100k Monster killed not one singular divine drop

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"made" 10 divines? OP is talking specifically about dropping them. did you drop the 10 divines? if no then what is the point of your post?


I guess one of my points is that a div is a div dude. What's the point of discussing how many divines you've "picked up" while excluding the ones you're acquiring by exchanging other things you're picking up and don't need? Seems to me the only reason to do that is to deliberately underrepresent the total amount of currency you're making.
Last edited by Kerchunk#7797 on Oct 8, 2025, 8:38:03 PM
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Kerchunk#7797 wrote:
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"made" 10 divines? OP is talking specifically about dropping them. did you drop the 10 divines? if no then what is the point of your post?


I guess one of my points is that a div is a div dude. What's the point of discussing how many divines you've "picked up" while excluding the ones you're acquiring by exchanging other things you're picking up and don't need? Seems to me the only reason to do that is to deliberately underrepresent the total amount of currency you're making.


tell that to the OP. he made the topic about divine drops not making currency or whatever you're trying to turn his thread into
Last edited by Druidenjoyer#0031 on Oct 8, 2025, 8:43:43 PM
Increased rarity in N1 stat. Get it on all your gear and then start improving it with other affixes. That's the only way right now.
Item rarity should not affect currency IMO, it should only improve category of items as in gear drops.

Having it influence currency only results in separating people into rich and poor, and running up the inflation.
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Kerchunk#7797 wrote:
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"made" 10 divines? OP is talking specifically about dropping them. did you drop the 10 divines? if no then what is the point of your post?


I guess one of my points is that a div is a div dude. What's the point of discussing how many divines you've "picked up" while excluding the ones you're acquiring by exchanging other things you're picking up and don't need? Seems to me the only reason to do that is to deliberately underrepresent the total amount of currency you're making.




yeah.... 700 ex is a div but the dopamine hits way different when you actually drop a divine.
TRBN
Brother, use 3 tablets that add additional strongbox and rarity to item find on map mods. Then Juice all waystone with chaos orb and omen that turns mod into rarity. You’ll have 100+ % rarity for 6 mods or close for 5mods. Then respect atlas into strongbox note that give 150% chance for research box and box to be reopenable, the rest is for tablets and waystone mods. Open research one and skip the others, you need to add orbs to the box to get more quantity and more rarity, these are multipliers, don’t over exalts them cuz you’ll get additional runes or trials entries which are bad for loot pool. Then you pray the Johnathan, most often you’ll see exalts and chaos rain, and double divines even. This method is rarityless friendly becuz rarity on gears only applies for kill, not for boxes, so the only things matter are rarity on waystones and rarity roll on the boxes.
Pro tips, you can use 3 tablets for bosses that can have up to 2 additional strongbox each, with the atlas tree for bosses map you can have another one, so in theory you can have up to 13 boxes ( (2+2+2)x2+1),20% chance to double the tablets effects. You can thank me later.
Sorry, just definitely had to laugh at the take from the first map I ran after work (again, with 0% rarity on my gear).

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yeah.... 700 ex is a div but the dopamine hits way different when you actually drop a divine.


Bro if pulling an Omen of Light out of an Abyss (2500 exa for the one I got yesterday) or rolling an Omen of Dextral Erasure from Ritual rewards (1550 I think?) hits you with less dopamine than a raw div in the dirt then I don't know what to tell you. I don't think GGG can make your brain any better at math.
open layouts = less monsters

lower tiers = less monsters

precursors = less good

ritual dead, quant dead, progression limp, no aspirational mapping content

gg see you in 0.4
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doesnt matter... rarity should not be a required stat to drop loot.
PoE2 is an ARPG.... its about killing monsters and getting loot...


wrong.

thats how players like US want d-likes to work.

poe is designed around RNG. RNG can be a bitch like the other dude showing off his drops even tho he claims he has 0 MF gear and brushes off your lack of luck like nothing.

its highly RNG where you can sometimes be very lucky or have shitpoor luck and its hard to pinpoint what you are doing wrong.

back in synthesis a small handful of players such as myself experienced insane bad RNG.

i kept running white tier maps, alc and go but could never get enough yellow tier maps to drop. in fact trying to maintain my map tier was frustratingly impossible for some reason.

when i complained, forummers quickly jumped on the assumption i didnt know what i was doing some even ridiculed me. they simply refused to believe the "bad luck" i was having except a few other forummers say they had a similar experience.


all in all, in a RNG heavy game like POE. we cant run away from such massive difference in experiences.

it doesnt help that the lootdrop is balanced around trade.
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