"Meaningful Combat" Is Anti-ARPG

Months out and came back and saw a comedy. Since when did Path of Exile 2 ever a multi player platform?

One of the D2 creator even said ARPG's today are a lot less like it was back then so I don't think the call back to D2 works how you think it does. The game was slower back then. And they want something slower and more meaningful to engage with now which I think is great.

Combat in Poe1, last epoch and d4 can all just be ignored. It's all the same boring zoomy button mash of one skill. The combat is superfluous to the goal of just wiping the screen with whatever shiny method you chose and picking up stuff.

Would love PoE2 to keep pushing the meaningful and actually relevant combat. Every other ARPG sucks in that regard. And it's not like they don't want to allow us to scale up to godly strength in end game, it just takes some time and gear.
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You seem to mix things. That's why I'm making it very short.

Poe2 is online, so you can't cheat, because you can participate in the economy, if you want. Doesn't change the fact, that poe2 is mainly a single-player game.


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Months out and came back and saw a comedy. Since when did Path of Exile 2 ever a multi player platform?



There are a few pretty solid arguments that PoE is, in fact, a multiplayer game and not just "a single player game that happens to ping a server."

First, the obvious one – you literally cannot play it without an internet connection. Sure, "online" alone does not automatically mean "multiplayer," but in PoE’s case the always-online part exists because the game is built around a shared server-side economy and world state, not just for DRM vibes.

Second, and more importantly, GGG themselves have already spelled this out. Chris on the "Solo Self-Found Support in 2.6.0" thread:

"We do not want new players to choose SSF unless they know what they're doing. Despite the addition of this mode, Path of Exile is still designed and intended to be multiplayer with partying and trading."

That is the creative director saying "this is a multiplayer game, SSF is the exception." You can disagree with the design choice, but you cannot pretend he actually meant "single player game where sometimes other people exist in theory."

PoE is an online multiplayer ARPG. Not an MMORPG, sure, nobody is asking for Orgrimmar 2.0. But it is still built as a multiplayer environment – towns full of people, party play, trade, shared economy, guilds, etc. Choosing to play it as a solo hermit is completely valid, but that is a personal preference, not the actual design intent.

You can play a multiplayer game solo. That does not magically change the genre any more than eating alone makes a restaurant into a home kitchen.
Whatever you decide, I'm with you all the way.
Absulutely not. Its better than any cookie clicker you play
it's not even "Arpg" what you mention. Like both arcade and sim racing games are racing games.
arpg is term - which comes from casual community that doesn't know genres
arpg, are all - god of war, souls likes, devil may cry and so on.

and no.. it's not against hns genre
action not comes from speed but from..action.. action can be made by meaningful and more methodical combat, which souls likes doing or combo style combat lik in god of war - or even devil may cry. Which are different types of games.. slasher and just narrative arpg, but it's valid point if you understand metaphor.

Only one bad thing is being so narrow minded and thinking everyone need to like you are liking

for some reason: as a metaphor...
You are not going to simulation racing game and blaming it's design to be simulation
as well here - you should not come to poe 2 and blame it's core design as you know game is designed as it's
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Sakanabi#6664 wrote:


And you thing PoE 1 is successfull because of zooming? OK lol.


PoE 1 is sucessful because of zooming and complexity yes, ive been here since the start, most of you didnt even hear about the game and i was already grinding like a madman, most of you jumped on the PoE 2 bandwagon because it looks good, PoE 2 is still lacking what made PoE good and what kept the game growing all these years even with shitty graphics, tree is bland, itemization is bland, gameplay is slow (unless you were playing deadeye)
IGN - Slayonara
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Sakanabi#6664 wrote:


And you thing PoE 1 is successfull because of zooming? OK lol.


PoE 1 is sucessful because of zooming and complexity yes, ive been here since the start, most of you didnt even hear about the game and i was already grinding like a madman, most of you jumped on the PoE 2 bandwagon because it looks good, PoE 2 is still lacking what made PoE good and what kept the game growing all these years even with shitty graphics, tree is bland, itemization is bland, gameplay is slow (unless you were playing deadeye)


Bro I'm here since 2013 but then had a long pause and returned in 2018 on Steam (when I also started with supporting the game). Look i even put my old badges back just for you to shut up.
Last edited by Sakanabi#6664 on Dec 10, 2025, 7:23:56 AM
so 5 years out of the game, you played it, didnt gave a shit about the game, then when it started gaining traction you came back, really shows what kind of players you are, the fotm chaser.
IGN - Slayonara
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Aelin21#7976 wrote:
One of the D2 creator even said ARPG's today are a lot less like it was back then so I don't think the call back to D2 works how you think it does. The game was slower back then. And they want something slower and more meaningful to engage with now which I think is great.

Combat in Poe1, last epoch and d4 can all just be ignored. It's all the same boring zoomy button mash of one skill. The combat is superfluous to the goal of just wiping the screen with whatever shiny method you chose and picking up stuff.

Would love PoE2 to keep pushing the meaningful and actually relevant combat. Every other ARPG sucks in that regard. And it's not like they don't want to allow us to scale up to godly strength in end game, it just takes some time and gear.


D2 you are teleporting across every map. It's insanely fast paced. I still play D2R quite often

You don't even play Poe1 based on your profile, so not sure how you know what combat is like. There are many Poe1 builds that are not "Zoomy" There are even more Poe1 builds that use more buttons than Poe2 builds

Poe1 is an actual sandbox where you can do soo many different things.
Poe2 GGG locks you in a small box and forces you to play a certain way.

My main issue with Poe2 isn't even the speed of the game, even if it is slower than I would like.
My Main issue is there is no build diversity, everything has an upside and downside, there are way too many skills with cooldowns or specific conditions you need to meet to use the skill and just the insane amount of hoops you have to jump through to do any damage. It's just clunky and slow and not meaningful in any way

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