.5 Chrono discussion

yeah, here is default Culling thresholds.

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Culling Strikes kill Normal enemies if their life is at 30% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied.


Since IA no longer hits enemies...
we won't be able to support it with Soul or life drain sadly.
https://poe2db.tw/us/Soul_Drain

Anti-synergy with Powersiphon and Lighting warp obviously. (as well as killing palm, and devour.)


I think this Non-curse version is just 100% worse then curse version?

we can't curse magnitude it. its a flat 25%, while curse one was 50% base versus white, down to 25% versus bosses. but then WAY more with cruse magnitude.

might be instant now? but there was ways to reduce that for curses already too.
we can't support it with impending doom or anything..
My understanding is that since the curse now Culls, it will execute any white mob the moment it reaches 35% health, combined with the repeated 25% damage it's similarly good baseline. I rewatched the showcase video and indeed it looks like there is now no delay at all in activation. That, combined with the fact that we always get value out of it now might just be enough QoL for it to be as good as the old curse, even without the ability to scale it. Maybe. Scaling Cull Threshold seems impractical at best, even if it would be funny to onetap white mobs with just one cast of IA assuming we have enough of it.

I figure I will be looking to maybe play some kind of MoM/fake MoM setup this league to solve mana, since we are uniquely positoned to take advantage of Quipolatl's thesis with the new Now and Again, as it will let us produce so many more curse Runic Inscriptions *and* Phased Form benefits a MoM setup so much. I just wish Quipolatl's builds didn't make my eyes bleed.

E: Mana stacking is actually even more tempting thanks to the nee breaxh max mana ring base!
Last edited by Endon122#2554 on May 22, 2026, 7:12:52 PM
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Endon122#2554 wrote:
My understanding is that since the curse now Culls, it will execute any white mob the moment it reaches 35% health


That isn't how I'm reading it. It looks like if the damaged IA would reaches the 35% of a white mobs health in damage, then it will simply trigger before expiration.

"The Debuff is now a Life Loss effect instead of secondary hit damage, and the Debuff amount is now displayed on static health bars. The Debuff also now instantly Culls enemies when total Life Loss reaches Culling Strike Threshold. Now grants Debuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed (previously 50%). "

Had to rethink this a few times but basically if you have IA on a white mob at 100% health when you start fighting it, it should die when you get it to:

35% health plus when damage you've done plus 25% of damage you've done (life loss) hits the 35% mark so.....
35% plus 0.2 x 65 = ....48% of its health?...

because then you've done 52% of its health in damage and 52 + 52x0.25 = 65...cull is triggered.

I think thats right, gonna be some messy math with it for sure, and dependent on where mobs health is when you cast IA...and..........

Still probably useless. You didn't gain much from casting the effect, and there's an opportunity cost in the time it takes to cast, and spending those ascendency points on it.

I think its still not going to have much use.




Last edited by Skutz123#5377 on May 22, 2026, 8:39:07 PM
Well you still need to manually cast it. I would mind doing it at the start of the boss fight if I know that I can melt the boss in few seconds because of this.

I am too dumb to figure it out so I can't see the choices what to play outside of the same s*** I am playing since 0.1 but with slightly diffirent flavor :D

https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_chronosorc_typetwo
My 0.4 leaguestarter: Lightning Spear Amazon

https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls
Last edited by default_mp3#9394 on May 22, 2026, 11:46:34 PM
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Well you still need to manually cast it. I would mind doing it at the start of the boss fight if I know that I can melt the boss in few seconds because of this.

I am too dumb to figure it out so I can't see the choices what to play outside of the same s*** I am playing since 0.1 but with slightly diffirent flavor :D

https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_chronosorc_typetwo



if you do want to just go the classic cold/chrono route again, there's a few changes to make.

2-quicksand hourglasss
4-time snap
6-time freeze
8-now and again. (probably. maybe apex again.) or maybe phased form.

I think you will want Convalescence for an ES build.
https://poe2db.tw/us/Convalescence

this skill was always very good. Especially with Time snap.
frostwall also gaining from snap well.


now again is ?? of course still. Should be pure gains for frostwall. should echo, and probably repeat without consuming charges.
frost bomb should also echo, and repeat.. but due to its Limit. thats not very helpful.
its not TOO hard to get the +1 orb limit passive, and your old build already had overabundance in there, with cascade. probably drop cascade.
I have cooked up build so disgustingly fun and synergistic that it's going to make me want to sink 500+ hours into this one chronomancer.

It would be nice to get some adjustments for Chrono node positioning as up until act 3, things will be rough.

