Just a reminder, please remove the team loot bonus in version 0.5.
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Partying of 4-6 Needs nerf
A non RMT non streamer player will never have 5 friends be in a team together. The only reason a party of 6 playing together is profit, not fun. |
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The reason the economy collapses so quickly every season is this party system.
For example, originally, killing one monster drops 1 share of loot, and the entry cost is 1. But in a 6-player party, killing one monster drops 6 shares of loot while the entry cost per player becomes only 1/6, causing item generation to inflate rapidly. This system has led to the explosive growth of organized loot-farming parties with specialized roles such as rarity aura supports, as well as one-player-carrying-multiple-bots setups. Meanwhile, normal players have their own families and real-life responsibilities. Their playtime is not fixed, so they cannot maintain permanent teams like professional farming groups or botters do, let alone build their characters purely as rarity aura supports. Party-wide loot sharing effectively turns Item Rarity, which is supposed to be a personal stat, into a party-wide aura skill. This system directly harms ordinary players while heavily favoring multibox bots and professional farming teams. Therefore, changing the party loot system is extremely urgent. Party play should provide roughly the same loot as solo play, because parties already benefit from faster clear speed, lower entry costs, and higher fault tolerance. If the party system cannot be adjusted for now, then please open an additional no-party league for version 0.5, so ordinary players with inconsistent play schedules can finally have a fair chance to enjoy the game properly. |
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In games with free trading and unrestricted item circulation, the amount of items and currency dropped should be tied to the monster itself, not to how many players were in the party when the monster was killed.
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" "Every topic" is the same pointless pseudo discussion about loot, where participants don't understand what they are talking about and it's basically only about the feelings. And when there's someone who leave a comment that makes sense - it get's disregarded so the crowd can keep patting their backs. Combat Balance > Feelings Last edited by Evergrey#7535 on May 14, 2026, 3:42:53 AM
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" i know blud, only you are smart here and everything you say is 100% true. |
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" It's worse than on reddit in here, damn. Combat Balance > Feelings
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"You haven't seriously thought about the ideas you mentioned. Farming bosses or tickets cannot meet the income needs of solo players because the more people farm, the lower the value of the output. Moreover, farming bosses requires certain builds, so how can solo players deal with the rapidly expanding market caused by team players before they are able to farm bosses? |
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" In the same time groups are inflating currency which increases that value. How can you pick one thing selectively and forget about everything else when using it as an argument? You can farm Trial of Chaos and sell frags to gear up, then farm whatever you want. Skill issue at its finest, just not in an obvious way. Combat Balance > Feelings Last edited by Evergrey#7535 on May 14, 2026, 6:27:43 AM
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"You’re benefiting from the party system, aren’t you? The rewards from teaming up are ruining the game for every other player—except for those who make money off it. This game is meant for everyone to enjoy together; the number of players reflects how alive it is. Not everyone relies on this game to put food on the table like you do. Get a real job, buddy. |
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" Enough, buddy. You've replied to this thread way too many times, tirelessly trying to convince others that teaming up is reasonable. You're so afraid of fixing teaming up, yet you're also worried about people leaving the game—solo players can go and get other high-value items. You're ridiculous, buddy. Your whole logic is based on your mindset of farming for resources and making money, while normal players just want to enjoy all the gameplay, not be forced to repeatedly run that boring trial. |
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