Just a reminder, please remove the team loot bonus in version 0.5.

either remove the bonus loot or add option for artificial difficulty increase that would reflect 6 man party, or do something with this trash system that is currently implemented
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ryszek#5266 wrote:
either remove the bonus loot or add option for artificial difficulty increase that would reflect 6 man party, or do something with this trash system that is currently implemented


Former is bad idea because of reasons from my previous comment.
Spoiler
"
If you remove party currency quantity bonus, then any party play becomes genuinely worse than solo.
GGG clearly made the multiplayer for a reason.
So, how would you balance this? How can a group be on the same level as solo?
Give personal loot? What about Boss-exclusives then? If loot drops for one person only - group is in disadvantage. If loot drops for everyone separately - the group is in advantage because they pay for one entry only.


Latter is actually interesting approach that could lead somewhere.
Good point.
Combat Balance > Feelings
"
Evergrey#7535 wrote:
"
ryszek#5266 wrote:
either remove the bonus loot or add option for artificial difficulty increase that would reflect 6 man party, or do something with this trash system that is currently implemented


Former is bad idea because of reasons from my previous comment.
Spoiler
"
If you remove party currency quantity bonus, then any party play becomes genuinely worse than solo.
GGG clearly made the multiplayer for a reason.
So, how would you balance this? How can a group be on the same level as solo?
Give personal loot? What about Boss-exclusives then? If loot drops for one person only - group is in disadvantage. If loot drops for everyone separately - the group is in advantage because they pay for one entry only.


Latter is actually interesting approach that could lead somewhere.
Good point.

Even if party loot bonuses and rarity bonuses are removed, playing in a party can still drastically lower gear costs through aura effects. It is also obvious that the benefits provided by these auras are completely disproportionate to the increased difficulty that scales with party size.
On top of that, party play allows the entire group to progress much faster through early-game content. Therefore, your argument that nerfing party loot bonuses would make party play completely inferior to solo play does not hold true. Party gameplay still retains clear advantages over playing alone.
"
Exia#2548 wrote:
"
Evergrey#7535 wrote:
"
ryszek#5266 wrote:
either remove the bonus loot or add option for artificial difficulty increase that would reflect 6 man party, or do something with this trash system that is currently implemented


Former is bad idea because of reasons from my previous comment.
Spoiler
"
If you remove party currency quantity bonus, then any party play becomes genuinely worse than solo.
GGG clearly made the multiplayer for a reason.
So, how would you balance this? How can a group be on the same level as solo?
Give personal loot? What about Boss-exclusives then? If loot drops for one person only - group is in disadvantage. If loot drops for everyone separately - the group is in advantage because they pay for one entry only.


Latter is actually interesting approach that could lead somewhere.
Good point.

Even if party loot bonuses and rarity bonuses are removed, playing in a party can still drastically lower gear costs through aura effects. It is also obvious that the benefits provided by these auras are completely disproportionate to the increased difficulty that scales with party size.
On top of that, party play allows the entire group to progress much faster through early-game content. Therefore, your argument that nerfing party loot bonuses would make party play completely inferior to solo play does not hold true. Party gameplay still retains clear advantages over playing alone.


the point is i just dont want to be a slave master, hate that being a slave master is the current meta
Last edited by ryszek#5266 on May 15, 2026, 7:12:22 AM
Ban the robot
keep the happy for the real people
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Ban the robot
keep the happy for the real people


But without the bots to farm currency for the RMT folk to sell to the streamers so they can make videos on "crafting" and uber gear the streamers will stop playing and then there will be no one to tell 90% of the players how to make a character.
"
"
Ban the robot
keep the happy for the real people


But without the bots to farm currency for the RMT folk to sell to the streamers so they can make videos on "crafting" and uber gear the streamers will stop playing and then there will be no one to tell 90% of the players how to make a character.


WTF? Are you serious?
just nerf hammer on that plz
4 players should be 4x loot only.
Oh, we got a MF with 100% with us... make it 5x loot at most.
push.
"
dmb666#1882 wrote:
Just make personal loot already like in Diablo games. Everyone's loot can be seen and picked up only by himself. And only he's rarity from gear works.


+1

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