't be naive, energy shield will still be the best defense by far, they didn't even reduce the max amount so 8k ES is still viable, how can armor compete with that??

First of all armor is not so bad as ur youtube gods say to you. It was playable even in 0.1.0.

Second, runic ward will decrease base defences - less energy shield and less armor but the same amount of runic ward. Do u need further explanations?
GGG are you for real now ? What is this ???
It seriously feels like we are now doing a snitching competition to see how many builds we are getting nerfed and Twister is STILL not nerfed ????
Honestly it's so toxic to keep nerfing everything that is being shown in videos, to the point that I swear people should stop doing videos of anything and gatekeep because apparently making a video about something gets it nerfed ( except Twister for some reason).

These pre-league nerfs are ridiculous.
Still no twister nerf ?
You no longer get offered Ritual Altar rewards after defeating the King in the Mists in Act 1 Freythorn.


so you couldn't stop target farming this and you just decided to not even offer one reward? XD gg ggg


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Tenebros#6275 wrote:
Still no twister nerf ?


you lot should stop crying and play the flipping game
Last edited by fpupesh#5292 on May 28, 2026, 3:28:17 AM
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Tenebros#6275 wrote:
Still no twister nerf ?


they nerfed everything else. we need at least one strong league starter
Last edited by Druidenjoyer#0031 on May 28, 2026, 3:44:56 AM
Phew, GGG saved me again from wanting to play this hot garbage of a game. Thought they were finally going to diversify the meta but nope, keep letting the goons determine your own games vision. Buncha BETAS!
Spoiler
According to the update announcement from the Chinese server, this party nerf also reduces the additional rare currency drop per extra player from 100% to 75%, which means the loot for a six-player party will become 475%. I believe this more fair and Justice spirit is worth advocating—it's a good change, and I support GGG. This game will get better.
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Let me summarize the biggest problems with party play. It's not simply about 6 people getting 6 times the loot — it's a series of issues:

1.Party play provides drop rate bonuses. Many RMTers buy 6 accounts, with 5 of them being bot scripts. This turns into a situation where one person gets the rewards of six people.

2.The Gravebind Unique Gloves were a huge problem. You could see many "ring king" players stacking their rarity to 500, then using that 500 rarity to obtain the rewards of 6 people. This resulted in 6-player parties dropping 10 to 20 times more loot than solo players. (This has now been fixed.)

3.In the endgame, having 6 people in the same party actually made the difficulty much lower. Various auras could be stacked without restraint — these buffs multiplied rather than added, easily turning 10 million damage into 100 million. (This has now been fixed.)

4.When entering a high-cost map, things like tablets and map entries cost currency, but a single map allowed 6 people to play. The other 5 players paid zero cost.

5.When all these advantages come together, the destructive impact is enormous, easily breaking the game's economy.

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