Patch 0.4.0: Deadeye Tailwind No Longer Granting Movement Speed

The Deadeye class is popular and players are having fun and enjoying the league with her.
It is a good indicator of what is work and should be inspiring for other skills design.

I have a hard time understanding why is the problematic of that ?

I have even more trouble understanding those who advocate build diversity while calling for nerfs and subtractions. Because in the end, if it's a matter of nerfing what works, we'll end up with a base of flat and uninteresting classes for V1.0. The same base with different skins, great!

By the way,
One minute, I just saw a lich exceeding the "allowed" speed. Slow down, Lady of Darkness, you're going to get nerfed.

The next time I feel like boning a skeleton, "I'll summon one," she said to me.

Yes, it may be time to summon and advocate that velocity in the game should be a an available factor for all classes. The slow pacing remains a huge issue in this game. Even more with some debuff as Temporal chains.

So NO nerf, only buff and improvements for others classes
Last edited by Hexmxm#0804 on Oct 26, 2025, 2:31:44 PM
Buff Witchhunter also revamp some of Witchhunter class talents.
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ac429#4687 wrote:
I have to disagree.

Tailwind only gives 15% ms, and that's also conditional on not getting hit.

Like 80% to 90% of their movespeed comes from other sources, like gear and passives, which anyone can access. I think some of the best ms passives are now near the warrior.

Not only that, but the Lich and the Ritualist can also give ms, and those are not conditional. Moreover, the sleeper class for move speed is the pathfinder, who gets half the move speed penalty while using skills, and can also ignore chill and temp chains.

Tailwind is not overtuned. It gives the class identity, which is great. But other classes need to be adjusted, not just to perform better, to have a clearer sense of what they are.


What do you mean "only gives 15% ms" ????

15% ms is a ton and is more than any other source in the game outside of boots. No other class has access to something like that so easily.
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ac429#4687 wrote:
I have to disagree.

Tailwind only gives 15% ms, and that's also conditional on not getting hit.

Like 80% to 90% of their movespeed comes from other sources, like gear and passives, which anyone can access. I think some of the best ms passives are now near the warrior.

Not only that, but the Lich and the Ritualist can also give ms, and those are not conditional. Moreover, the sleeper class for move speed is the pathfinder, who gets half the move speed penalty while using skills, and can also ignore chill and temp chains.

Tailwind is not overtuned. It gives the class identity, which is great. But other classes need to be adjusted, not just to perform better, to have a clearer sense of what they are.


What do you mean "only gives 15% ms" ????

15% ms is a ton and is more than any other source in the game outside of boots. No other class has access to something like that so easily.


Yeah, outside of boots which can give you 120%+ MS. 15% is not that much really. Also each class have some powerful ascendacy node - Titan have +50% to all passives, Pathfinder has immunity to slows, Chronomancer can stop the time etc.
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Sakanabi#6664 wrote:
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ac429#4687 wrote:
I have to disagree.

Tailwind only gives 15% ms, and that's also conditional on not getting hit.

Like 80% to 90% of their movespeed comes from other sources, like gear and passives, which anyone can access. I think some of the best ms passives are now near the warrior.

Not only that, but the Lich and the Ritualist can also give ms, and those are not conditional. Moreover, the sleeper class for move speed is the pathfinder, who gets half the move speed penalty while using skills, and can also ignore chill and temp chains.

Tailwind is not overtuned. It gives the class identity, which is great. But other classes need to be adjusted, not just to perform better, to have a clearer sense of what they are.


What do you mean "only gives 15% ms" ????

15% ms is a ton and is more than any other source in the game outside of boots. No other class has access to something like that so easily.


Yeah, outside of boots which can give you 120%+ MS. 15% is not that much really. Also each class have some powerful ascendacy node - Titan have +50% to all passives, Pathfinder has immunity to slows, Chronomancer can stop the time etc.


What do you mean 120% + MS? Boots normally give you 35% MS. And socketed runes max 20%
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What do you mean 120% + MS? Boots normally give you 35% MS. And socketed runes max 20%


Shit that's serious mistake on my part. I simply misunderstood a picture from the game. My bad and my apologies. But still you can get 35% from mods + 30% from corruption + 20% from runes = 85% which is still high. Another 15% from Tailwind isn't that much on top of that imo.
Before they ever start messing up ascendancies that are at least semi-enjoyable, they should start creating skills for warrior that are actually fun and efficient to use, or rework the existing ones heavily.

Not everybody wants to play leap slam all the time. And even if you go full speed mode on it, it still feels kinda clunky and bad compared to other skills from other weapon classes.

A lot of the skills that exist now have some charge-up mechanic built into them or some* similar annoying crap.

A warrior (or mace) example one would be perfect strike. With perfect timing. Come on... out of a thousand players, maybe 2 or 3 wanna play that or include it in their skill arsenal because they feel like they have to and not even because they really want to, cause real good alternatives for say single target aren't really there, at least not fun ones.

My take on the subject: Don't mess with good ascendancies (I don't even really play deadeye, I did this league but I played several other ascendancies that I enjoyed more even). Instead - rework skills. That is so much more important.

You have the statistics. Which skills are the ones that are never used or barely used. Those are the ones that need rework. And rework doesn't always mean you have to upgrade the damage of it. It can very well also mean that the usage - the feeling of it - the animation or whatever it may be - could be the issue and not because it's weak number-wise.
Poe 2 back again. New trade system not flawless but still good.
Need search save option for market panel.
Last edited by HeavenlySent#1569 on Oct 26, 2025, 8:25:01 PM
+1

For me some modifiers destroying completely the game rather than classes uses them. One of them is speed. Generally speed determines Poe1 rules. If there's no speed modifiers in game , players learn to use their brain. Right now one click means million clicks in game and a 3 year old baby can do that...
It is important to know the speed of movement, so it must be measured well.
I can tell by the first few responses you got that tailwind needs nerfed in to the ground.

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