Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

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So correct me if i'm wrong but in the latest teaser there is a rune that gives you +1 suffix modifier on an item, now think of an exceptional body armor with 3 sockets, add martial artist ascendancy on it so now you have 5 SOCKETS and it doesn't specify that it is limited to 1 so we can have up to 8 SUFFIXES on a body armor?

This just looks.. Insane.

Also the unique mod conversion runes don't seem to be limited to 1 aswell..

Say you got 3 unique modes added to a body armour, and using martial artist's 2 extra rune sockets you can have 5 suffixes with this??

This might be either the best patch ever for god-like items or the worst one. I can't decide.

So anyway martial artist is the way to go for sure..



100% it doesn't work like that. You're most likely limited to only one +1 and that's it.
It might work the same way as "irratiaded precursor tablets" where if you add one tablet it says zone level +1, but if you add 3 tablets it is still +1 zone.

Same for for +1 suffix rune. You equip one of them it gives +1 suffix, you equip another still shows +1 suffix. But have to see.
Tame Beast got a nice buff but what about other companions like smiths manifest weapon or infernalists hell hound?

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So correct me if i'm wrong but in the latest teaser there is a rune that gives you +1 suffix modifier on an item, now think of an exceptional body armor with 3 sockets, add martial artist ascendancy on it so now you have 5 SOCKETS and it doesn't specify that it is limited to 1 so we can have up to 8 SUFFIXES on a body armor?

This just looks.. Insane.

Also the unique mod conversion runes don't seem to be limited to 1 aswell..

Say you got 3 unique modes added to a body armour, and using martial artist's 2 extra rune sockets you can have 5 suffixes with this??

This might be either the best patch ever for god-like items or the worst one. I can't decide.

So anyway martial artist is the way to go for sure..


There can only be one crafting modifier, so you can't add more than +1. In any case, even +1 looks very strong if you're lucky with the suffix, but if you're unlucky, you'll lose the rune slot forever, so it's risky and can weaken a good item.
Last edited by Becoul#8922 on May 27, 2026, 5:03:01 AM
Dear GGG,

Thank you for all the effort you put into making a great game that straight up scratches that gaming itch. Really truly fun and addicting.

I'm excited for a lot of the .5.0 changes.

I was however sad to see all the nerfs to crafting. I really loved perfect trans, and augs. I can't tell you how many times I told my buddies I was so happy they put them in the game.

I'm a hideout warrior. 100% I love making builds, gathering loot, working through the campaign, making maps work. I love all of it. But most of all I loved crafting and making divs on the market.

It is such a fun and interactive player driven crafting and selling market. It is hard to find that done so well in a game. And boy do you guys do it well.

I truly hope hideout warrior isn't nerfed into oblvion. Omen of homogenizing exaltation was probably too much. But I really loved the balance of the current season prior to .5.0

I feel like it would be a real waste if we go from crafting hundreds of great items in a season, down to hitting dozens of great items.

And believe me I crafted hundreds of great rings and amulets this season; but I ended with thousands that fell below great.

If that hundreds were to change to dozens. At some point you start to feel like those little old ladies just hitting the button on the slot machine over and over again.

Sorry for the long read.

Thanks again for making a great and enjoyable game!

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nkstnkst#1304 wrote:
No keyboard/mouse controller hot swap. Skip league.


will not miss you. nobody cares about that feature.
GGG i wanna play combo gameplay, but please increase the amount of gem skills we can place. Without any spirit gear except base spirit of scepter and i need 12 skills to almost use my spirit for a normal (for me) setup. And its pretty absurd to be forced to go all in on unset rings and chasing of new amulet to fill a slot
Last edited by Spyrangi#5503 on May 27, 2026, 5:31:10 AM
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Expedition Explosives now wait to explode until most of the monsters unearthed by the previous Explosive have been killed


Why are we still keeping this in game? It's the most boring change I've ever seen and I have yet to see one single positive comment on this.

Please tell me at least there is a way to change this via atlas tree. What's the point of this?

thanks Jonathan making sure gameplay feels like another 9to5
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Kage#1250 wrote:
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Expedition Explosives now wait to explode until most of the monsters unearthed by the previous Explosive have been killed


Why are we still keeping this in game? It's the most boring change I've ever seen and I have yet to see one single positive comment on this.

Please tell me at least there is a way to change this via atlas tree. What's the point of this?



there is 99% chance they will add one big explosion

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