Give Solo Players a Fair Chance

GGG, I hope you can either nerf loot rewards in party play or buff loot drops for solo players. Right now, the benefits of grouping are far too high—many players run six accounts in a single map and get what solo players would earn in an entire day. Please take the experience of solo players into consideration!
Last bumped on May 3, 2026, 11:27:33 AM
i just made a post about this too in a certain way. solution would be: add
/playersX command. To simulate as if there were X players in your party. This would make game much harder BUT also increase loot. There is no reason why not have this at the very least in SSF.
"Many players"? There's no easy auto-follow in this game, and for a person to have impact on loot they need to be in the same areas as the fighting going on.

You really think many people are running several computers with half a dozen instances of the game going and constantly moving their other characters into range? That would take far, far longer.

And the loot drop changes don't even add up to 100% per player. It already favors solo players versus groups. If it was any worse it would be actively disincentivising grouping in an online multiplayer rpg. That would be stupid.

Why not just... find some friends? Maybe an active guild at league start?

And unfortunately the main people who would benefit from /playercount would be the ubergeared comet spam temple builds. They'd no longer need leechers. Hopefully temple as is is going away very soon, but you can extrapolate that to the rest of the game. It would be players who can afford crazy builds running at the highest player count solo who get the best drops and most currency, and everyone else would be left even more hopelessly behind.
Last edited by AbyssianOne#1625 on May 2, 2026, 10:32:53 AM
group play loot bonus is the most game destructive, unfair system introduced to the game. It should be removed or changed so drop is bound to the player with possibility to sell only via market or currency exchange so boosters dont take away the loot. This whole leeching strategy is just toxic
Last edited by ryszek#5266 on May 3, 2026, 6:09:40 AM
"
"Many players"? There's no easy auto-follow in this game, and for a person to have impact on loot they need to be in the same areas as the fighting going on.

You really think many people are running several computers with half a dozen instances of the game going and constantly moving their other characters into range? That would take far, far longer.

And the loot drop changes don't even add up to 100% per player. It already favors solo players versus groups. If it was any worse it would be actively disincentivising grouping in an online multiplayer rpg. That would be stupid.

Why not just... find some friends? Maybe an active guild at league start?

And unfortunately the main people who would benefit from /playercount would be the ubergeared comet spam temple builds. They'd no longer need leechers. Hopefully temple as is is going away very soon, but you can extrapolate that to the rest of the game. It would be players who can afford crazy builds running at the highest player count solo who get the best drops and most currency, and everyone else would be left even more hopelessly behind.


People who make this kind of comment either don't play the game too much or don't understand how massive group play bonus is and how many people exploit it, either by multiboxing or simply having leechers

If someone thinks exploiting the economy/drops in a trade based game isn't destructive, they just play the game casually enough that the economy itself doesn't concern them. Obviously, this kind of exploit existing or not doesn't affect this kind of players, and the post doesn't concern them

This isn't something new btw, it has been going since 0.1
Last edited by iHiems#0168 on May 2, 2026, 12:11:49 PM
https://www.poe2wiki.net/wiki/Partying

I think a lot of this is just you imagining the difference to be much greater than it actually is. Again, group play doesn't balance up to being the same amount of loot and currency a single player would get for each of the players in the group.

It's an online multiplayer game. Find some friends.
"
https://www.poe2wiki.net/wiki/Partying

I think a lot of this is just you imagining the difference to be much greater than it actually is. Again, group play doesn't balance up to being the same amount of loot and currency a single player would get for each of the players in the group.

It's an online multiplayer game. Find some friends.


Brother, no one is talking about the dude who gets home from work and goes into a dungeon once with a friend. No one cares about that. This isn't about having friends or not lmao

There's a reason people pay just to have someone following them around. The add of quant and rarity is more than worth it
why don't u play SSF?
I farmed Sekhemas and got like 8 mirrors out of it this league, summed up.
Then i farmed Atziri for another like 10 mirrors.
All solo. No guides. havent played poe1.

Skill...? Or you just watch too many vids where it's rainin' divs.
Last edited by Evergrey#7535 on May 2, 2026, 1:06:54 PM
When it becomes a norm to let ppl leech for the sake of improving your own loot I think it's a bad design and needs addressing.

I like to play with my friends and loot should not feel worse for being with them, but it shouldn't be the "correct" choice to group with random people because the loot becomes that much better either.

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