One Character. All Ascendancies. True Build Freedom
" It wouldn't mandate better diversity, but it would make better diversity possible. The people who look online for the most broken builds and copy them are going to do that regardless. This would give the people who play the game for themselves more options to work with. |
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Big no on this from me. They can't even balance classes with restricted abilities....this would just make things magnitudes more complex, exploitable, bugged, and funnel anyone who didn't who didn't want to disadvantage their progression relative to everyone else to the same metas.
Hard to imagine a bigger mistake they could make, but this game is basically toast as far as ever being able to be balanced, diverse, or delivering on the original implied vision so dunno. |
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i was thinking about it, but staying silent - dont think most players will think the same about any power-up in poe1/2. Poe(1) core was build on non-class basis with all skills and whole tree being available to any character (to the different degree ofc). But introducing ascendancies was a big step back in this regard (and its obvious). So i was thinking poe2 will skip ascendancies and left them in poe1, but turns out they are turning into classes and archetypes (forced combos like druid ones or slams+warcries)
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It's embarrassing to me that so many players spend their time watching online videos and reading guides of what other people say to do. It's a game. Pick it up, play it, learn how things work and what skills and nodes do and don't work together and have fun. Finding a cool interaction is fun. Building exactly what someone on the internet told you to, using their exact tree and gear and strategies so you can sit and farm seems completely hollow and pointless.
So many players of this game obsess over the 'meta' and being as efficient as possible and... ick. Comparison is the thief of joy. Play and have fun and get that thrill when you discover some cool power up or unique effect. Don't stare at other people and decide you're no longer having fun because you're not quite as fast. |
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I know from games like chronicon that respeccing for free or respeccing classes can make you quit games... Its like you do your build, then your unhappy with it, quickly change it for a bit, change it again... Then you tried all the stuff, had your 15 minutes of fun and quit. Happend to me multiple times is games like that. I think its good as is, there is a way to respecc ascendancy, so you have some freedom in building you character. And if your really that unhappy with a class, just play a different weapon. There surely is some way to make any weapon work on any character, maybe not "the best" but it will smh work.
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It's almost like approaching any car company and saying - "Guys, what about making your cars also able to swim and occasionally fly - it would definitely open up more options and use cases for end users to enjoy"
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" +1. SSF would be real fun if you could actually progress late endgame without trade in a time that feels fair... No build guide, just some idea you wanne do Last edited by KäsePizza#3007 on May 8, 2026, 8:00:33 PM
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" dude, can you tell me in what different classes contribute into? other than you have to run campaign AGAIN??? tell me please... |
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" It forces diversity of builds which is something vital to a sandbox arpg looter. Full freedom of choice also means getting rid of many opportunity costs that are used to balance player power across the board. also puts the R in arpg Please GGG, I need my sparkly crown MTX in PoE2. Last edited by Direfell#7544 on May 9, 2026, 5:08:51 AM
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" It's part of game experience, making choices, you know, like in real life. I wouldn't say no to ability to skip campaign once completed at least once in a league but removing all classes is just an unreasonable ask from game design perspective. |
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