.5 Chrono discussion
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Thunderstorm is a great addition to chrono. Either as part of Cold chrono, or as a dedicated lightning chrono.
https://poe2db.tw/us/Thunderstorm The drenched is of course more freezing/shock. https://poe2db.tw/us/Shock_Conduction_II https://poe2db.tw/us/Static_Shocks https://poe2db.tw/us/Coursing_Current https://poe2db.tw/us/Electromagnetism Static shocks and Coursing current both have cooldowns with charges. 100% shock chance, fueling Lighting infusions. Lightning infused frostwalls. And pounce shattering them instantly on call as well. Last edited by Casia#1093 on Dec 16, 2025, 12:43:29 PM
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If anyone is curious this is where my plant chronomancer is at.
Theres not a TON of synergy with plants. they do just all scale with cast speed, and aoe, so, quicksand hourglass is just raw power, if not any real interesting mechanic. Entangle is 102% slow by itself with basically no investment in slow mag.. https://poe.ninja/poe2/pob/13257 Recoup. 18% damage taken from mana 10% damage taken from wolf pack via loyalty. dps is slowing down at t8. DPS is very hard to calculate. shock, impale, overgrowth, armor shred, accelerated growth, fissures, blind. Thunderstorm 100% shock chance. living lightning. living lighting can proc impale. Entangle spam with tapping thunderstorm for clearing. Accelerated growth alone in basic entangle is like 3 blossoms. with branching fissures 2, is anywhere from 3-8 Accel growth's blossoms scale per hit, at the same rate as entangles fissures. example level 21 entangle. 127-190 fissure. 33-49 vines. x3/s 127-190 accel growth. Listed dps is only fissures. spam casting. not even sure if they shotgun. but accel growth is 4x-9x dps.. of base. Thrashing vines does list dps. accel growth seems to spawn 1 blossom per vine gen. which is 2 per cast time.. which will vary with faster cast. again not listed in dps. blindside in thrashing vines, since entangle is applying blind. Pounce is super good as I noted. As a movement skill which can leap over rivers, etc. applies predators mark, which is 4% increased damage for each of its enemies within 6 meters of it up to 60% (Living lighting is 8, wolf pack is 6, im 1, and pounce is another 6-7 potential..but they die too much to count. 8+6+1=15 x4 is 60% anyway. wolf pack. loyalty for 10% damage taken. also consume impales. Briar patch. pounce can charge it. more accel growth blooms. Have to decide if crit is worth it. better gear? maligaros? effigy? desensitation, and moment of truth.. and same with the arcane surge. the new surge nodes are pretty powerful. 60% increased spell damage, 12% aoe. don't have 4th ascend yet. when I do, like drop Apex for time stop/rift. I was running rift for awhile before getting recoup set up. ![]() Last edited by Casia#1093 on Dec 20, 2025, 9:28:59 PM
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This is where my plant chrono is at atm. now officially highest ive taken a char in poe2. I usually burn out before this.
https://poe2db.tw/pob/FbfbR6jvZQ clearing t15ths. a few realmgates, including t2 simulacrums. ready to try 4th ascend. (a bit overdue.) citadels. the game is improving. maps are better. smoother experience. the splinter/realmgate system is better now. async trade has gotten me trading. far and away the most currency, uniques, and good gear in general I've ever had either. mostly avoiding temple too. its "normal" play. abyss, simulacrums. but even omens, essances, etc are way up. Edit: I have no idea how to properly craft on the ammy or wand. haha. bought was sacrosanctum for like 50ex iirc, wand for like 30ex, ammy(without quality/infusion) for like 30ex. and just recently the focus for 200ex. Last edited by Casia#1093 on Jan 4, 2026, 10:28:27 PM
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Anyone tried advancing storm with thunderstorm? I had a thought after it was mentioned prior.
Thunderstorm + electromag + advance -> suck mobs away Then maybe: frostbolt spam w/ CoC frostwall (or swap around and self cast wall) I feel like CoC or crit is going to get hit hard in .5 with it being majority of builds at high end so i want to move away from crit, cool idea in saying. |
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Personally, I'd like to find out if The Whispering Ice could become a viable option.
[URL=https://poorbunny2.io/]Poor Bunny[/URL] game
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" "The Whispering Ice now has "+5-7 to Level of All Cold Spell Skills" (previously +2-4)" It's probs actually very good, going to give it a try on my next test character, it also means one less button (no need for frostbomb). With an advancing thunderstorm (shock w/ freeze build up) there could be a few decent builds with the staff. E: Looking at the tree there is a lot of magnitude nodes for chill/non-damaging ailments (i wonder if this will effect whispering ice chill dps?), might be able to scale it well. Last edited by gr0o0ve#1473 on Feb 25, 2026, 10:28:41 AM
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.5 chrono changes.
