Forced 6 mods feels terrible
" Oh no I am completely aware that I am on the low end of deaths. But again this is kind of repeating what I said already on the skill and build part (my whole point) when it comes to capability or not of 6 mod maps. Mash the clean
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The portal changes will probably be one of the weirdest and most forced changes ever made to POE2, it's like a self imposed blueball
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" They'll cave eventually and just change it back to 6 portals, they already put scarabs back in the game and deleted towers out of existence lmao Because PoE 1 already has a good endgame that just works. These 1 portal per map shenanigans aren't gonna survive until PoE 2's 1.0 launch lol We've seen them go back and change other stuff too like letting people swap ascendancy, and even giving them infinite retries on difficulty 0 arbiter. |
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Completely agree. At least let us go back and collect whatever loot is there if we die. Especially with how poorly optimized this game is. I'm on a pretty high tier gaming pc and this game bogs it down like no other. There will so much shit going on and the FPS gets so low that one shots are sometimes impossible to avoid. And no its not my build or a skill issue. It's the same if I run graphics on low or high settings.
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+1
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Worst part about PoE2 is it fucking sucks for Coop play. It might as well be a single player game.
1 portal ends up with one person dying and sitting around with their thumb up their ass for 5-10 minutes. No one wants to do that. The only coop play is people boosting... How exactly is ANY of the PoE2 changes from PoE1's mapping better than what we already had with PoE1 mapping? Last edited by Jhaerik2#3188 on Oct 7, 2025, 9:20:49 PM
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" And you don't think even a little bit that at some point telling someone to get better is like telling a 135 lb man he can bench 315 lbs if he just hits the gym harder and trains harder and does everything a 225 lb man did to get ther? Zero % chance of that? |
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" I hope this thought brings you some small comfort but I also hope you're prepared to deal with the very real possibility that the fact that they were willing to build PoE2 knowing that it would not resonate with the core PoE1 demographic means that it absolutely did not "just work." Like I played PoE1 for years and the endgame is the reason I quit and the promise of a different model in PoE2 is why I'm here now. And, like, I know you guys really think you're the only ones here but there are a lot of people like me here too. They're not all as vocal as me (or you), but they're definitely playing the game and GGG sees them even if you don't. Last edited by Kerchunk#7797 on Oct 7, 2025, 11:26:27 PM
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" I get the point you’re making with the 135 lb vs 225 lb bench press analogy, but I think it paints the situation a bit too extreme. Im not asking people to be impossible professionals... Since we wanna talk a fitness approach. With your lifting analogy... it doesnt really work. It’s not a “you’re born with it or you’re not” kind of thing, when it comes to 6 mod maps. It’s more like surfing than powerlifting. I’m not asking people to paddle into Double over-head at Pipe. If you’ve been comfortably surfing 2–3 ft waves, and you want to start taking on 6–7 ft ones, you 100% can, you just need to adjust a few things. Better positioning, a bit more conditioning/speed, more awareness, a bit more caution... The fundamentals don’t change, you just have to approach it a bit differently. And you're not restricted by weight or even age, or something you "just have or have not" (barring obvious disabilities). That’s how I see the 6 mod map change. It’s not demanding perfection or elite gear, it’s just asking players to engage with a little more of the game’s systems to get the top rewards for their inherent risk. Mash the clean
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man my post was removed in record time lol
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