0.4.0c Hotfix 13

"add additional importance to some other room types for building optimal Temples" you think people can build OPTIMAL temples with the lock change? How delusional can the devs be
Last edited by tonyalmighty#6394 on Jan 3, 2026, 2:17:11 AM
I'm so proud of myself I didn't buy supporter pack.
This point right here. All this in a "hotfix".
As an ordinary player, I finally found the temple-building aspect of the temple gameplay really interesting and full of a sense of accomplishment in terms of nurturing and development. But then, halfway through construction, I was suddenly unable to lock rooms. GGG , you haven't just caused a huge sense of letdown for those who had already built impressive temples; you've also blocked the path for latecomers who wanted to engage in this gameplay. People are more bothered by unfairness than scarcity. Your actions will only make everyone feel that you've hurt players' feelings. Sorry, but I have no choice but to quit playing. I can only leave.
thx for gift on new year...we see how u understand and love ur fanats and players...who allrdy care about this league? let ppl get fun 1 time...why u cant fix everything with new league again happy new year ggg(not)
no brain hotfix
If tencent hired two kindergarden kids to run this company, they would do a better job than this group of severely incompetent people.
Punishing the casual players? are you kiddin me?
"
This hotfix was spectacularly tone-deaf. In a single, unexplained move, GGG gutted the only reason to keep engaging with the league mechanic - Measured End Game Progression (not loot). For the first time in a long while, the community had a real sense of endgame momentum—something actually worth grinding toward. And instead of tuning it, you obliterated it mid-season.

Yes, the loot scaling was high. Everyone knew that. But there’s a universe of difference between balancing and outright deleting the core structure of temples halfway through the league. That’s not balance—that’s bait-and-switch. You proudly claim you don’t nerf things mid-league, then immediately hide behind the tired excuse of “it was a bug” or “unintended behavior” when it’s convenient. That line has completely lost credibility.

What’s worse is the pattern this exposes: the community repeatedly discovers how to push your systems further and more creatively than your own developers ever anticipated—and instead of embracing that, you punish it. If your players understand the limits of your game better than the people building it, that’s not a player problem. That’s a development problem.

This change didn’t just kill a mechanic—it killed motivation. It sent a loud, clear message that time invested means nothing and anything fun is temporary until it’s deemed “too rewarding.” After 1,500+ hours, I’ve hit my limit. This wasn’t a misstep; it was a betrayal of player trust.

Do better, GGG. Because right now, I’m done.


This... 100%, incredibly well said. It's not about the loot, or the economy, or even the server load(we've all seen overblown mechanics before, affliction anyone? Empy trying to hit frame cap... etc), this was a rug pull of the highest order and an incredibly disappointing way to treat your player base.
Wtf the only endgame that I feel in poe2 is gone. Bs update

Report Forum Post

Report Account:

Report Type

Additional Info