temple lock nerf, good job losing player base

It's typical from this company that they deliberately screw people over and stay quiet about it. How many MAJOR issues has there been this league that has had a dramatic impact on players loosing progress in this game.

And they don't even have the balls to just come out and say sorry, for like any one of those issues. I mean who does that, well GGG does apparently.

I can't respect people who do stuff like that, sure as hell won't be giving them any money. I just hope most of the player-base remembers this and does not let them forget it. They are just staying quiet and hoping people forget about it, before coming out with more bloody supporter packs.
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VIPER258#2263 wrote:
It's typical from this company that they deliberately screw people over and stay quiet about it. How many MAJOR issues has there been this league that has had a dramatic impact on players loosing progress in this game.

And they don't even have the balls to just come out and say sorry, for like any one of those issues. I mean who does that, well GGG does apparently.

I can't respect people who do stuff like that, sure as hell won't be giving them any money. I just hope most of the player-base remembers this and does not let them forget it. They are just staying quiet and hoping people forget about it, before coming out with more bloody supporter packs.


haha i almost bought the druid effects, but i dunno about my wolf turning into a croc
I just checked, and the player count has been going up slightly since the most recent hotfix. I don't think this is as big a problem as your title makes it sound.
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController

0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9
after reading everyone's comments, i think it boils down to

1) is temple fun or not?

2) is it fair for a maxed temple to drop alot of currency

3) how has GGG responded? (holten exploits, lock drop rate etc)

my personal opinion

1) damn fun, a nice change of pace every 3 maps to build your own dungeon that kinda stays forever. but it would be nice if i can do the boss fights without bricking my snake chain too.

2) honestly my 50 room temple i just kinda built it my own, drops 10 divine per run, takes 20 minutes and if i farm 10 breach/ritual maps in same time i get same currency so.... and i know ppl have 100d temple drop rooms, some pub invited me to his well designed temple and it dropped 150 with 3 ppl around 70 rooms. BUT that temple had so much monster effectinvess that some of the rares had like 8-10 times more health then t3 xesh. so when ppl complain about these 100d drop temples, have u actually been in one? do you know how fcking hard it is to actually kill monsters and complete it. lets not penalize good players for having Hard and well designed temples.

3) total shit in my opinion. i saw the holten bug and didnt wanna reroll a new character and purposedly die to stay level 70; and the bug didnt get fixed for like 2 weeks? while the entire forum was angry. the lock situation, im reading many threads asking for GGG to clarify and still no response.

anyways hope everyone just have fun with their builds and/or try something new. for example i just added crown of eyes and berserk and CI and my dps basically doubled very fun
back to lock medalion rate
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back to lock medalion rate


so lock rate back to normal? i guess all the complaining worked lol
No, its still fucking broken and they still wont comment.

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