[0.5 endgame] What about slow builds and meaningful combat?
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Come on, girls. If you're going to fight at least do it in the tub of jello over there. You can imagine how expensive that much jello was these days, lets not waste it.
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Hi everyone! Please be aware of our Code of Conduct when posting on the forums. Just a reminder that the forums are for civil and constructive discussion of the game.
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Says in his most dignified civil voice... "Thanks for dropping in, Lovely day. There's a wealth of constructive discussion feedback in this thread and many others for you to review today."
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To be meaningful the combat doesn't have to be slow as hell or anything... But like, it shouldn't just be stat checking every rare in the game either.
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" Very well said. That’s exactly what I want to see. More emphasis on rare/magic monsters, less exploding screens like nothing matters. Also, when I say slow combat I don’t mean trudging through mud. But a pace where I have to care about monster mechanics and engage with them. Similar to how it’s during the campaign. I’m not sure if that’s on GGGs radar at all these days, unfortunately. |
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" all of their "slow" showcases made in god-mode Last edited by RedCorsair#2371 on May 11, 2026, 4:27:03 PM
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" you got filtered out of the game. it happens. dont be mad, try No rest, its a great game for people like you! :) |
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spirit walker showcase is looking good...much slow and meaningful combat :)
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" Indeed, me and people like me who seek a good game (and was pitched as such) got filtered out fooor... gambling addicts. Sound choice, GGG. Truly. NRFTW is indeed a much better game, thanks for noticing, and I can't wait for 1.0 there! Unlike this triple A slop for gambling addicts that mostly copy builds from others and think of themselves as smart lmao, that game shows a lot of promise. Enjoy your div/hour slop generator as you watch your fave streamer on the other screen do the same thing as you. But hey, It's not all bad, you guys get to test how much punishment your PC's can take when you fill your screen with projectiles, explosions and mobs. Now that's some serious benchmarking. Normally they create unnatural conditions for the sake of testing limits there, but here it's natural :). Oh and you get to test your eyes too, when you'll attempt to see what is what through the clutter of spammed skills through hordes of mobs... Visual clarity amirite? "Sigh" Last edited by IonSugeRau1#1069 on May 12, 2026, 11:17:27 PM
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Holy the deja vu is real.
It feels like it was yesterday we were venting our frustrations on diablo3 forums about that being a bait and switch from what was advertised, then some glorious sunovabish comes and mentions Path of Exile. Only this time it’s No Rest for the Wicked. Good luck with your bait and switch poe1 2 boogaloo. |
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