All these threads about nerfing group play. Here is my opinion GGG

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Not AI generated wrote it myself but sure stay in follow the leader land instead of talking and discussing.


Im sorry I did not check party limit size because I dont play in parties


Homeboy addressed it while being diplomatic, but I have to ask: Why are you posting if you don't have any knowledge of how it works? I'm very interested in where these anti-party posts originate from.
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comnom#5629 wrote:
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Not AI generated wrote it myself but sure stay in follow the leader land instead of talking and discussing.


Im sorry I did not check party limit size because I dont play in parties


Homeboy addressed it while being diplomatic, but I have to ask: Why are you posting if you don't have any knowledge of how it works? I'm very interested in where these anti-party posts originate from.


Because the party group bonus's effect my gameplay as a solo player. Their abuse of the party system (like with the temple getting 100divs a run which goes to the 1 guy running it not the 5 others following for free EXP) makes the items that would be reasonably priced on AH go from 10ish div to 100+ div, to when inflation of all the abundant currency floating around that the AVERAGE solo player will NEVER achieve is just dumb.

We all want to play the game and enjoy it not play the game 24/7 just so that we can afford 1 item that marginally increases our damage or give into the broken party system just to get ahead. Also nobody wants to play Auction House 0.5 just to make enough currency by flipping items/currency/etc just so we can have fun playing the game. The game shouldnt revolve around this arbitrary group system it should revolve around solo players that enjoy logging in killing some stuff and logging out. Not like the streamers making the game a full time job. This only spread the community farther and farther apart.
So what incentive does my guild have to run as a group if group bonuses are removed outside of just running together as a guild. My members look forward to running together because they know they have a higher chance of getting upgrades vs running solo and not enjoying themselves with the short window of playtime they have.

I have members willing to level their first toon as a straight support build so that we can push harder content for better drops so that in turn they can gear their other toons more efficiently and support the guild at the same time, remove that then what's the point of a guild then? For everyone to hang out? There has to be a return for the increased difficulty when running as a group or else it's pointless and everyone runs solo.
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Im sorry I did not check party limit size because I dont play in parties but sure troll away bud the concepts are still the same weather its 6 8 10 100 10000 or a million players. You read 8 players and got all mad but the facts are true group play is just follow the leader it is not party based there is no raid boss's there is nothing in the game that has to be done with a group so the ONLY reason any of you want group play is so you can benefit from the broken group loot drops point blank period.

If there was 0 benefit on loot drops in POE1 or POE2 not a single one of you would EVER group up with anyone.

Nah I read the whole thing and didn't really feel anything else in it warranted a response personally. That one point was just, imo, an effective summary of all of your paragraphs showing, as you admit, you don't play parties and you don't havethe facts aligned.

Objectively false regarding partying, because people that want to play with friends will play with friend regardless. Even outside thar, every single time I stop my solo grind to group, I lose ROI. Even with a rarity bot and aura stacker, it is worse return for a variety of reasons (though maybe of my friends were more committed grinders or wild be a bit better). Even Empy, arguably the most iconic party farm player, has done the math that he would earn more if he played solo.


You can have your opinion and I can have mine that is the great part of being a human. Just because I dont know max party size doesnt mean I know nothing in regards to how broken the group system is. You say its not yet time and time again it has been proven by many people that it in fact is 100% broken. The temple exaggerated that by 1000x so you really could in fact see the brokeness of group play.

SO we can agree to disagree. My FACTS have merit, your personal experience and opinion (while valid and I appreciate it) has no merit vs FACTS.
Last edited by steven0006#1294 on May 18, 2026, 5:52:39 PM
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Because the party group bonus's effect my gameplay as a solo player. Their abuse of the party system (like with the temple getting 100divs a run which goes to the 1 guy running it not the 5 others following for free EXP) makes the items that would be reasonably priced on AH go from 10ish div to 100+ div, to when inflation of all the abundant currency floating around that the AVERAGE solo player will NEVER achieve is just dumb.

We all want to play the game and enjoy it not play the game 24/7 just so that we can afford 1 item that marginally increases our damage or give into the broken party system just to get ahead. Also nobody wants to play Auction House 0.5 just to make enough currency by flipping items/currency/etc just so we can have fun playing the game. The game shouldnt revolve around this arbitrary group system it should revolve around solo players that enjoy logging in killing some stuff and logging out. Not like the streamers making the game a full time job. This only spread the community farther and farther apart.


I actually agree with you boss. Party loot fucks the economy.

I'm more interested in the number of posts on the topic recently and how they all have the same AI feel.

I don't want robots making games or influencing them.
Last edited by comnom#5629 on May 18, 2026, 5:54:28 PM
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comnom#5629 wrote:
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Because the party group bonus's effect my gameplay as a solo player. Their abuse of the party system (like with the temple getting 100divs a run which goes to the 1 guy running it not the 5 others following for free EXP) makes the items that would be reasonably priced on AH go from 10ish div to 100+ div, to when inflation of all the abundant currency floating around that the AVERAGE solo player will NEVER achieve is just dumb.

We all want to play the game and enjoy it not play the game 24/7 just so that we can afford 1 item that marginally increases our damage or give into the broken party system just to get ahead. Also nobody wants to play Auction House 0.5 just to make enough currency by flipping items/currency/etc just so we can have fun playing the game. The game shouldnt revolve around this arbitrary group system it should revolve around solo players that enjoy logging in killing some stuff and logging out. Not like the streamers making the game a full time job. This only spread the community farther and farther apart.


