0.4.0c Hotfix 13

I went in, looked at it all, and left the game.
Will you reset all Temples if you want this change to affect all players? Otherwise, this patch only affects players who haven't completed the Temple. Thanks for giving me a reason to leave this league.
IT IS 2 WEEKS to late with that change
Thanks for saving the inflation, its a hard cut but I think it will be better in the long run.
fking bad patch honestly!
Did developers try to build a temple yet or just create an icon and put it on?
How the fk u guys do with tier 3 lock room while the drop rate of increasing tier medal was so bad ???
If you try to nerf, why didn't you try to play and feel like a player???
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perahf#6134 wrote:
Thanks for saving the inflation, its a hard cut but I think it will be better in the long run.


this guy is baiting 100% :P
Revert fix
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waallee#4341 wrote:
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Rizzle#8282 wrote:
This hotfix was spectacularly tone-deaf. In a single, unexplained move, GGG gutted the only reason to keep engaging with the league mechanic - Measured End Game Progression (not loot). For the first time in a long while, the community had a real sense of endgame momentum—something actually worth grinding toward. And instead of tuning it, you obliterated it mid-season.

Yes, the loot scaling was high. Everyone knew that. But there’s a universe of difference between balancing and outright deleting the core structure of temples halfway through the league. That’s not balance—that’s bait-and-switch. You proudly claim you don’t nerf things mid-league, then immediately hide behind the tired excuse of “it was a bug” or “unintended behavior” when it’s convenient. That line has completely lost credibility.

What’s worse is the pattern this exposes: the community repeatedly discovers how to push your systems further and more creatively than your own developers ever anticipated—and instead of embracing that, you punish it. If your players understand the limits of your game better than the people building it, that’s not a player problem. That’s a development problem.

This change didn’t just kill a mechanic—it killed motivation. It sent a loud, clear message that time invested means nothing and anything fun is temporary until it’s deemed “too rewarding.” After 1,500+ hours, I’ve hit my limit. This wasn’t a misstep; it was a betrayal of player trust.

Do better, GGG. Because right now, I’m done.


summary of everything


Based


Yes, this hits the point, GGG. Read it.
Sadness
Anger
Desapointment

After a full week of try hard you are doing this? Lets lost the varietes of player, for more varietes of temple. Make sens !!
I cant understand?
Why code a complex league mecanic who take time to understand, build and master to get rewarded to change that 2 weeks in, after everyone started to get in?

IM OUT
I took time to build the temple, and somehow i get punished. The people that overly exploit a mechanic are left in a better position and still able to print their Divines at a rapid pace.

I guess I learned a lesson to exploit early and exploit hard

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