Zoomers will never be happy in PoE 2.

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Yes they are the minority, thats why ggg decreased monster packs and nerfed rhoa and ms boots. Oh god why ggg didnt listen to the vaaaaast majority


Do an in-game poll on this very topic. I cannot wait for this to happen.
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Imagine dodge rolling meaningful combat all the time whilst mapping even if you are top geared...


My wet dream 🥹
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Darosius#3984 wrote:
I dont want slow combat.

I want character evolve into "feeling like a god and kill the whole map".


Yes. That is what the overwhelming, crushing majority wants. This isn’t a debate, it’s not a difference of opinion, it’s settled reality.

An in-game poll would completely crush this loud minority delusions.

We want the climb. We want the struggle, the gearing, the leveling, the grind because once you hit top gear, mapping should feel like you're a god.

Anyone pretending otherwise, anyone claiming this isn’t the consensus, is either blatantly lying to you or running some kind of weird agenda. And either way, they’re doing the competition a massive favor, because if GGG caves to that tiny, loud minority, the game will be well on its way to becoming yet another corpse they managed to strangle.


Yes they are the minority, thats why ggg decreased monster packs and nerfed rhoa and ms boots. Oh god why ggg didnt listen to the vaaaaast majority


PoE2 players have already casted their votes with majority players in Deadeye LA lol.

GGG is just pushing back the inevitable.

Enjoy your low income poverty build if you insist on rolldodging and slowslopping throughout the map while other more efficient players zoom through it at 5 times the speed and half the effort you're putting in. Lol.

Even buffing the monster, they will still map 5x faster with half the effort than your poverty slowslop build. Because player power and the gap between builds didn't change at all.

Do this simple math:
A = Player power A
B = Player power B
X = Monster power (global)

A * X = ?
B * X = ?

This is not the 'win' you think it is.
Last edited by nagisanzeninzz#2697 on Dec 11, 2025, 9:15:35 PM
good post [Removed by Support] the people who care enough to post on forums with enough frequency to make noise ruin every single game, and always have.

im in the process of making a game right now and our philosophy will be to mark forum/tweet trends and actively ignore/do the opposite of them. our game will be the best in the world.

we need more level headed voices, most of the people who matter never bother to check the forums or speak up. i only logged in now for the first time in 4 months to give you my support.

if u have ever cried about a poe2 feature not being like poe1 u need to seriously consider whats missing in your life. poe1 is right over there bucko, theres no logic that can defend that stance
Last edited by Ayelen_GGG#0000 on Dec 11, 2025, 9:54:41 PM
I don’t understand the argument of slow for the sake of being slow is meaningful when every challenge in this game is about stat check, people want to zoom and blast because it’s the most efficient way to get loots and solve those challenges, tell the dev to design a single challenge that don’t require stats on your character then combo and dodge roll could make sense.
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I don’t understand the argument of slow for the sake of being slow is meaningful when every challenge in this game is about stat check, people want to zoom and blast because it’s the most efficient way to get loots and solve those challenges, tell the dev to design a single challenge that don’t require stats on your character then combo and dodge roll could make sense.


Because what the 'meaningful crowd' wants from Path of Exile is a mathematical paradox and can not be achieved.

GGG will try to please these new comers in a few patches but eventually this bubble will burst, because it is simply cannot be achieved without deeply compromise Path of Exile strongest feature, that is build theorycrafting with deep, complex systems.
Last edited by nagisanzeninzz#2697 on Dec 11, 2025, 10:29:13 PM
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Yes they are the minority, thats why ggg decreased monster packs and nerfed rhoa and ms boots. Oh god why ggg didnt listen to the vaaaaast majority


Do an in-game poll on this very topic. I cannot wait for this to happen.


I would be interest to see the results as well. But there needs to be clear definitions of terms used. Best example I have seen recently was when the anit zoom and pro zoom threads were still up. Some said zoom was pure damage, some said movement speed, some said aoe, some said combo of all the above etc. Too many different definitions and causes mass confusion and it only became a tribalism thread.
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I don’t understand the argument of slow for the sake of being slow is meaningful when every challenge in this game is about stat check, people want to zoom and blast because it’s the most efficient way to get loots and solve those challenges, tell the dev to design a single challenge that don’t require stats on your character then combo and dodge roll could make sense.


Because what the 'meaningful crowd' wants from Path of Exile is a mathematical paradox and can not be achieved.

GGG will try to please these new comers in a few patches but eventually this bubble will burst, because it is simply cannot be achieved without deeply compromise Path of Exile strongest feature, that is build theorycrafting with deep, complex systems.



Yeah, this is a good point. How do you make deep and complex systems such that people want to keep theory-crafting if builds are limited to be somewhat similar in clear speed. If things feel the same/slow then why theory-craft.

I don't play the hyper zoom builds as I don't like teleporting around the screen. I also don't like playing glass cannons. However faster movement speed and kill speed plus survivability is always the goal of a build.

There's a limit to how slow/tedious you can make things before people stop bothering. Like all the infusions and things that require charges or have cooldowns. As soon as I see this I think, "why bother", and exclude those skills from the things I want to play. It's why I'm going to play ED+Cont again because it doesn't have cooldowns or conditions. Very little skills in the game currently interests me.
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PoE2 players have already casted their votes with majority players in Deadeye LA lol.
Vast majority of players don't put their build into build websites. People who do so are the meta slaves too dumb to make their own builds and just copy what streamers tell them to make.
The problem with meaningful combat is that GGG picked the least compatible genre for that, and the least compatible game in that genre.

I mean take BG3 or Divinity. You can do all kinds of cool situational stuff. Electrocute water, blow up a barrel, throw enemies into each other. There's a selection of spells you can use in different situations. You don't just spam fireball or whatever. This IS cool.

The problem is, they're turn-based games. Or very slow paced games. Or have stealth like Dishonored. Not to mention that oftentimes the fights are CAREFULLY DESIGNED to reward certain interactions. If you see a puddle of water in Divinity, it's placed there by the developer for you to throw some lightning at it.

You won't be electrocuting water and tactically use spells in a fast-paced game like PoE. The closest you can get to "meaningful" combat in PoE is have a *spammable* combo like leap slam -> boneshatter or something. Something you don't need to think about too much, and in essense you're still using one skill - it just involves pressing multiple buttons.

If i try to use a sub-optimal skill composition, say, on a crossbow mercenary, i won't get "meaningful combat". I'll just get lots of backpedaling. If i have a poweful skill in my composition that has a 5 seconds CD, it'll be backpedaling until i can use that skill. This is NOT tactical, NOT meaninfgul, and least of all, fun.

If GGG wants slow-paced, "meaningful" combat, they need to rewrite poe2 into a slow-paced game with a lot less build customization (otherwise players will just find a way to blow up screens regardless) and an active pause. I would play it. But current PoE2 is not that, and it'll never be that. And simply adding some spenders and cooldowns won't change that. People will just avoid these because in a game with that much customization, there will always be better options.
Last edited by onetruelai#7327 on Dec 12, 2025, 5:11:46 AM

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