Forced 6 mods feels terrible

"
Alzucard#2422 wrote:
"
Kerchunk#7797 wrote:

No you absolutely definitely do not have to do that. What is it with these posts every day?

You WANT to do that, because you WANT to maximize your rewards, but you absolutely do not HAVE to do it and you're definitely not being FORCED to.

Running 2 tablets on 100% of your nodes is giving you better average per-map output than you were getting before the patch so even if you're not ready to run 6-mod/1-portal maps consistently, you're still better off and I have no idea why so many of you are having trouble with that fact.


If you cant run 3 tablet 6 mod maps, then you have to resort to less mods. Or run lower tier Maps. The biggest difference between lower tier waystones and higher tier waystones is the experience gain and not the loot. In my experience the tier of the Waystone doesnt notably affect the currency rarity/quantity.


Yes, that is largely true. There are some level cut offs for currency, like for perfect exalts, etc. However, usually at lower levels, you'll probably gather currency (and runes, splinters, etc) faster, just because you're going through the map so much faster. I feel like only running high tier maps is kind of a fool's errand. The only time I do T15/16 is when I want some high level item bases. After that, I do low tier maps to get crafting materials.
Last edited by ac429#4687 on Oct 6, 2025, 4:48:20 AM
"
ac429#4687 wrote:


Yes, that is largely true. There are some level cut offs for currency, like for perfect exalts, etc. However, usually at lower levels, you'll probably gather currency (and runes, splinters, etc) faster, just because you're going through the map so much faster. I feel like only running high tier maps is kind of a fool's errand. The only time I do T15/16 is when I want some high level item bases. After that, I do low tier maps to get crafting materials.


I mostly run Tier 15/16. I dont really run into the problem of dying unless i fuck up at a boss and he one shots me. Even when i carry a full party.
Last edited by Alzucard#2422 on Oct 6, 2025, 4:51:39 AM
"
Alzucard#2422 wrote:
"
ac429#4687 wrote:


Yes, that is largely true. There are some level cut offs for currency, like for perfect exalts, etc. However, usually at lower levels, you'll probably gather currency (and runes, splinters, etc) faster, just because you're going through the map so much faster. I feel like only running high tier maps is kind of a fool's errand. The only time I do T15/16 is when I want some high level item bases. After that, I do low tier maps to get crafting materials.


I mostly run Tier 15/16. I dont really run into the problem of dying unless i fuck up at a boss and he one shots me. Even when i carry a full party.


Sorry, I meant for people in general, not you specifically. I mean if other people are struggling with 6 mod maps, then I agree with you that they could just lower the tier level of their waystones. Managing risk like that - I think - is the fun of PoE.
"
"
AintCare#6513 wrote:

can you elaborate on what 'Make a build that can handle 6 mod maps if you want to run them.' means then? it sounds pretty obvious to me, but maybe i'm misunderstand it


sure


6 mod map = high risk high reward, the highest even.


Make a build that can handle them = Make a build that can handle them




In this context "make a build that can handle them" translates as:

Use itemization to remove all the risk so that there is no longer a risk/reward ratio, just all reward, with no risk.

The risk is supposed to be the content remaining difficult and liable to kill you.
Meaning that death should still be likely. Not out-geared.

Frankly your maximized many-div load still shouldn't be powerful enough that it makes you no longer likely to die.
Last edited by The_Song#4903 on Oct 7, 2025, 2:12:30 PM
I don't usually die but when i do i prefer 6 mods.

Innocence forgives you
Last edited by SilentSymphony#3358 on Oct 7, 2025, 2:15:37 PM
"
The_Song#4903 wrote:
"
"
AintCare#6513 wrote:

can you elaborate on what 'Make a build that can handle 6 mod maps if you want to run them.' means then? it sounds pretty obvious to me, but maybe i'm misunderstand it


sure


6 mod map = high risk high reward, the highest even.


Make a build that can handle them = Make a build that can handle them




In this context "make a build that can handle them" translates as:

Use itemization to remove all the risk so that there is no longer a risk/reward ratio, just all reward, with no risk.

The risk is supposed to be the content remaining difficult and liable to kill you.
Meaning that death should still be likely. Not out-geared.

Frankly your maximized many-div load still shouldn't be powerful enough that it makes you no longer likely to die.


No that’s not what that means at all


Good thing I don’t have a min maxed div character either



Mash the clean
To everyone saying not forced, To have access to 3 tablets, you must run 6 mods, So to get full effects out of your tablets NOW vs BEFORE, you have to run EVERY MAP WITH 6 MODS VS 1 SINGLE MAP WITH 6 MODS TO BUFF ALL SURROUNDING MAPS, THIS UPDATE WAS A LITERAL DOWNGRADE, CAN NO LONGER GET 9 MODS ON 1 MAP THEY MADE FARMING EVEN SLOWER???????? So your welcomed to NOT EXPERIENCE ALL CONTENT THIS GAME HAS TO OFFER, BUT THAT CONTENT SHOULDNT BE LOCKED BEHIND A 0 REVIVE 6 MOD MAP THAT'LL KILL ME IF I DON'T ROLL THE EXACT PERFECT MODS... its nothing about builds not being able to handle it, majority of builds cant run 6 mod maps with 2 dmg mods, 1 dmg mod may be fine depending on what kind of dmg, but 2 dmg mods = guranteed death UNLESS YOU HAVE FAT ENERGY SHIELD!!!!! Prior to update, You had to run 1 tower with a 6 mod map to be able to slot 3 tablets into it which would then buff a certain number of surrounding maps, So run 1 6-Mod map and buff around 20-50 surrounding maps, now you have to run 20-50 6 mod maps vs 1... why? because it wouldve already been buffed by doing that 1 6-mod tower, AND YOU COULD REDO THE TOWER IF YOU FAILED, AND STILL GET FULL TABLET EFFECTS ETC, Now towers only reveal, if I fail the 6 mod map, I can still do it just can't buff it, So this new update removed "Juicing" maps, limited maps to only being able to have 3 mods max (9 was max before possibly 12 if super lucky) And they forced the need for 6 mods!!!!! it is forced! not a choice, + solo/group drop rates, the games a joke rn I've given up this season, game still heavily favors ES, have a good 1500 hours seeing this first hand, doesn't matter what a solo player tries, will never be the same as group farming, and now this update was the nail in the coffin... don't wanna join some group farming discord to feel like im getting best bang for buck outta my maps, all my friends have already lost will to play, hopefully next season reverts these game breaking endgame changes
Warrior with 4k health pure armour

Does any and all 6 mods just fine


Has nothing to do with ES



Mash the clean
Last edited by Mashgesture#2912 on Oct 7, 2025, 4:15:02 PM
"
Warrior with 4k health pure armour

Does any and all 3 mods just fine


Has nothing to do with ES





Did you mean 6 mods? You wrote three, but I assume you meant 6.
Im saying game still heavily favors ES, When I run 6 mod maps with 1 dmg mod, half the time I don't notice, other half I get insta killed and there goes map, running t15/t16's not talking about lower tiers, this is why I say game still favors ES, there are builds running around with 7-10k ES on average, some have armour/evasion and deflection ontop, armour alone can't compete, neither can evasion/deflect, all harder tier content favors high ES over high defences, especially when most 6 mod maps have resist penetrations armour break etc ES is over powered RN

Report Forum Post

Report Account:

Report Type

Additional Info