However I need to see what uniques and what Kalguuran/Ezomyte uniques can have their modifiers yoinked. If all that I theorise work as intended, yep. The build will have borderline immortality, insane fun potential and... reasonable damage.
My plant chrono was pretty solid in .4. And should transition to .5 easily.

https://poe2db.tw/pob/OfKAHJl0m1

Thunderstorm, and Thrashing vines ought to Now and again. but, both have limits.
unclear if worth using overabundance on them. perhaps.

Shock conduction 2 removed. so nerf there. But Living lighting 2 buff/fixed.
I don't think I was hit by any of the wolf pack bugs, but possibly buffed too.

I can easily transition into the New Recoup nodes.

So this build would be, 2-quicksand hourglass, 4-phased form, 6-now and again? or apex, or rift.


----
This was the ice nova chrono from 3. ..which is more complicated and going to take some work to update to .5.
https://poe2db.tw/pob/JGqjvz8XPM

so.. it was ACTUALY a frost Jarts chrono. but I realized nova was doing some real work. especially while mapping.
frost nova setup was simple. Frost bomb+echo+short fuse to pop for Essences. buffing an Echoed Ice Nova.

I also had an Unleash staff to weaponswap and Unleash novas. which was solid too.

Complicated setup for Frost jarts.
jarts itelf also is buffed by cold infusions well. but then, was also making use of lighting infused firewalls for triple damage buffs to Jarts. great dps. but pita.

At the time I was using CoC. and was struggling with viable crit rates. iirc paintmaster was insisting CoEA was better. He was probably right. I think I got burned out that season before another gem dropped to try it.
I was also never happy with infusion generation. even going in and out of the infusion nodes.

So, I would probably keep the nova/bomb setup. use CoEA instead of Coc for Comet.
Use Thunderstorm now for shock. I still want fire infusions, so flame wall.

Pounce weapon swap. solar orb is another weapon swap option instead of flame wall. but pounce is so good..

passive tree is rough. just not enough points for recoup, elemental damage, es, and infusions..
that is almost the real problem here.. nevermind considering Archon.

so heres a quick rework to try making it work. going to need way more. Assume sancrosantum here as well.
https://poe2db.tw/pob/rh4tIdoie4

ATM I am probably leaning towards going this, and trying to make it work right. getting this properly functional is going to take some testing and work. should be fun.

----
Is anyone considering mace or Elemental ATTACK chrono? Shapeshifting.

Phased form, recoup, quicksand hourglass ought be a VERY solid base for any attack build.


---
The other one is self damage.
I'm pretty sure Phased form is going to make immortal recoup builds with Fireflower, and the like, SUPER easy to achieve.
maybe even a full on thorns build.

Last edited by Casia#1093 on May 26, 2026, 10:50:04 AM
CoEA is really good if paired with painter's gloves. I had a pleasant experience with it last time I played Chrono Caster.

I will start with permafrost+grenades merc into galvanic shards+stormblast tactician, and, honestly, I don't see any reason to choose xbow chrono over it but pure grenades.

I mean, grenade chrono sounds like a very viable build, even my slowmancer approach will do well simply by scaling -res on bosses (curse+exposure up to -110% total reduction on Pinnacles) and getting freeze, snap, sands, 30% less hit, or apex/IA smth. Painter gloves + scaling generic elemental damage via echoing/stormcharged/stormbreaker wheels, getting some crit sounds like a very viable thing bc AoE slow will do a decent job for grenade delayed damage.

Ugh... Well... pretty cooked build, I think.
Build link: https://poe.ninja/poe2/profile/monik390-5560/character/Monik_ChronoA
Last edited by monik390#5560 on May 23, 2026, 11:59:54 AM
yeah. 30% average increased skill speed is pretty huge. about 10 passive points on average.

because its both, it also really works well with elemental hybrid builds.
Shapeshifting is obvious. although volcano, tornado, etc don't really mesh particularly well with our other buffs much.

but still the other primal Shapeshifts with firestrom, comets, etc aught be solid.


The other direct too is open with this. quarterstaff.
all those ice skills, flickerstrike?



Bone cage is one of the few spells that aught to benefit DIRECTLY from now and again. Cascade and repeatable. Wonder if a raw phys caster version would work.
Very similar to my plant build, but using Bonecage. Impale, maybe bleed. And using wolves/living lighting to proc impale. or even with new faster attack, our own attacks.
Some updated notes I caught that will effect us.

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Spell Cascade: Is no longer limited to supporting spells you use yourself.


"
Ice Nova: Is no longer able to originate from Frostbolt while cascading sideways.


"
Culling strike thresholds are no longer lowered in party play for non-unique monsters. They are still lowered based on the number of players in the party for unique monsters.



Kalguuran skills are a wildcard as well of course.

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