0.3 Maps Vs. 0.3.1 Maps (Big 0.3.1 Problems)

Look lets all of us just acknowledge something here:

When a league starts with any sort of issue that allows people to rocket their farm too far above and beyond the rest of the playerbase, screwing up the economy;
there is absolutely no change GGG could possibly do that will fix, reduce, or otherwise address the problem in that same league.
The only change that has any potential to matter is the league ending.
Economy cannot be fixed, only reset.

By the end of the first week, the fact that the league launched with the uberfarm problems meant that the nolifers were already so far ahead nothing could be done that would fix it.
This simply is not a problem that can be addressed during a league.
It can only be addressed in future leagues.

Any change they make only functions as a future league difference.
We can't actually review the economic affect of the change we did get until we see how the economy plays out next league; a league that will have started without the original problem.

They may as well ignore any further economy based feedback until next league.

Now personal progression, separate from the economy, ssf style, that is something that can be reviewed immediately.
And I gotta be honest it kinda sucks. Progression rate without buying gear is too slow now.
Well actually it was too slow before too, but its even more too slow now.
We need to restore the previous number of items and skulls on the map. Without this, there's no sense of reward and it's harder to navigate the map.
Game feels weird after 0.3.1, not sure why.
Last edited by Lexiture#9954 on Oct 2, 2025, 8:05:53 AM
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We need to restore the previous number of items and skulls on the map. Without this, there's no sense of reward and it's harder to navigate the map.


Yeah because in 2025 players can't play without icons on their minimap, lol
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Sakanabi#6664 wrote:
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We need to restore the previous number of items and skulls on the map. Without this, there's no sense of reward and it's harder to navigate the map.


Yeah because in 2025 players can't play without icons on their minimap, lol


How did we even get into this place... The game was advertised as diablo souls-like, are we playing TikTok casino now?
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The_Song#4903 wrote:
Look lets all of us just acknowledge something here:

When a league starts with any sort of issue that allows people to rocket their farm too far above and beyond the rest of the playerbase, screwing up the economy;
there is absolutely no change GGG could possibly do that will fix, reduce, or otherwise address the problem in that same league.


Acknowledged, now let's also acknowledge that it was a bad change for the aforementioned reasons and there are possible implementations that don't run into the same massive issue.

It is important to do this, to hold GGG accountable for the mistake and to be sure they recognise their error and in what ways it affected players, so that this kind of thing does not happen in the future.

The changes are bad for everyone. 0.3 players with many tower setups are limited to discarded layouts, and people who didn't have them can't get a third of their (lowest) map effect, with the most invested strats. This should have been foreseeable.

If precursors were unusable on layouts already affected or overrode them, if there was an alternative option for invested players to make quant just a little bit better, it would've been fine.
Last edited by AverBeg7#1689 on Oct 2, 2025, 8:28:42 AM
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AverBeg7#1689 wrote:
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The_Song#4903 wrote:
Look lets all of us just acknowledge something here:

When a league starts with any sort of issue that allows people to rocket their farm too far above and beyond the rest of the playerbase, screwing up the economy;
there is absolutely no change GGG could possibly do that will fix, reduce, or otherwise address the problem in that same league.


Acknowledged, now let's also acknowledge that it was a bad change for the aforementioned reasons and there are possible implementations that don't run into the same massive issue.

It is important to do this, to hold GGG accountable for the mistake and to be sure they recognise their error and in what ways it affected players, so that this kind of thing does not happen in the future.

The changes are bad for everyone. 0.3 players with many tower setups are limited to discarded layouts, and people who didn't have them can't get a third of their (lowest) map effect, with the most invested strats. This should have been foreseeable.

If precursors were unusable on layouts already affected or overrode them, if there was an alternative option for invested players to make quant just a little bit better, it would've been fine.


Foresight is exactly why they did the change now.
Specifically, the generation of foresight.

The alternative was to not provide any change whatsoever until next league started.
In which chase next league would begin with the new economic setup wholly untested, and they'd have no indication of whether or not its any good, likely meaning that next league would be economically just as flawed.

By putting in the change now, they can observe how things work among players who don't have prejuiced maps, and monitor the input to the ecnonomy that is not from those maps, to generate data to review the change, and potentially figure out if it needs to be changed further, so that next league can open in a better state than it would have if they waited.

This is early access.
It's hands down better to try every potential change at the earliest possible time so that subsequent improvements can also happen sooner, and the full launch of the game can come earlier.
This is not a mid league patch. It's an update to a beta. No league counts as a real league until the first league of the proper launch.

If there's anything wrong with the new setup, which frankly there is, I want them to figure that out during this league so next league can start without it.
Last edited by The_Song#4903 on Oct 2, 2025, 8:44:05 AM
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The_Song#4903 wrote:

This is early access.
It's hands down better to try every potential change at the earliest possible time so that subsequent improvements can also happen sooner, and the full launch of the game can come earlier.


And how is this thread or my video not helpful for the future if it is pointing out problems using relevant examples/data and giving feedback based on experience?
Last edited by AverBeg7#1689 on Oct 2, 2025, 8:58:04 AM
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The_Song#4903 wrote:




By putting in the change now, they can observe how things work among players who don't have prejuiced maps, and monitor the input to the ecnonomy that is not from those maps, to generate data to review the change, and potentially figure out if it needs to be changed further, so that next league can open in a better state than it would have if they waited.


so... you understand... what they ACTUALLY did... that makes their job harder right?

observing multiple variations of players, and how their impact is on an economy... its alot easier after a flattening of the curve sort of speak. streamlining the data so there are less points to calculate.

if they wanted to observe how things work from an economy standpoint.... you dont split your observation subjects into multiple groups. and then split them into MORE groups.

that is exactly what this midleague change did. it took every 'rank' of player, from i played campaign only, to dad gamers who barely get to t5, to the average player, to the veterans, to the currency farmers, to the no lifes... and split every group into 2.... which is having legacy atlas nodes to farm, or not. (exception to the poor i only played campaign people... i suppose. which is what it is i understand why)

thats not how you... observe input into an economy.

you would want to make the flat change to make it easier to gather and analyze data.

that flat change is not allowing legacy nodes to be f'n double juiced lol. a pretty OBVIOUS THING THEY SHOULD HAVE DONE. therefore you would remove literally, half... of the variations in data. streamlining the process.

seriously... this is basic logic guys...

come on. your better than this.
If GGG had any understanding of itemization they would have removed Magic Find on item rolls long ago. They are pretty consistent with botching it in fact. A few times on a Critical level. I had to drop Necropolis 2 week in because the economy was instantly broken.

Then you had leagues like Lake they which were the least rewarding and most RIP content even after being buffed twice. They think they're good with this stuff but they're not. Just like they think they make the best bosses ever but really it's more a 50% hit mark.
"Never trust floating women." -Officer Kirac

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