It is a problem but it is also like
If your whole thing in POE is "worrying about what the clever ones are doing..."
News flash.
They do that every single league, regardless of some atlas change mid league. They are so far out infront of you, that it doesnt matter that this change happened.
Complaining about it, is like worrying about what empy is doing. You are never catching them.
Mash the clean
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Posted byMashgesture#2912on Oct 1, 2025, 4:18:27 PM
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How is something that will stop being a problem in 48hs or however long these people take to run out of these pre-juiced nodes, an actual problem?
I don't get it.
the clever ones spent the last week setting up 100s of nodes so i doubt this will take mere 48h
So it'll take a week. And only for a select number of players, that were already printing money anyway, and will continue to print money with the new system.
I still fail to see the problem here, especially taking into account this is still an early access league and the period where all these changes need to take place.
It's like wishing for rain in a drought and then complaining about getting wet.
i mean, i don't play trade but if you care about any remaining sanity in the 'economy' you would see a massive problem with that lol
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Posted byAintCare#6513on Oct 1, 2025, 4:19:00 PMOn Probation
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So it'll take a week. And only for a select number of players, that were already printing money anyway, and will continue to print money with the new system.
I am just a guy that does this for fun and I have hundreds mate. I haven't really been playing that much for about 2 weeks. Making quant 1.5x instead of 2x or 3x was specifically to stop people from going berserk and ruining the economy, but they are literally handing the keys to the economy to the group MFers they targeted the nerfs at
So basically the economy will stay roughly the same for the 1%, will improve towards the end of the league, and next league will not even have this issue, and this is somehow... bad? During early access?
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Posted byDarKWolF90#6544on Oct 1, 2025, 4:20:37 PM
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i mean, i don't play trade but if you care about any remaining sanity in the 'economy' you would see a massive problem with that lol
I care that nerfs aimed at someone else actually didn't nerf them at all and everyone's experience is worse off for it. They nerfed the monster density, they nerfed the quant, but still the actual problem (gravebinders, party mfing) has just been given the god patch. Trade is dead in 0.3.1, and leaving these layouts + heavily nerfing everyone at the same time killed it.
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Posted byAverBeg7#1689on Oct 1, 2025, 4:22:46 PM
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(somehow same message posted twice)
Last edited by AverBeg7#1689 on Oct 1, 2025, 4:23:28 PM
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Posted byAverBeg7#1689on Oct 1, 2025, 4:22:47 PM
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i mean, i don't play trade but if you care about any remaining sanity in the 'economy' you would see a massive problem with that lol
Play trade then and see that for the 99% of the people the economy is still the same, and will still be the same save for a few currency spikes for the coming days. And it doesn't even matter unless you're trading in 100div+ items.
Majority doesn't care about that sweaty guy that saved 100 tower setups and the new league will not even have this issue.
You not playing trade kinda explains how you're not aware of the average player and how the economy impacts them.
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Posted byDarKWolF90#6544on Oct 1, 2025, 4:23:54 PM
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i mean, i don't play trade but if you care about any remaining sanity in the 'economy' you would see a massive problem with that lol
I care that nerfs aimed at someone else actually didn't nerf them at all and everyone's experience is worse off for it. They nerfed the monster density, they nerfed the quant, but still the actual problem (gravebinders, party mfing) has just been given the god patch. Trade is dead in 0.3.1, and leaving these layouts + heavily nerfing everyone at the same time killed it.
Explain how trade is dead? Because I just geared a 4 day old character with 4-5div from zero, on trade league, that I got before the character even hit t10s.
Last edited by DarKWolF90#6544 on Oct 1, 2025, 4:28:52 PM
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Posted byDarKWolF90#6544on Oct 1, 2025, 4:27:51 PM
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i mean, i don't play trade but if you care about any remaining sanity in the 'economy' you would see a massive problem with that lol
Play trade then and see that for the 99% of the people the economy is still the same, and will still be the same save for a few currency spikes for the coming days. And it doesn't even matter unless you're trading in 100div+ items.
nah i have more respect for my time than to play trade here
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i mean, i don't play trade but if you care about any remaining sanity in the 'economy' you would see a massive problem with that lol
I care that nerfs aimed at someone else actually didn't nerf them at all and everyone's experience is worse off for it. They nerfed the monster density, they nerfed the quant, but still the actual problem (gravebinders, party mfing) has just been given the god patch. Trade is dead in 0.3.1, and leaving these layouts + heavily nerfing everyone at the same time killed it.
the irony of a fix meant to even out the juicing creating a massive juice gap because it was ironically implemented in a 'non-intrusive' mid league patch is very very funny to me.
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Posted byAintCare#6513on Oct 1, 2025, 4:31:53 PMOn Probation
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i mean, i don't play trade but if you care about any remaining sanity in the 'economy' you would see a massive problem with that lol
Play trade then and see that for the 99% of the people the economy is still the same, and will still be the same save for a few currency spikes for the coming days. And it doesn't even matter unless you're trading in 100div+ items.
nah i have more respect for my time than to play trade here
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i mean, i don't play trade but if you care about any remaining sanity in the 'economy' you would see a massive problem with that lol
I care that nerfs aimed at someone else actually didn't nerf them at all and everyone's experience is worse off for it. They nerfed the monster density, they nerfed the quant, but still the actual problem (gravebinders, party mfing) has just been given the god patch. Trade is dead in 0.3.1, and leaving these layouts + heavily nerfing everyone at the same time killed it.
the irony of a fix meant to even out the juicing creating a massive juice gap because it was ironically implemented in a 'non-intrusive' mid league patch is very very funny to me.
It's easy to tell that the goal is next league and to not completely f*ck everyone over. Even then it's a really small select few people that actually saved those tower setups.
I would say it's actually the best time to do such a change, mid-league where the casuals are gone, top players will adapt, next league will be clean.
and again, it's not like new characters are suffering in the current economy, they aren't, and it's not hard to climb at all.
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Posted byDarKWolF90#6544on Oct 1, 2025, 4:41:28 PM
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It's easy to tell that the goal is next league and to not completely f*ck everyone over. Even then it's a really small select few people that actually saved those tower setups.
Bro.. It's not "saving" when you were doing it in 0.3. The 30% quant maps were not maps that you ran. Again, for the 3rd time, in the video you can see my atlas. I have hundreds of them without saving and basically not playing for 2 weeks.
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Posted byAverBeg7#1689on Oct 1, 2025, 4:56:56 PM
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