0.3.1 Patch Notes
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Just add the rare monster icons when they are close enough like other mechanics. So many people complaining over nothing, you want to kill all the rares? Then clear the whole map..
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" Clearly the only way to get GGG's ear is to whine on Twitch with a huge viewer base. Then they'll do whatever you want. |
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" What is the purpose of a Regal Orb then? Seems weird... it's just like magic items are normal items then. Last edited by Muskelklaus#7676 on Oct 1, 2025, 5:05:00 PM
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-No rare icons on mini map FEELS terrible. Not wanting clutter is understandable in some aspects, but it becomes annoying trying to find your forced essence spawns. And if you really want to stand on "no rare icons", then remove them from Fractured Lake and Wildwood maps. Them having that added advantage makes no sense if it's not standardized
-Forcing the player base into a Magic Find playstyle though makes sense when thinking of the actual game mechanics. It once again feels terrible when you do not explain rarity (we need people like Kripparrian and Farham to finally give a good idea of how the rarity equation MAY look), as well as completely nuke quantity in maps. -If you do not want players solely forcusing on quantity, THEN SAY THAT. And if it's not as powerful/does not work as people think it does, THEN SAY THAT -"We changed around and improved the tablet modifiers in accordance to the tower changes" They should be changed again :) Having a minimum floor for good loot of 100+% quant and 150-200% rarity split between maps and character, but you can only juice a map by >30% quant or rarity. Smart -NEW MODIFIERS FOR TABLETS, FOR THE LOVE OF GOD. Irradiated tablets being a worse form of Risk+Titanic scarabs will forever make zero sense |
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" Regal Orbs keep the existing mods. Alchemy Orbs don't. |
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Please revert the way toweres and tablets worked. Just increase the chance for overlapping towers and add new ways to complete a map, rather than it now always being defeat a boss.
At the most basic level, make maps a bit like Kirac missions, so some maps can be completed by doing one or two events. |
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thank you! could we get patch notes posted on Steam again please?
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10% quant tablets are around 400ex or 1div now. Crafting of tablets is dead, because of bigger spread and more modifiers.
So you either run empty maps with at least 2-3x less content than before or spend like 3+ divs on juicing maps which even before the 50+% nerf to juice would not be that profitable running solo. currently if you want to run juiced maps you have to make 40+ exalted orbs per map to break even. I despise people saying now that its better because they dropped divine in their fist map.. sure bro you got lucky, lets buy tablets worth 3 divs, craft 10 maps, run not-double juiced nodes with them and get back to me with video where you didn't die once to any random sh*t oneshots and you made 40+ exalted orbs per map to break even or I don't want to hear anyone saying this is better... its not, it's 10x worse experience than before This sorry excuse for a patch will lead to more focus on party leecher play, making solo/casual players poorer than before. Sure, now is price of divine dropping because lot of top end players expected this and juiced their atlas to the max, but once they run out of the "double juiced maps" prices will skyrocket on everything. This patch just killed the league so hard its not even funny... On top of other horrible changes like removing rare icons, forcing us to run 0 REVIVES ONLY if you ever want to see anything more than 1 ex per map dropping... not mentioning that most of the "fixes" like crowbell fix or reducing chilled/ignite/etc grounds are not even working and they are still as before or actually worse in case of bugged bosses, because now you can't even complete the maps :D :D if they don't make some 0.3.1a patch addressing at least some of the problems?? see ya in December guys.. what should be changed imo: - let us run 3 tablets with 1 revive instead of 0 revives - bring back rare icons on map at least as a turn off/on option - change most nerfed tablets from 4-10% to 10-20% - remove shrines/strongboxes/whisp/obelisk/azmeri/chest from pool of "1-3 additional content" and let them spawn randomly on top of other content as it was before. - 1-3 additional content should be only breach/expedition/ritual/delirium |
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Hi! I'm a huge fan of this game so far, but I really struggle with how brutal the difficulty is. I understand that there's a learning curve, but it feels like the game difficulty is balanced around the broken, overpowered builds and not your average player's custom build. That being said, at least until now I had the option to mostly avoid bosses in maps which are in my opinion the hardest, most unpleasant and broken part of this game, but now that bosses are required in every map, it really makes mapping highly unpleasant for me. I understand that I may be in the minority, but I just needed to express my feelings because of how intensely unpleasant this patch has been for me. I really hope you eventually go a different route. I also don't fully understand why people don't like the tower mechanic as it was before - I personally really liked towers, but now they feel useless and there's no point in doing them anymore. I'm sorry for the negative feedback because there's so much that's great about this game, I just needed to express my feelings on this patch in hopes that you might choose to go a different route down the road. Thank you for listening.
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what happen with strong boxes? before patch i always had 3-4 in map...now 0-1...and its saying i have 430% for strongbox..
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