0.5 DISAPPOINTMENT

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But then the train went off the track. Or better to say switched back to old POE1 track. Probably because POE1 people cried too much and GGG said several times they are not happy if POE1 players won't play POE2. So here we are.


Apparently Jonathan Rogers begs to differ.

According to him PoE2 wasnt trying to target a different audience but was instead designed to attract the same playertype GGG tried to attract a decade ago to PoE1.
He says right here, about 1-2 minutes into the vid:

https://youtu.be/pRu04P47tf0?t=712
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get used to the idea that you need to pay in this life to get something. Im not D4 fan but paying 40$ every 2 year to get full access to the game sounds better than paying 20-35$ for inventory/stash tabs 3-4 times per a year.

Buy a calculater, you might need it



LoL stop lying and making up shit, noone ever needs to spend 20/35$ 3-4 times a year on stash tabs, ive been playing since day 1 of PoE 1 open beta, like 14 years ago and i have like 15 stash tabs and 1 of each special tabs and its more than ill ever need, and i never got them for their full price, always with the points from a supporter pack that came with other goodies and bought them on sale, stop trying to justify how predatory and shitty blizzard model is, if you have to pay for a game and DLC the game shouldnt even have any resemblance of cash shop.

And byw i bought D4 on day one and pressured my wife to buy it too so we could play together, i deeply regret that and i can guarantee you Blizzard will not ever again see any money from me.
IGN - Slayonara
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I must say that Diablo 4 is still shallow, but on the other hand it started to respect your time.


Does it respect your wallet?


you kidding me right??
40$ per 1-2 year for an expansion vs 20$ per stash tab??

please send me what are you smoking xD
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According to him PoE2 wasnt trying to target a different audience but was instead designed to attract the same playertype GGG tried to attract a decade ago to PoE1.


I mean yes ofc they tried to attract all those people who played (are playing) all other arpgs out there, not, obviously, pvp people, sport sims people and so on. But at the same time they said repeatedly they want POE1 players to play POE2 and if they don't, then this is a problem (and so they will do something to fix it - and we clearly see what they are doing).
Last edited by Azimuthus#1135 on May 10, 2026, 4:13:59 PM
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I must say that Diablo 4 is still shallow, but on the other hand it started to respect your time.


Does it respect your wallet?


you kidding me right??
40$ per 1-2 year for an expansion vs 20$ per stash tab??

please send me what are you smoking xD


Again lying, 20$ is a pack of 6 tabs NOT ON SALE (anyone with 2 braincells buys them on sale wich is pretty regular), and besides that you can buy a supporter pack and get goodies like armor sets, portals etc and still get the points, and btw D4 is 30$ plus 40$ for the expansion (PoE 2 gonna be free, if you wanted to get in sooner it's your fault) and for the people like me who bought D4 on day 1 it was like 80$ plus the expansion that's 120$ just to have the game fully available with 0 mtx, with those same 120$ you can buy 2 60$ supporter packs in PoE 2, get all the tabs you will ever need and still have spare points, and along with that youll have 2 supporter packs worth of mtx, AND besides that i spend money on PoE because I WANT, because i think they diserve my money and i wanna support the game, not because they force me to do it if i still want to play an up to date game.
IGN - Slayonara
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According to him PoE2 wasnt trying to target a different audience but was instead designed to attract the same playertype GGG tried to attract a decade ago to PoE1.


I mean yes ofc they tried to attract all those people who played (are playing) all other arpgs out there, not, obviously, pvp people, sport sims people and so on. But at the same time they said repeatedly they want POE1 players to play POE2 and if they don't, then this is a problem (and so they will do something to fix it - and we clearly see what they are doing).


They´ve been doing this since day1.

There was never a slow, methodical or whatever version of PoE on the table.
It simply cant be done, if your entire game relies heavily on RNG gear (which is the exact opposite of playerskill) and then amplify that gear with a massive skilltree way beyond anything they´ve ever done in PoE1.
This isnt just an accident, a f´d up balancing attempt or anything like that.

If they really wanted slow, methodical (enter more relevant buzzwords), they´d need to reduce the mob density, replace chunk dmg with chip dmg, reduce recovery, reduce the impact of gear significantly and much much more.


The only way anyone could still be convinced that this was their vision but they changed course, must also be convinced that they got damn near everything wrong despite best intentions, despite a decade plus experience, despite everything else.
So either they simply didnt know what they were doing since day1 and changed course or they never intended anything else than PoE1 with a fresh coat of paint.

Imo its pretty clear what they´ve been doing since day1 and fully intended to do. Some of you simply didnt want to see it for what it was and is.
Last edited by Orbaal#0435 on May 10, 2026, 4:56:29 PM
Regardless of which side of the issue your on ggg needs to do a better job explaining what they mean and quite trying to beat around the bush about it. They need better more accurate in game information and a lot of this goes away. You cant tell players they dont understand while at the same time not explain anything all it makes ppl feel is it's a cop out. Players shouldn't have to have a PhD in poe in order to play. If ggg would come out and say this is what our plans our and this is exactly what we mean these debates wouldn't even exist it's a problem they create for themselves
Last edited by Foeten5639#8632 on May 10, 2026, 5:29:25 PM
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If they really wanted slow, methodical (enter more relevant buzzwords), they´d need to reduce the mob density, replace chunk dmg with chip dmg, reduce recovery, reduce the impact of gear significantly and much much more.

The only way anyone could still be convinced that this was their vision but they changed course, must also be convinced that they got damn near everything wrong despite best intentions, despite a decade plus experience, despite everything else.

So either they simply didnt know what they were doing since day1 and changed course or they never intended anything else than PoE1 with a fresh coat of paint.


They had less mobs, less drops, bosses and normal enemies were much stronger in beta, in 0.1.0. This was intentional. They knew what they were doing. They introduced combo in skills - something that will never ever work in POE1. And this too was intentional. But then everything started leaning more and more to POE1, because people cried too much "omg, where is density, why I fight with boss for a whole minute, where is all loot, where is 10000 crafting recipes with 10000 more variables - etc etc etc etc". The only thing back then that reminded everyone of POE1 was monster speed. Common joke on every forum: "We play POE2 while monsters play POE1". Everyone was expecting that they will reduce monster speed so it would actually fit POE2. But instead they started pulling all systems, balance, items, skills and so on to those of POE1, leaving monsters as they were.

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despite a decade plus experience


despite a decade plus experience in spreadsheet gambling sim - not a combat game.

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Players shouldn't have to have a PhD in poe in order to play


They already need one. Not to the level of POE1 ofc, but hey, you need to spend quite of time just to read and understand (I'm not even saying "to remember") what, for example, all those soul cores are doing.
Last edited by Azimuthus#1135 on May 10, 2026, 6:52:11 PM
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One of the biggest examples is crafting. Instead of endlessly adding new crafting mechanics every league, why not simplify the foundation? Why not finally add something as straightforward and satisfying as a crafting bench with targeted affixes and meaningful progression?


Can be summed up to making everything easy and frictionless and I should be able to do everything without sacrificing things. Do you also enjoy retail wow?
Last edited by xpose#1651 on May 10, 2026, 7:49:42 PM
i am looking forward to .5

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