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~100% more currency drops per party member.
~100% more ring/amulet drops per party member.
~28% more item drops in total per party member, with skewed distributions of item classes towards more generically useful item types. [/b]
So based on this data not the table 6 total players would be 600% more currency (maybe 500% if not counting the party leader?) so maybe this is why table says +51%? I am unsure so I can only go off what I read and research. My suggestion was to make solo and full group play be equal when it comes to drops. So whatever that number actually is they should make it global.
because if you habitually or solely play in groups you will get less loot if they balance it the way you suggest? the underlying assumption you seem to be making is that all loot goes to a single person in group play. this may be true in some cases, but certainly not all cases.
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Posted byCult_of_Resine#3258on May 19, 2026, 10:36:55 PM
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Don't give up guys, I feel like you were really close to a breakthrough.
Lmao I'm just stalling for league start. None of this is that serious, just enjoy trying to crunch some numbers and debating.
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Posted byKaosuRyoko#1633on May 19, 2026, 10:41:24 PM
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Just limit currency drops per account per day to x amount of divs/week, mirrors/month.
Problem solved.
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Posted byEvilsmiter#8011on May 20, 2026, 2:48:34 AM
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Just limit currency drops per account per day to x amount of divs/week, mirrors/month.
Problem solved.
This would work if everyone could only make 1 account. The problem is people would just have multiple accounts get the max currency for that week on one account go to next account and repeat till the week/month is over.
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Posted bysteven0006#1294on May 20, 2026, 6:02:15 AM
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~100% more currency drops per party member.
~100% more ring/amulet drops per party member.
~28% more item drops in total per party member, with skewed distributions of item classes towards more generically useful item types. [/b]
So based on this data not the table 6 total players would be 600% more currency (maybe 500% if not counting the party leader?) so maybe this is why table says +51%? I am unsure so I can only go off what I read and research. My suggestion was to make solo and full group play be equal when it comes to drops. So whatever that number actually is they should make it global.
because if you habitually or solely play in groups you will get less loot if they balance it the way you suggest? the underlying assumption you seem to be making is that all loot goes to a single person in group play. this may be true in some cases, but certainly not all cases.
Nobody solely plays in groups and I am not sure if we are playing the same game but every party that I have ever joined in POE1 or POE2 the minute you grab anything that drops like chaos, exalt, god forbid you grabbed a divine you will be flammed and instantly kicked from the party.
Now sure there are some people that arnt like that but these individuals are the minority of groups that are formed in both POE1 & POE2. Everyone should be on a even playing field when it comes to solo or being in a party. Or they can just make a solo only trade mode (not solo self found nobody really wanted this because its basically offline mode) where everyone will go because nobody wants to compete against the elitist groups that run the economy in every league in POE1 & POE2.
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Posted bysteven0006#1294on May 20, 2026, 6:14:41 AM
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Only in Standard League players play in party becouse mostly they are newbies and think that Poe2 is a normal RPG game. After few months everything is revealed and prefer go solo to Leagues. So the problem is more deeper than a simple explanation plan.
Class balance affects all the other issues created by new content. If one class can kill a boss in 3 sec then imagine how many currencies and items wil gain through fast rans in 12 hours play!!!
So in conclusion to bring balance to everything else , Devs need to start thinking for one period not to bring new Leagues but instead solve all problems, issues, bugs starting from balance issues firstly.
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Posted byGogolitsa#6869on May 20, 2026, 6:54:04 AM
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It's a Temple issue and most likely fixed in 0.5.
nope, the temple is just a litmus test, not the reason. Revealing huge advantages of partyplay scalings.
Last edited by vzmNitie#2139 on May 20, 2026, 8:33:14 AM
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Posted byvzmNitie#2139on May 20, 2026, 8:32:22 AM
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Im sorry I did not check party limit size because I dont play in parties but sure troll away bud the concepts are still the same weather its 6 8 10 100 10000 or a million players. You read 8 players and got all mad but the facts are true group play is just follow the leader it is not party based there is no raid boss's there is nothing in the game that has to be done with a group so the ONLY reason any of you want group play is so you can benefit from the broken group loot drops point blank period.
If there was 0 benefit on loot drops in POE1 or POE2 not a single one of you would EVER group up with anyone.
Nah I read the whole thing and didn't really feel anything else in it warranted a response personally. That one point was just, imo, an effective summary of all of your paragraphs showing, as you admit, you don't play parties and you don't havethe facts aligned.
Objectively false regarding partying, because people that want to play with friends will play with friend regardless. Even outside thar, every single time I stop my solo grind to group, I lose ROI. Even with a rarity bot and aura stacker, it is worse return for a variety of reasons (though maybe of my friends were more committed grinders or wild be a bit better). Even Empy, arguably the most iconic party farm player, has done the math that he would earn more if he played solo.
Once again,Is team play fun because you have fun with others or because of the extra loot?
If it is fun, then extra loot is not required. If it is the loot then you don't actually like the team play you just like the extra loot.
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Posted bynofacenobb#0630on May 20, 2026, 10:01:23 AM
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Once again,Is team play fun because you have fun with others or because of the extra loot?
If it is fun, then extra loot is not required. If it is the loot then you don't actually like the team play you just like the extra loot.
Define "extra loot"?
Because of loot is unchanged for party size, that means when me and my friend go into a map together we get half a much loot.
The current 2 player 11% "bonus" just means that me and my friend get 55.5% of the loot we would have gotten playing solo. So it's still not a "bonus" on a per player metric.
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Posted byKaosuRyoko#1633on May 20, 2026, 10:28:54 AM
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Im sorry I did not check party limit size because I dont play in parties but sure troll away bud the concepts are still the same weather its 6 8 10 100 10000 or a million players. You read 8 players and got all mad but the facts are true group play is just follow the leader it is not party based there is no raid boss's there is nothing in the game that has to be done with a group so the ONLY reason any of you want group play is so you can benefit from the broken group loot drops point blank period.
If there was 0 benefit on loot drops in POE1 or POE2 not a single one of you would EVER group up with anyone.
Nah I read the whole thing and didn't really feel anything else in it warranted a response personally. That one point was just, imo, an effective summary of all of your paragraphs showing, as you admit, you don't play parties and you don't havethe facts aligned.
Objectively false regarding partying, because people that want to play with friends will play with friend regardless. Even outside thar, every single time I stop my solo grind to group, I lose ROI. Even with a rarity bot and aura stacker, it is worse return for a variety of reasons (though maybe of my friends were more committed grinders or wild be a bit better). Even Empy, arguably the most iconic party farm player, has done the math that he would earn more if he played solo.
Once again,Is team play fun because you have fun with others or because of the extra loot?
If it is fun, then extra loot is not required. If it is the loot then you don't actually like the team play you just like the extra loot.
This is what I have been trying to point out, people don't party for fun they do it solely for the extra loot.
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It's a Temple issue and most likely fixed in 0.5.
nope, the temple is just a litmus test, not the reason. Revealing huge advantages of partyplay scalings.
This guy knows what I am talking about! 100% facts right here temple just exacerbated the situation to the point where it was clear as day at how group bonus is completely busted.
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Posted bysteven0006#1294on May 20, 2026, 11:54:32 AM
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