Something is terribly wrong with Shaders since 3.27
" both games are starting to suffer horrifically, the ping/stability issues are present in poe2 too. Until more people leave feedback with their wallets we'll get pushed to the side. Just like EU has on league launch for 10+ years. |
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bump... we need some fixes asap
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Bump
Even though I know this won't even have a chance to be acknowledged until 3.28 "PoE 2's development will not affect PoE 1" btw. |
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I've been having the same issues for about a week.
A fresh install solved things for about 20 maps, now the problem is back. I7 10700K 32GB RAM 3070 |
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bump
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I fixed this by deleting the NVIDIA shader folders as per a reddit thread.
https://www.reddit.com/r/pathofexile/comments/165h4pv/constant_shader_recompilation_steps_to_clear_the/?rdt=65163 It 100% resolved my issues. |
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Things I've tried to fix the issue so far:
Cleared game & system cache Updated BIOS Updated Chipset drivers Fresh install of GPU drivers Reinstalled the game to a different NVMe drive and a bunch of different ingame & Nvidia settings Some of these fixes seemed to solve the issue, then it returned after about 20 maps. Not sure what else I can do, last thing I'll try is installing the Steam version. Any word from GGG would be appreciated. More detailed specs: Win 10 Home 64-bit i7 10700k @ 3.80GHz 32GB Dual-Channel DDR4 @ 1066MHz MSI MPG Z490 (MS-7C75) (U3E1) 4095MB RTX 3070 LG Ultragear 2560x1440@180Hz Samsung SSD 980 PRO |
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Don't you guys think that the one full month of radio silence from ggg saying quite a lot?
Problem: impostor syndrome
Solution: nerf everything Result: depressing mess |
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" That they don't care? That was obvious five years ago. |
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after updating nvidia driver to 581.94, both loading screens and shaders seems alot better, before it would take 10-15sec to launch poe on steam now its back to instant.
Last edited by brudjk#2355 on Dec 2, 2025, 7:26:28 PM
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