I actually agree with you boss. Party loot fucks the economy.

I'm more interested in the number of posts on the topic recently and how they all have the same AI feel.

I don't want robots making games or influencing them.


Thanks for the kind words.

Hopefully GGG will do something to combat this like give solo players the same 600% bonus on currency and mats and w/e the item loot increase is 28%x6 or w/e that party players get. That would be the easiest option imo, and when you party you get same buffs as currently. Bet if they do this for 1 league they will find nobody parties with anyone because they dont need the broken party system to excel in the game.

And since even in full group of 6 there is usually only 1 guy killing stuff anyways so why have it different than solo players. Just makes no sense other than to provide an advantage to the 2 or 3 premade groups that run the economy every league.
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Musano#5035 wrote:
So what incentive does my guild have to run as a group if group bonuses are removed outside of just running together as a guild. My members look forward to running together because they know they have a higher chance of getting upgrades vs running solo and not enjoying themselves with the short window of playtime they have.

I have members willing to level their first toon as a straight support build so that we can push harder content for better drops so that in turn they can gear their other toons more efficiently and support the guild at the same time, remove that then what's the point of a guild then? For everyone to hang out? There has to be a return for the increased difficulty when running as a group or else it's pointless and everyone runs solo.


Nail on the head your guild members ONLY run together because they know there is a higher chance of getting upgrades. Why cant they do it either way play solo or in a group to have the same odds of obtaining upgrades? Why have 1 system that provides 600% more currency than a solo player gets?

The purpose of grouping should be to have fun together, enjoy the game together, laugh together, and try harder content that otherwise they couldn't do alone like raid boss's in MMO's.

Currently as you just expressed there is a definite reason as to why they want to group and its because of the increase to loot that is outrageously overpowered compared to a solo player. The fact that someone is willing to be straight support build from the start just shows how broken the system is.

Do you think any of those guys enjoy following you around never attacking, never killing anything just for the benefit of being able to make your buddy broken in end game faster?

IMO there is no purpose of a guild other than shared stashed between all members to easily provide items, & currency to one another. Like "Hey bro I need 10 more div to buy this bad ass upgraded weapon. Can you help me out and Ill get you back?" where the guild buddy says sure its in the guild stash currency page for ya.

Or you all band together to put currency together to craft a mirror tier item together and use it to fund everyone's build when selling item for mirror services. The guild system doesn't promote group play either because there is no added benefit from being in a guild other than the shared stash. There is no guild bonuses, buffs, etc. Just a chat box and a item box that you have to pay for tabs for. SO it was added so GGG could get more money from microtransactions and I don't blame them one bit they are in this business to make money.

Anyone remember POE1 early access and there was no "guilds". We did perfectly fine then and it was only added after 1.0 release of POE1 again for added microtransactions for money.
Last edited by steven0006#1294 on May 18, 2026, 6:27:27 PM
Remove direct player to player trade. 1000 percent anonymize async. Come up with a solution to keep guild stash from becoming the mext RMT work around. Or maybe implement a trade count after which it is boa, or implement a bind on guild ,then a swap count. Way it is now is sub optimal for both games. EU has already stated they are looking at illicit RMT. Would be better for all companies that currently have wide open trade plauged by RMT. I'm sure everyone is aware of what the EU does if they feel their directives related to consumers are not being followed.
Amenhotep Apothecaries Sisyphus
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Remove direct player to player trade. 1000 percent anonymize async. Come up with a solution to keep guild stash from becoming the mext RMT work around. Or maybe implement a trade count after which it is boa, or implement a bind on guild ,then a swap count. Way it is now is sub optimal for both games. EU has already stated they are looking at illicit RMT. Would be better for all companies that currently have wide open trade plauged by RMT. I'm sure everyone is aware of what the EU does if they feel their directives related to consumers are not being followed.


I agree direct player to player trade should be removed but they will just go into a map drop what they purchased on the ground and have them enter grab it and leave.

If its 100% async trade they could just tell said person to list an item for the currency they purchased like a bs yellow dropped item, screenshot it then the RMT sellers just buy their item and boom they got their RMT'd currency. Its not hard to catch RMT users if GGG is willing to pay someone to do so.

For example we will take 2 players 1 that buys RMT and one that doesn't. Player 1 that is 100% legit goes 100ish hours before getting that one drop that sells for we will say 100 divine. Player 1 then can start buying better gear for his character and maybe use some of that currency to fund another character. Player 2 the RMT guy gets to maps and within a week with less than 20 hours play time is fully geared you can see he went from 0 divs on Friday to 1000divs on Saturday but only played 20 hours in the league. Sure player 2 could have gotten a lucky drop but the odds are so astronomical that maybe 5 people out of the 250,000 people that start each league will get, but the logs will show said person got said item at said day and time and sold on async trade for x amount where as the RMT player goes from maybe 5 divs by the time they reach end game to 100s of div with no sells on async trade and no drops from logs that they could have sold player to player trade. No paper trail through guilds or any other log other than 1 trade that they did with some guy named "xopuisadrj" who just handed them 100 div or more without anything in return or some bullshit item that any dev or normal human hell even AI could tell it wasnt worth the pixels it uses let alone the 10 20 30 50 100 200div that they were given for the item.
You idiots dont even know how difficult it is to add that many people early game. Usually parties are being carried by 1-2 people. Everyone in the campaign is weak. They dont want you to add unnecessary difficulty and added time to get to endgame.

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