https://www.youtube.com/watch?v=JfyoJYCRNMo New notable. Where temp rift used to be. Phased form. take 30% less damage. 4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit's damage. As jonathan notes, the 30% reduced damage is universal. while the 30% delayed damage is Hits only. huge for damage over time, and self damage presumably. Temporal rift is moved down to the 4 point node. and can be used to CLEAR the Phased form incoming damage. Pretty powerful defensive tool here. Inevitable agony. new visuals. 1. on ground effect, AND we can see the damage on their life bar. neat. now culls on lethal achieve. ehh.. maybe that cull can be used for something. autobombing I mean.. Rapid river. Removed... Recoup speed added to core passive tree. as if there was spare passives to go around.. (25% faster recoup shown on Flow of time) Time snap moved to 2 point invest. Time FREEZE moved to 4 point behind time snap Now and Again, replacing Rapid River. No longer CD RNG. but instead: 20% chance for Cascadable spells to Echo. And 20% chance for Repeatable spells to Repeat. This is weak imho. A bit boring at least. Cascade is supports spells that effect an area around you, or targeted area. cannot support channeling or remote spells. nova, frost bomb, comet were the usuals. CAN apply to cast on crit. I'm not sure what Repeat is. Spell echo is "causing their effects to happen again after a short delay." and note, the first one said, cascadable spells echo. Unleash says, "Reoccur". That it specifies SPELLS is lame. Much like Quicksand hourglass this is at least just free raw power I suppose. I think many people calling it a 44% dps increase are missing it only applies to certain spells. Comet. basically just another Comet buff. (frostwall, ice bomb, frost nova, bone cage technically too. ) little value for the aoe spells with Limits. firestorm/thunderstorm/thrashing vines useless for finishers like Snap and hexblast. That old Frost nova build I had should be solid. frost nova spam to clear, coc+comet to kill. Does cascade work on Entangle? I forget. let me check. if so, plant chrono would be solid again. I did very well with that in .4. edit: nope. Entangle cant be cascaded. so well, plant chrono would still be solid, just not with that node much. Last edited by Casia#1093 on May 20, 2026, 9:43:08 PM
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" coming back to this, reading some reddit comments, and... even my own comments earlier in this thread back in .4 lol.. I wasn't giving this enough credit. Giving Inevitable Agony effectively Cull is huge. for exactly this reason I complained about it in .4. the better your gear, the less effective IA was. Curse delay, duration while applying damage, THEN damage is dealt. if your gear is good, boss is already dead. but now, it will always go off, so always doing something. securing or speeding up kills. |
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Dropping by real quick.
Removing recoup is big nerf, since it's removing an alternative setup for CoC instead of regular life leech. Although I wasn't playing recoup much last time I played Chrono, I have to admit it was a surprisingly decent tech. I don't know how good the recoup is on a passive tree in 0.5, but we always were passive point hungry. The phased form is big. One of the best defensive nodes in existence. Paired with the new Temporal Rift, it's huge af. Honestly, I didn't feel good about Now and Again after CD nerfs on Frost Wall/Bomb, so I dropped it back then. And I do think the new node is quite powerful and totally worth replacing random CD reset, since GGG failed to make a decent CD archetype on a fundamental lvl. In PoE1, repeat was a multistrike/spell echo mechanic, so i'm sure ggg will change wording for it. Basically, everything cascadable can echo and repeat. So yeah, we are locked to Cold element again for most benefits. I've got some Ritual Cadence bomber idea here, but, honestly, i just lost my faith in Chrono after Varashta release. Literally no reason to choose Chrono over it for anything but memes. Varashta is damn good, be it caster or summoner. Anyway, i'm not up to playing caster again, so yeah. Dropping out. Edit: triggered spells cannot be supported by Spell Echo. If new Now and Again can bypass this limitation, I can expect Choir of Storm CoC Chronomancers to be really strong. If not... well, whatever. The endgame is not a place for self-casting Comets. Build link: https://poe.ninja/poe2/profile/monik390-5560/character/Monik_ChronoA Last edited by monik390#5560 on May 20, 2026, 11:41:33 PM
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As for Now and Again: Notably the second line causes 'Repeatable spells' to 'Repeat', rather than use any of Echo's wording. Repeat is usually a word associated with Bow skills instead. I take this to mean that this node will repeat not only echo-able spells at a 20% rate, but actually most spells - ground based spells, projectile based spells. Anything not channeled should be fair game.
Inevitable Agony getting an auto-cull is very interesting too. I'm not sure how practical the application for mapping is, realistically, but I imagine that, with this change, we can actually slot in Cursed Ground and essentially massively cut down on the effective health of any mobs on it. It might be a bit too much maintenance, but stacking it with Elemental Weakness should obliterate any rare that moves. Phased Form is probably useful in recoup setups since they care about MaxHit a lot of course, but at the same time it most likely very awkwardly gets in the way of Scold's Bridle setups. I am sad to see the old Now and Again go as it created a lot of very fun moments for me. I hope we get some more Echoable spells in the update because it is pretty slim pickings right now for non-cold Chronomancers - though I of course love to play cold Chronomancer so I am happy to pick the ascendancy up once again. Another patch, another opportunity for them to finally make Hexblast work with Inevitable Agony, though my hopes aren't high. Hrm. |
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