Just a reminder, please remove the team loot bonus in version 0.5.

Loot bonus shouldn't affect by party members.
party Loot bouns shouldn't have extra currency item found,that so crazy in poe.
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Exiles, hold your horses on the party play debate—have you seen the real culprit?

It's not party play. It's bots.
One person, six clients, 24/7 non-stop farming. Machines never sleep, currency never stops flowing. That's the true source of inflation.

Party play isn't the root problem—it's just an amplifier. It takes what bots generate and cranks up the volume, making the pain finally noticeable to regular players.

If GGG can wipe out bots for good, and a party means six real human beings playing together, coordinating, and mapping—then sure, give them better loot than solo players. That's a reward for cooperation, not for cheating.

So stop fighting over party loot. Let's shout together: GGG, kill the bots first!
And if you can't handle it yourselves, Tencent can help—because in China, when Tencent goes after cheaters, it leaves scorched earth.


Tencent's anti-cheat software literally scans your entire hard drive. That might fly in China, but would your privacy laws even allow that over there?

Also, the backlash from Chinese players is actually way louder than you might think. On our streaming platforms, you can literally watch people running 6 clients at once, chain-farming the Temple to print infinite Divines, and they openly sell the botting software right on stream. Since PoE 2 is a pretty niche game in China, the streaming platforms couldn't care less about banning these cheat sellers.

Because it's so public, a lot of players have already bought these bots. Naturally, they are the ones pushing back so hard against the nerfs to party play right now—they just want to protect their own multi-client botting profits. Tencent can only stop the massive RMT studios; they have absolutely no real way to control individual players running 6-client bot setups at home.
Last edited by 天才#1263 on May 12, 2026, 3:18:31 PM
"
To put it bluntly, GGG just wants to sell more early access copies, so they deliberately turn a blind eye to bots and multi-client farming.



"A top PoE 2 streamer on our platform actually discussed the cheating situation with a Tencent dev. The streamer said the reason GGG is letting the cheaters live in peace [on the Global server] is because those guys spent real money buying the cheats and accounts, so they're just letting them have their fun for a bit. I literally heard this with my own ears on stream on May 10th."
Last edited by 天才#1263 on May 12, 2026, 1:15:05 PM
So, the high profit from team play is because there's a dedicated treasure hunter who maxes out their gear's rarity, and an aura master who stacks buffs.

I'm curious, if it's really friends playing together, are all of them online that often? Or are you actually a small group making money through real-money trading (RMT)?

Furthermore, shouldn't the cost of tokens in a team be calculated based on the number of players? Isn't it unreasonable that 6 people only consume 1 map and 1 token per play?

Many players on the Tencent server genuinely hope for a mode that doesn't allow team play.

This text was translated using Google Translate. Please excuse any inaccuracies.
push
One of the major issues being overlooked here isthe 3rd-party tools that exploit the extra drops from team play. The entire Chinese community is talking about this. The reason players in other regions aren’t paying much attention is because platforms like YouTube and Twitch don’t allow videos promoting or discussing 3rd-party tools. Meanwhile, on Chinese platforms, there are countless videos teaching people how to buy and use these tools to exploit the extra MF from group play — kind of ironic “no freedom of speech. but freedom to post 3rd party tools that cheats in games.”

Essentially, you still only play one character yourself, while the tools control the other five characters. They auto-follow you and even pick up loot for you. Since drop scales with every additional party member, it compounds heavily.

This is unfair and unhealthy for the game’s economy. It would be good if more people started paying attention to this issue.
The party system in POE2 is totally ridiculous.It’s not designed for social interaction or gameplay experience at all — it only exists to boost loot drops.
There’s indeed a problem with the party system, IMPO.

I didn’t play PoE1. When I started PoE2 with my friends, we were all newbies struggling through the campaign for weeks. We tried to team up so we could play together, but suddenly mobs became so tanky and it just didn’t feel good. Things got even harsher later when we tried Sekhemas together — it was way, way harder compared to playing solo. Then we figured: oh okay, so they don’t encourage party play; sucks for us, but we can live with it.

Later, after we’d played for a few seasons, we learned one day that a lot of other players exploit party loot to farm super juicy/expensive maps. They need so little gear because of all the aura-stacking, yet they get an insane amount of loot.

I’m not sure about this particular example, but here’s what a party player told me: if a solo player gets loot worth “1” in a random non-juicy map, they might get loot worth “5” in a juiced map at a cost of “3” (net gain: 2). Party players, however, can get total loot worth 30+ at that same cost of 3 (net gain: 4.5+ per person). So even if you divide it by 6, each party player still gets way more loot per map. And what if they don’t have to split it six ways? It’s completely rigged.

None of this makes sense to me — how party play rejected us all the time
"
姬照#9147 wrote:
There’s indeed a problem with the party system, IMPO.

I didn’t play PoE1. When I started PoE2 with my friends, we were all newbies struggling through the campaign for weeks. We tried to team up so we could play together, but suddenly mobs became so tanky and it just didn’t feel good. Things got even harsher later when we tried Sekhemas together — it was way, way harder compared to playing solo. Then we figured: oh okay, so they don’t encourage party play; sucks for us, but we can live with it.

Later, after we’d played for a few seasons, we learned one day that a lot of other players exploit party loot to farm super juicy/expensive maps. They need so little gear because of all the aura-stacking, yet they get an insane amount of loot.

I’m not sure about this particular example, but here’s what a party player told me: if a solo player gets loot worth “1” in a random non-juicy map, they might get loot worth “5” in a juiced map at a cost of “3” (net gain: 2). Party players, however, can get total loot worth 30+ at that same cost of 3 (net gain: 4.5+ per person). So even if you divide it by 6, each party player still gets way more loot per map. And what if they don’t have to split it six ways? It’s completely rigged.

None of this makes sense to me — how party play rejected us all the time


I's not wrong but it's also not that complicated

Let's ignore rarity for now to make it simpler

When you play solo, you're rolling loot for one person. If a mob drops 10 items, that's 10 chances to hit something valuable like divs

In a party, you get increased quantity, which means more items drop overall, so you're effectively rolling more times per kill (and rolling them with a higher chance for something better because of rarity, but we ignored that)

In the end what happens is that the chance of dropping something better like divines is much higher for party simply because that's how math works. More items dropping means more chances of the outcome you want happening, it's just probability. The more times you roll the dice, the more likely you are to get something valuable like divs

In poe2 most loot comes from rare mobs. Parties increase the number of drops from those rares, which means they're generating way more total rolls per map. To match that, a solo player would need to run the same map multiple times (and would still fall behind once we count that party rarity exists, but we ignored that...)

Even if you split the loot, which usually won't happen as most players will just invite a leecher instead of a friend, each player still ends up with more value than a solo player because the total pool is so much larger that they ended up getting higher quality drops and in more quantity

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