0.5 DISAPPOINTMENT
" Are you actually going against the dictionary definition of the word complexity? "It is, like that's literally the objective definition of the word, adding more elements to something makes it less simple, which in turn makes it more complex. This isn't something subjective. I usually wouldn't care but like, at this point you're essentially "antagonizing others in an obnoxious manner" by quoting me over the most objective thing ever lmao. This is the kind of stuff that only the poe forum could provide man, like, wow.. Last edited by Vyend#2601 on May 9, 2026, 10:06:45 PM
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" Youre making the exact mistake that I described in an earlier post. You saw the old promotional videos (Crossbow and Ranger showcases in oriath for example) whose purpose was to show off those skills, in the campaign, not some grand statement about their vision for gameplay, and assumed that this is what they want gameplay to look like at all levels of progression after you reached endgame. Same goes for closed beta. That literally only took place in act1, which is such a small slice of the game. Its just completely insufficient information to judge the whole game off of and wrong to assume that as you progress through the game its gonna look and play the same. |
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" Read again. I said that those vids just proved what they talking about at those Exilecons. If you have spare time you can browse through and find it. I don't have time to do that as there are dozens of hours of these talks and you need only specific bits of information. But I promise, it is there. Some guy on this forum even "collected" them and put in some topic but again there are dozens of topics on this matter, I won't look them all through just to prove you smth. |
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I mean, there's the other thread right on top: https://www.pathofexile.com/forum/view-thread/3930878
Yes. The plan was for this game to play differently from the first. You can go back and look at the early videos about it, it was said often. Last edited by AbyssianOne#1625 on May 9, 2026, 10:34:12 PM
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" Im just trying to have a discussion im not antagonizing anyone. And no, im not going against the "objective" definition of complexity: "Complexity is the state of having many interconnected parts, components, or variables that interact in nonlinear ways, making a system, situation, or object difficult to understand, predict, or manage." Having 3 Runes for Stat X at values 1,2,3 doesnt increase the games complexity. Runes 1+2 essentially stop existing by endgame and every player will just use 3. You could argue that it shouldnt be that way for different reasons but thats a different discussion. My initial post was asking for a clarification about what OP meant by "POE2 is unnecessarily complex". Your response to that brought up the 3-tiered runes as an example, which was not an appropriate example. I was hoping for examples that show elements of the crafting process (or game in general) that are unnessecary and could be removed without sacrificing depth. |
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Just go play Diablo then.
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" then play d4 , poe 2 is slowly turning into an amazing game . |
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What I'm taking from this entire thread is the feeling that the game is "not fun" (at least for the OP and others that support this view point).
Now, trying to define the "WHY" is where you can get lost in the quagmire questioning: - Is it because it's becoming too complex without merit? - Is it due to bloat? - Is the direction of combat different than what initially was presented (and implemented in 0.1 patch)? How do we define complex? What is considered bloat? In life we should always begin with the end in mind and prioritize putting first things first. These aren't new principles, they are part of the 7 Habits of Highly Effective People. Now, how do runes factor into the "begin with the end in mind"? Is there some grand plan that will tie them in and the A-HA moment happens: "THAT'S why runes we're put ahead of swords, or axes, or finishing out implementing the classes...now it makes sense!" However, at this point, it doesn't make sense (to me at least) as to why runes were such a big portion of the presentation when it comes to "putting first things first". End game was a known and was addressed in substantial fashion. However, there are other parts of the game that people have been asking for where if they didn't deliver runes and offered swords, axes, or another class it would have been resoundingly accepted with universal positive feedback as runes were not on anyone's hit list (at least from what I've seen). In the end, simple or complex are subsets of what makes a game "fun". Complexity doesn't necessarily equate to "deep" especially when I view runes as just yet another RNG slotgame added to a casino with 300 slot machines. Keep it or take it away, it doesn't affect the casino experience (IMO). Lastly, I have never played D4 so when I purchased D4: LOH I purchased the entire package, upgraded to ultimate, and added platinum as well. I had my wisdom teeth taken out the week it came out and had a few days off to just play D4 while resting which doesn't happen in my life. Having a blast and even if I spend 40 hours playing this game for ~$150...that's $3.75/hr. for entertainment that I am enjoying. As someone who has 4 figures $$ wise into POE: I don't acknowledge "well go play D4 then" responses especially as POE was inspired by that series. We either have too much time and not enough money or vice versa in this world, the real question is not if $40 is too much money for a game you potentially could spend hundreds or thousands of hours playing, the question is WHY is $40 too much money for that ROI on entertainment. Anyway, the need to apologize for enjoying a game (especially one that inspired POE) is absurd. Last edited by 600lbpanther#3839 on May 10, 2026, 11:52:40 AM
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" Show me on the dolly what has changed in Diablo 4 to put it on the right path. The base game sucks. Nothing about it was fun. There was no chat to pass the time leveling. The gear is generic. The zone scaling is generic. The armor scaling is generic. The skill trees suck. Tell me what they fixed about the base game that makes you think it is going to get back the 15m loyal fans it lost. |
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" Haha you are talking end game. The fact they are sticking to gear and level scaling. The druid still is bigger than the road. The world you play on looks like a generic map. The first quest is a cliche cult quest and has nothing to do with the origin of YOUR character. The stats on items mean nothing. The only thing that matters is the wording below that reads like a WoW trinket. D4 sucks to the core and it needs to be burnt to the ground and rebuilt. |
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