Content Update 0.5.0 — Path of Exile 2: Return of the Ancients
" Totems will now cost mana, and with the previously theorycrafted build(s), actually a ton of it. Totems can not get mana on kill or use mana remnants. Hope this helps! | |
" For most part I agree, but there are no need to spend as much effort as job gamers. So much effort needed to make broken faceroll 2sec boss build, it's true. But all the content can be finished as simple as understanding to take fire damage nods if ur skill deal fire damage. And a bit of diffences. |
|
" Why he or somebody else should or even must play bow or twisters? |
|
|
and for all of you who say that bows were untouched
of course act like pb pathfinder wasnt gutted the hardest while it was nowhere near being as op as coc comet, and they made lighting arrow basically unusuable even tho no one played it. They also gutted the best endgame scaling for all bow builds by nerfing quiv bonus to 1 levels (you now get 1 more level every 100 quiv bonus instead of 50). they nerfed the most used bow base too and lets act like subterfuge wasnt gutted with ghost dance and they did not nerf snipe and ice shot on the initial patch notes(they had around 1 - 2 percent usage last league). like bruh😒 also you are literally using 7 skills to use snipe (ice tipped arrows ,barrage, ice shot, freezing salvo, escape shot, frost bomb,snipe) and if you miss the perfect timing you deal literally 0 dps and try to freeze the boss again which becomes way harder to do so each and every time. but yeah bows were untouched🤓 Last edited by xeron#1569 on May 28, 2026, 2:40:42 AM
|
|
|
Snipe got slight buff but not enough! Snipe is still pretty weak especially when you are trying to one shot a boss wink wink...
Twister... oh man this skill is bad, it took some guy 4 hours to get from lvl 1 to tier 15 maps, too slow imo |
|
" The 0.3 change was: Minions now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8. I'm feeling so much better about still playing Infernal Legion Spectre now :) Thanks "The key to winning any fight is simply staying alive."
|
|
" Because the updated Ancestral Bond seems to be only for Spell Totem, and that alone. Either you don't take it and totems can't be the main skill because of the limit/charges/other requirements, or you take it and you have to solve spirit + mana/life cost + scattered totem nodes + damage-type-specific nodes + defense, which hardly allows using other totems together with Spell Totem. The doubled limit also helps Spell Totem the most, so without it the spirit reservation doesn't make it worth taking. E.g. for Dark Effigy Spell Totem could've been used to apply chaos DoT, but would still need to self-cast Contagion for spreading it and to self-cast curses (or swap any of these with Spell Totem and self-cast chaos DoT). At least the self-cast being the support for a change. Now without something else only Ancestral Bond + Archmage + mana stacking appears to be the totem main option. Is there enough in the charge cost removal for Ancestral Warrior Totem? |
|
"it was literally nerfed what buff are you talking about? |
|
|
Seriously just made bloodmage unplayable?
| |
" Well thanks GGG, finally taking action for bugs/unintended mechanics before they go live on the next patch, good job! Also " I was hoping to find some decent starter uniques from here lol. |
|
















































